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ZenCorrosion (talk | contribs) Created page with 'Name (for now): Brian Stats (5 initial advances + increased Agility from hindrances, (2x)Super Smarts, (2x)Super Spirit, 1 advance for Vigor): <br />Strength d6 <br />Agility d8…' |
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==Brian== | |||
===Background=== | |||
===Traits=== | |||
5 initial advances + increased Agility from hindrances, (2x)Super Smarts, (2x)Super Spirit, 1 advance for Vigor | |||
*Strength d6 | |||
*Agility d8 | |||
*Smarts d10 | |||
*Spirit d10 | |||
*Vigor d8 | |||
Hindrances | ===Hindrances=== | ||
Anemic | *Anemic - Minor | ||
*Habit (smokes, maybe drugs) - Minor | |||
*{maybe Vow or Servitor} | |||
Skills | ===Skills=== | ||
15 points + 2 points from an advance | |||
*(2) Driving - 1d6 | |||
*(1) Fighting - 1d4 | |||
*(2) Knowledge (The Machines) - 1d6 | |||
*(1) Notice - 1d4 | |||
*(3) Persuasion - 1d8 | |||
*(1) Repair - 1d4 | |||
*(3) Shooting - 1d8 | |||
*(4) Control Nanorobots (Spellcasting) - 1d10 | |||
Edges | ===Edges=== | ||
*Luck | |||
*Power Points | |||
*Level Headed | |||
Powers | ===Powers=== | ||
10 points + 5 from Power Points edge | |||
*2 points of Super Smarts | |||
*2 points of Super Spirit | |||
*9 points (3 levels) of Nanorobotic Swarm (Super Sorcery) | |||
*2 points for Nanite enhanced leather jacket (2 levels of Armor, -1 for item, -1 for partial protection) | |||
===Derived attributes=== | |||
*Pace 6" | |||
*Parry 4 | |||
*Charisma -1 | |||
*Toughness 6 (+6 armor) | |||
===Gear=== | |||
*Nanite enhanced leather jacket | |||
*Desert Eagle pistol with 2 clips of ammo | |||
*Machete (treat as dagger) | |||
*Carton of cigarettes | |||
Advances/Bonus Points: 2 bonus points from hindrances to increase Agility by one rank. Starting Edge goes to Luck. 1st advance to purchase Power Points, 2nd advance to purchase increased Vigor, 3rd advance to increase 2 skills (Spellcasting and Persuasion) and 4th advance to purchase Level Headed. | Advances/Bonus Points: 2 bonus points from hindrances to increase Agility by one rank. Starting Edge goes to Luck. 1st advance to purchase Power Points, 2nd advance to purchase increased Vigor, 3rd advance to increase 2 skills (Spellcasting and Persuasion) and 4th advance to purchase Level Headed. | ||
Revision as of 07:08, 3 December 2010
Brian
Background
Traits
5 initial advances + increased Agility from hindrances, (2x)Super Smarts, (2x)Super Spirit, 1 advance for Vigor
- Strength d6
- Agility d8
- Smarts d10
- Spirit d10
- Vigor d8
Hindrances
- Anemic - Minor
- Habit (smokes, maybe drugs) - Minor
- {maybe Vow or Servitor}
Skills
15 points + 2 points from an advance
- (2) Driving - 1d6
- (1) Fighting - 1d4
- (2) Knowledge (The Machines) - 1d6
- (1) Notice - 1d4
- (3) Persuasion - 1d8
- (1) Repair - 1d4
- (3) Shooting - 1d8
- (4) Control Nanorobots (Spellcasting) - 1d10
Edges
- Luck
- Power Points
- Level Headed
Powers
10 points + 5 from Power Points edge
- 2 points of Super Smarts
- 2 points of Super Spirit
- 9 points (3 levels) of Nanorobotic Swarm (Super Sorcery)
- 2 points for Nanite enhanced leather jacket (2 levels of Armor, -1 for item, -1 for partial protection)
Derived attributes
- Pace 6"
- Parry 4
- Charisma -1
- Toughness 6 (+6 armor)
Gear
- Nanite enhanced leather jacket
- Desert Eagle pistol with 2 clips of ammo
- Machete (treat as dagger)
- Carton of cigarettes
Advances/Bonus Points: 2 bonus points from hindrances to increase Agility by one rank. Starting Edge goes to Luck. 1st advance to purchase Power Points, 2nd advance to purchase increased Vigor, 3rd advance to increase 2 skills (Spellcasting and Persuasion) and 4th advance to purchase Level Headed.