Jasinsky, Henry "Spud": Difference between revisions
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=Skills= | =Skills= | ||
*ATTR: [X] | |||
**Personal Grooming*: X [Y] | |||
**Wardrobe & style*: X [Y] | |||
*BODY: [X] | |||
**Endurance: X [Y] | |||
**Strength feat: X [Y] | |||
**Swimming*: X [Y] | |||
*COOL: [X] | |||
**Interrogation: X [Y] | |||
**Intimidate: X [Y] | |||
**Oratory: X [Y] | |||
**Resist torture/drug: X [Y] | |||
**Streetwise: X [Y] | |||
*EMPATHY: [X] | |||
**Human perception*: X [Y] | |||
**Interview*: X [Y] | |||
**Leadership*: X [Y] | |||
**Seduction*: X [Y] | |||
**Social*: X [Y] | |||
**Persuasion/Fast Talk*: X [Y] | |||
**Perform: X [Y] | |||
*INT: [X] | |||
**Accounting: X [Y] | |||
**Anthropology: X [Y] | |||
**Awareness/notice*: X [Y] | |||
**Biology: X [Y] | |||
**Botany: X [Y] | |||
**Chemistry: X [Y] | |||
**Composition: X [Y] | |||
**Diagnose Illness: X [Y] | |||
**Education & General Knowledge*: X [Y] | |||
**Expert: X [Y] | |||
**Forage: X [Y] | |||
**Fishing: X [Y] | |||
**Forward observer: X [Y] | |||
**Gamble: X [Y] | |||
**Geology (2): X [Y] | |||
**Hide/evade*: X [Y] | |||
**History: X [Y] | |||
**Instruction: X [Y] | |||
**Information Gathering: X [Y] | |||
**Linguistics: X [Y] | |||
**Mathematics: X [Y] | |||
**Metallurgy (2): X [Y] | |||
**Meteorology (2): X [Y] | |||
**Military Experience: X [Y] | |||
**Navigation: X [Y] | |||
**Physics (2): X [Y] | |||
**Psychology: X [Y] | |||
**Theoretical Sciences: X [Y] | |||
**Scrounging: X [Y] | |||
**Wilderness survival: X [Y] | |||
**Zoology: X [Y] | |||
*REF: [X] | |||
**Autogun: | |||
**Chemical weapons: | |||
**Athletics*: | |||
**Brawling*: | |||
**Dance: | |||
**Dodge/escape*: | |||
**Drive Wheel: | |||
**Drive Track: | |||
**Handgun: | |||
**Heavy weapons: | |||
**Martial Arts: | |||
**Melee*: | |||
**Motorcycle: | |||
**Operate Heavy Machine: | |||
**Pilot: | |||
**Ride: | |||
**Rifle: | |||
**Snow ski: | |||
**Stealth (2)*: | |||
*TECH: [X] | |||
**Aero tech (2): | |||
**Basic tech (2): | |||
**Biological weapons (3): | |||
**Electrical Engineer (2): | |||
**Civil engineering (2): | |||
**Combat engineering: | |||
**Demolitions (2): | |||
**Disguise: | |||
**Electronics: | |||
**Farming: | |||
**First aid: | |||
**Forgery: | |||
**Indirect fire (2): | |||
**Large Calibre Gun: | |||
**Medical/surgery (4): | |||
**Nuclear weapons (4): | |||
**Paint & draw: | |||
**Photo & film: | |||
**Pick lock: | |||
**Pickpocket: | |||
**Play: | |||
**Rotor tech (3): | |||
**Tactical Missile (2): | |||
**Weaponsmith: | |||
Basic tech (2): | |||
Biological weapons (3): | |||
Electrical Engineer (2): | |||
Civil engineering (2): | |||
Combat engineering: | |||
Demolitions (2): | |||
Disguise: | |||
Electronics: | |||
Farming: | |||
First aid: | |||
Forgery: | |||
Indirect fire (2): | |||
Large Calibre Gun: | |||
Medical/surgery (4): | |||
Nuclear weapons (4): | |||
Paint & draw: | |||
Photo & film: | |||
Pick lock: | |||
Pickpocket: | |||
Play: | |||
Rotor tech (3): | |||
Tactical Missile (2): | |||
Weaponsmith: | |||
Revision as of 21:12, 31 October 2010
Statistics
Name | Value |
---|---|
INTelligence | x |
TECH | x |
ATTRactiveness | x |
Movement Allowance | x |
EMPathy | x |
REFlex | x |
COOL | x |
LUCK | x |
BODY | x |
Skills
- ATTR: [X]
- Personal Grooming*: X [Y]
- Wardrobe & style*: X [Y]
- BODY: [X]
- Endurance: X [Y]
- Strength feat: X [Y]
- Swimming*: X [Y]
- COOL: [X]
- Interrogation: X [Y]
- Intimidate: X [Y]
- Oratory: X [Y]
- Resist torture/drug: X [Y]
- Streetwise: X [Y]
- EMPATHY: [X]
- Human perception*: X [Y]
- Interview*: X [Y]
- Leadership*: X [Y]
- Seduction*: X [Y]
- Social*: X [Y]
- Persuasion/Fast Talk*: X [Y]
- Perform: X [Y]
- INT: [X]
- Accounting: X [Y]
- Anthropology: X [Y]
- Awareness/notice*: X [Y]
- Biology: X [Y]
- Botany: X [Y]
- Chemistry: X [Y]
- Composition: X [Y]
- Diagnose Illness: X [Y]
- Education & General Knowledge*: X [Y]
- Expert: X [Y]
- Forage: X [Y]
- Fishing: X [Y]
- Forward observer: X [Y]
- Gamble: X [Y]
- Geology (2): X [Y]
- Hide/evade*: X [Y]
- History: X [Y]
- Instruction: X [Y]
- Information Gathering: X [Y]
- Linguistics: X [Y]
- Mathematics: X [Y]
- Metallurgy (2): X [Y]
- Meteorology (2): X [Y]
- Military Experience: X [Y]
- Navigation: X [Y]
- Physics (2): X [Y]
- Psychology: X [Y]
- Theoretical Sciences: X [Y]
- Scrounging: X [Y]
- Wilderness survival: X [Y]
- Zoology: X [Y]
- REF: [X]
- Autogun:
- Chemical weapons:
- Athletics*:
- Brawling*:
- Dance:
- Dodge/escape*:
- Drive Wheel:
- Drive Track:
- Handgun:
- Heavy weapons:
- Martial Arts:
- Melee*:
- Motorcycle:
- Operate Heavy Machine:
- Pilot:
- Ride:
- Rifle:
- Snow ski:
- Stealth (2)*:
- TECH: [X]
- Aero tech (2):
- Basic tech (2):
- Biological weapons (3):
- Electrical Engineer (2):
- Civil engineering (2):
- Combat engineering:
- Demolitions (2):
- Disguise:
- Electronics:
- Farming:
- First aid:
- Forgery:
- Indirect fire (2):
- Large Calibre Gun:
- Medical/surgery (4):
- Nuclear weapons (4):
- Paint & draw:
- Photo & film:
- Pick lock:
- Pickpocket:
- Play:
- Rotor tech (3):
- Tactical Missile (2):
- Weaponsmith:
(*)These skills do not incur the -5 penalty for ‘No Skill Level’
Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
Weapons
Name | Type | WA | Con. | Damage (ammo) | Shots | RoF | Rel. | Range |
---|---|---|---|---|---|---|---|---|
Franchi 'Renaissance Field'* | Rifle (Shotgun) | 0 | J | 4d6 (12 Gauge) | 2 | 2 | VR | 50m |
Brass Knuckles | Brawling/Martial Arts | 0 | P | 1d6+2 | - | - | VR | 1m |
(*) Sawn Off
Equipment
- Light woollen beanie (black)
- Cotton cargo pants (tan), 'urban camo' jacket, 'Detroit Rock City' t-shirt
- Leather work gloves
- High-top sneakers
- Watch, wallet, hygiene kit
- Nylon day pack (green)
- Aluminium water bottle
- 'Coolwolf' driving sunglasses
- sawn off Franchi 'Renaissance Field' under-and-over 12 gauge shotgun w/coat sling
- 48 x 00 Buck 12 gauge cartridges
- Brass knuckles