Difference between revisions of "Slim Dusty"
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==Characteristics== | ==Characteristics== | ||
− | Str: '''12''', Con: '''12''', Siz: '''9''', Int: '''17''', Pow: '''15''', Dex: '''14''':, Cha: ''' | + | Str: '''12''', Con: '''12''', Siz: '''9''', Int: '''17''', Pow: '''15''', Dex: '''14''':, Cha: '''18'''. |
*Damage Bonus/Minus: '''--''' | *Damage Bonus/Minus: '''--''' | ||
*Hit Point Bonus/minus: '''-- HPs''' | *Hit Point Bonus/minus: '''-- HPs''' |
Revision as of 12:53, 22 November 2010
Contents
Background
Argrath Bulltalker or as he's known these days Slim Dusty is a soul of the open road. Originally from the Torkani lands to the North, The young man had always been an asker of questions much to the annoyance of his family and clan. Finding an apprenticeship with a local sage guild (he was sent packing by his da) he then joined the Jonstown temple as a lay member, after the death of his family at the hands of some troublesome Telmori. It was from the temple window that he could always see the open road and hear it calling....
On the day of his initiation the young goateed man skipped town and hasn't been back since.
Wiry of frame , constantly covered with a fine layer of road dust and sporting a shamefully bedraggled excuse of a beard, Slim has spent the last year hiking around Sartar picking up stories and more often than not falling in with rough bands of warriors hiding from the Lunars. Living with these toughs has given the young sage some good fighting skills and a choice vocabulary.
Now after a few weeks traveling south, with the caravan of Joh Mith, Slim finds himself once again amongst the very type of men that he seeks.....
Character Details
- Name:
- Race: Human
- Cults:
- Rune Level:
- Initiate: ----
- Lay Member: ----
- Social Condition: ----
- Sex: Male
- Previous Experience: ---
Characteristics
Str: 12, Con: 12, Siz: 9, Int: 17, Pow: 15, Dex: 14:, Cha: 18.
- Damage Bonus/Minus: --
- Hit Point Bonus/minus: -- HPs
- Experience bonus: +--%
- Encumbrance limit: -- Enc.
Skill Groups
- Knowledge: +--%
- Evaluate (5%):
- Read/Write Language (10%):-
- First Aid (5)
- Manipulation: --%
- Climb (15)
- Conceal item (10)
- Dodge (dex x 2%):
- Climb (15%): %
- Jump (15%): %
- Throw (15%): %
- Map Making (10)-%
- Ride (5)-%
- Swim (15)-%
- Set Disarm trap (5)
- Perception: +--%
- Listen (25)%: %
- Spot Hidden items(5): -%
- Spot Trap (5): -%
- Track(10)-%
- Stealth: -%
- Camouflage (10%): 5%
- Hide (15%): %
- Move quietly (15%): %
- Pick Pocket (5)-%
- Communication: +--%
- Bargain (10%): %
- Orate (10%): %
- Sing (5%): %
- Speak Lang. (Int x 5)-%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | None | 0 | 0 | 0 | 19-20 |
Left Arm | None | 0 | 0 | 0 | 16-18 |
Right Arm | None | 0 | 0 | 0 | 13-15 |
Chest | none | 0 | 0 | 0 | 12 |
Abdomen | none | 0 | 0 | 0 | 09-11 |
Left Leg | None | 0 | 0 | 0 | 05-08 |
Right Leg | None | 0 | 0 | 0 | 01-04 |
- Total Hit Points: -- HP
Weapons and Shields
- Attack Bonus/Minus: +-%
- Parry Bonus/Minus: +-%
- Strike Ranks: Siz:(-)+Dex:-)=-
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
Fist | 1d3 | 9 | arm | % | % | 0 | 0 |
Kick | 1d6 | 9 | leg | % | -- | 0 | 0 |
Head Butt | 1d4 | 9 | head | % | -- | 0 | 0 |
Grapple | Special | 9 | special | % | % | 0 | 0 |
Magic
- Power:-
- Current Characteristic POW: -
- Current Available POW: -
- Current Stored POW: - Pow Crystal
Spirits:
- Spirit One
- INT:
- POW:
- Where Bound:
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic:
- Rune Magic:
- List your Rune Magic Spells here.
Equipment
- Weapons:
- Other:
- Money: