Difference between revisions of "Scro"

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(Culture)
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== Culture ==
 
== Culture ==
'''Clothing & Decoration:''' Present Scro Fashion dictates long, flowing hair for women and short hair for men.  However, some scro are rebelling and cut their hair in the style of the Mohawk, spikes, or long ponytails.  Some scro men go bald.  Clothing fashion dictates a mixture of armor pieces and cloth.<br\>
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'''Clothing & Decoration:''' Present Scro Fashion dictates long, flowing hair for women and short hair for men.  However, some scro are rebelling and cut their hair in the style of the Mohawk, spikes, or long ponytails.  Some scro men go bald.  Clothing fashion dictates a mixture of armor pieces, leathers, and cloth.<br\>
 
'''Fears & Inabilities:''' It is said that the scro fear nothing.  But this isn't true.  The Scro are easily angered and are cautious at times.<br\>
 
'''Fears & Inabilities:''' It is said that the scro fear nothing.  But this isn't true.  The Scro are easily angered and are cautious at times.<br\>
 
'''Lifestyle:''' Scro society is organized around a house, which is an extended family of clans.  A scro's heroic acts often bring honor to his clan; though if he exercises cowardice or treason, his entire House bares the taint.<br\>
 
'''Lifestyle:''' Scro society is organized around a house, which is an extended family of clans.  A scro's heroic acts often bring honor to his clan; though if he exercises cowardice or treason, his entire House bares the taint.<br\>
 
'''Marriage Pattern:''' Monogamous, although some powerful females practiced Polyandry.<br\>
 
'''Marriage Pattern:''' Monogamous, although some powerful females practiced Polyandry.<br\>
 
'''Religion:''' Shamanistic.
 
'''Religion:''' Shamanistic.
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== Other Factors ==
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'''Demeanor:''' The Scro are intelligent and cunning.  Some even carry a cruelty streak.  Others might be petty, ambitious, selfish, and suspicious. <br\>
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'''Language:''' Starting languages: Scro Speech (S8/W7). Allowed Adolescence Development: German (S8/W7), Eldar (S10/W10), American (S7/W7), Draconic (S8/W5)<br\>
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'''Prejudices:''' The Scro believe that they are the pinnacle of evolution in the Galaxy.  They are particularly gruff with the Eldar and despise the Draconids.  The Scro believe both are spiteful, wicked, and wayward. <br\>
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'''Professions:''' Most Scro are soldiers, pilots, criminals, or recons.  Few of them are scientists or entertainers.<br\>
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'''Special Skills:''' ''Everyman:'' Brawling, Wrestling, Interrogation; ''Restricted:'' None.<br\>
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'''Standard hobby skills:''' Acrobatics, Animal Handling, Appraisal, any Armor skills, Attunement, Body Development, Brawling, Caving, Climbing, Contortions, Disarming Traps, First Aid, Gambling, Hiding, Interrogation, Jumping, Leadership, Leather crafts, Engineering skills, Military Organization, Picking locks, Piloting skills, Region Lore, Scaling, Signaling, Sprinting, Stalking, Tactics, Totem Making, Tracking, Trickery, and any Weapon skills.
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== Outfitting Options ==
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'''Weapons:''' Any.<br\>
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'''Armor:''' Any of Scro design.
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'''Money:''' 2,000 credits.
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== Background Options ==

Revision as of 09:09, 3 November 2010

The Scro are a race that is built entirely on Honor and Integrity, and Warrior values. The scro live and die for honor and victory. The scro are humanoid, but ugly compared to humans or the Eldar. They are also have green to dark green, and light red to reddish brown skin. The scro controls the Scro Star Empire.

Physical Characteristics

Evolution: The Scro has evolved like the humans, from monkey stock. But from what stock, terran evolutionists believe that the monkey they evolved from must have no analog with a terran species. They are cursorial hunters, omnivores, and diurnal.<br\> Build: Males average 90 kg, females average 70 kg. The Scro often work themselves out, and anciently selected for the strongest and toughest for mates.<br\> Coloring: Green toned and Earth toned but most are dark complected. <br\> Endurance: Average. Fit scro can run all day as cursorial hunters.<br\> Height: Males average 170 cm, females 155 cm. <br\> Life Span: 120 years with proper medical attention.<br\> Resistance: Normal. <br\> Special Abilities: - Berserk Rage -<br\>

Culture

Clothing & Decoration: Present Scro Fashion dictates long, flowing hair for women and short hair for men. However, some scro are rebelling and cut their hair in the style of the Mohawk, spikes, or long ponytails. Some scro men go bald. Clothing fashion dictates a mixture of armor pieces, leathers, and cloth.<br\> Fears & Inabilities: It is said that the scro fear nothing. But this isn't true. The Scro are easily angered and are cautious at times.<br\> Lifestyle: Scro society is organized around a house, which is an extended family of clans. A scro's heroic acts often bring honor to his clan; though if he exercises cowardice or treason, his entire House bares the taint.<br\> Marriage Pattern: Monogamous, although some powerful females practiced Polyandry.<br\> Religion: Shamanistic.

Other Factors

Demeanor: The Scro are intelligent and cunning. Some even carry a cruelty streak. Others might be petty, ambitious, selfish, and suspicious. <br\> Language: Starting languages: Scro Speech (S8/W7). Allowed Adolescence Development: German (S8/W7), Eldar (S10/W10), American (S7/W7), Draconic (S8/W5)<br\> Prejudices: The Scro believe that they are the pinnacle of evolution in the Galaxy. They are particularly gruff with the Eldar and despise the Draconids. The Scro believe both are spiteful, wicked, and wayward. <br\> Professions: Most Scro are soldiers, pilots, criminals, or recons. Few of them are scientists or entertainers.<br\> Special Skills: Everyman: Brawling, Wrestling, Interrogation; Restricted: None.<br\> Standard hobby skills: Acrobatics, Animal Handling, Appraisal, any Armor skills, Attunement, Body Development, Brawling, Caving, Climbing, Contortions, Disarming Traps, First Aid, Gambling, Hiding, Interrogation, Jumping, Leadership, Leather crafts, Engineering skills, Military Organization, Picking locks, Piloting skills, Region Lore, Scaling, Signaling, Sprinting, Stalking, Tactics, Totem Making, Tracking, Trickery, and any Weapon skills.

Outfitting Options

Weapons: Any.<br\> Armor: Any of Scro design. Money: 2,000 credits.

Background Options