Dolwynn Flewynn: Difference between revisions
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!width="100"|Location | !width="100"|Location | ||
|- | |- | ||
|Head || | |Head || Hood & Comp Helm [Closed Helm] || 4 || 4[6] || 0[1] || 19-20 | ||
|- | |- | ||
|Left Arm || | |Left Arm || 1pt Leather sleeves & Cuir Vambraces [Plate] || 3 || 4[7] || 1*/1 || 16-18 | ||
|- | |- | ||
|Right Arm || | |Right Arm || 1pt Leather sleeves & Cuir Vambraces [Plate] || 3 || 4[7] || 0/1 || 13-15 | ||
|- | |- | ||
|Chest || | |Chest || 2pt Leather Byrnie & Cuir [Chain Hauberk] || 5 || 5[7] || 0 || 12 | ||
|- | |- | ||
|Abdomen || | |Abdomen || 2pt Leather Trews & Linen Skirt [Chain Hauberk] || 4 ||5[7]|| 2*[2*] || 09-11 | ||
|- | |- | ||
|Left Leg || None || | |Left Leg || None || 4 || 2pt Leather Trews || 0*[1] || 05-08 | ||
|- | |- | ||
|Right Leg || None || | |Right Leg || None || 4 || 2pt Leather Trews || 0*[1] || 01-04 | ||
|} | |} | ||
*Total Hit Points: -- HP | *Total Hit Points: -- 11 HP | ||
==Weapons and Shields== | ==Weapons and Shields== |
Revision as of 11:47, 30 November 2010
Background
Dolwynn Flewynn - Hunter
A Tarsh Exile and former mercenary, Dolwynn Flynn passes himself off as an initiate of 'the Hunter' and is a paid up member of the Foresters guild. He is also secretly an initiate of Orlanth Adventurous [the Secret Wind, who are basically a bunch of bandit/outlaws in occupied Sartar], and is seeking a safe haven. He has relatives out West that he is generally attempting to find, though this isn't the first time he's got sidetracked...
Character Details
- Name: Dolwynn Flewynn
- Race: Human
- Cults: Foundchild/Orlanth Adventurous
- Rune Level:
- Initiate: Foundchild
- Initiate: Orlanth .
- Social Condition: Son of a poor Tarsh Exile noble.
- Sex: Male
- Previous Experience: Light Infantry [officer]
Characteristics
Str: 16, Con: 11, Siz: 12, Int: 15, Pow: 11, Dex: 18:, Cha: 12[13].
- Damage Bonus/Minus: +1d4
- Hit Point Bonus/minus: 0 HPs
- Experience bonus: +9%
- Encumbrance limit: 14 Enc.
Skill Groups
- Knowledge: +5%
- Evaluate (5%):
- Read/Write Tarshite 15%
- Read/Write Tradetongue 10%
- First Aid (5) 10%
- Manipulation: +15%
- Climb (15) 30%
- Conceal item (10) 25%
- Dodge (dex x 2%): 65%
- Climb (15%): 30%
- Jump (15%): 30%
- Throw (15%): 30%
- Map Making (10)25%
- Ride (5)20%
- Swim (15)30%
- Set/Disarm trap (5) 20%
- Perception: +5%
- Listen (25): 65%
- Spot Hidden items (5): 85%
- Spot Trap (5): 35%
- Track (10)55%
- Stealth:+15%
- Camouflage (10%): 45%
- Hide (15%): 45%
- Move quietly (15%): 30%
- Pick Pocket (5):20%
- Communication: +5%
- Bargain (10%): 15%
- Orate (10%): 15%
- Sing (5%): 10%
- Speak Tarshite. (Int x 5)80%
- Speak Lunar 40%
- Speak Sartarite 10%
- Speak Tradetongue 10%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Hood & Comp Helm [Closed Helm] | 4 | 4[6] | 0[1] | 19-20 |
Left Arm | 1pt Leather sleeves & Cuir Vambraces [Plate] | 3 | 4[7] | 1*/1 | 16-18 |
Right Arm | 1pt Leather sleeves & Cuir Vambraces [Plate] | 3 | 4[7] | 0/1 | 13-15 |
Chest | 2pt Leather Byrnie & Cuir [Chain Hauberk] | 5 | 5[7] | 0 | 12 |
Abdomen | 2pt Leather Trews & Linen Skirt [Chain Hauberk] | 4 | 5[7] | 2*[2*] | 09-11 |
Left Leg | None | 4 | 2pt Leather Trews | 0*[1] | 05-08 |
Right Leg | None | 4 | 2pt Leather Trews | 0*[1] | 01-04 |
- Total Hit Points: -- 11 HP
Weapons and Shields
- Attack Bonus/Minus: +15%
- Parry Bonus/Minus: +10%
- Strike Ranks: Siz:(2)+Dex:(1)=3
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
1Handed Sword [Bastard][RH] | 1d10+1 | 5 | - | 70% | 20% | - | 1 |
Medium Shield | 1d6 | 7 | - | 20% | 50% | - | 2 |
2h spear | 1d10+1 | 3 | - | 35% | 30% | - | 3 |
1h spear | 1d8+1 | 4 | - | 35% | 30% | - | [3] |
Dagger [RH] | 1d4+2 | 7 | - | 40% | 35% | - | 0 |
2h Sword | 1d10+1 | 5 | - | 20% | 15% | - | [1] |
Comp bow | 1d8+1 | 1/6/12 | - | 50% | 15% | 100m | 2 |
Javelin | 1d10 | 1/mr | - | 30% | -% | 20m | 2 |
Fist | 1d3 | 7 | arm | 40% | 35% | 0 | 0 |
Kick | 1d6 | 7 | leg | 40% | -- | 0 | 0 |
Head Butt | 1d4 | 7 | head | 40% | -- | 0 | 0 |
Grapple | Special | 7 | special | 40% | % | 0 | 0 |
Magic
- Power:-
- Current Characteristic POW: 11
- Current Available POW: 11
- Current Stored POW: 12 Pow Crystal
Spirits:
- Spirit One
- INT:
- POW:
- Where Bound:
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic:
- Countermagic 1
- Detect Life
- Demoralise
- Disruption
- Farsee
- Multimissile 1
- Protection 1
- Silence
- Xenohealing 2
- Rune Magic:
- Sureshot
Equipment
- Weapons:
- Bastard Sword [5 years old]
- Comp bow, Quiver w'20 arrows
- Roundshield.[enc 2]
- Other:
- Armour:
- Cuir Greaves and Vambraces
- Cuir Cuiraiss
- Leather skirt
- Closed helm.
- Armour:
Ring mail hauberk packed away.
- Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link.
- Money:
- 115 l a year [until now] 575l
- 1230 l [merc payout]