Chance (Dark Champions - New Venice): Difference between revisions
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___________________________________________________________ | ___________________________________________________________ | ||
=Background= | |||
=Background= | =Background= | ||
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5 SPD 30 | 5 SPD 30 | ||
8 REC 4 | |||
40 END 4 | 40 END 4 | ||
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4m LEAP 0 | 4m LEAP 0 | ||
Characteristics Cost: | Characteristics Cost: 182 | ||
Cost Power | Cost Power | ||
- | Accident [Energy Blast 5d6] (2.25 * 25 = 56 Active Points, 56/2.5 = 22) | ||
-Indirect (Look out for the...., +3/4) | |||
-No Endurance (+1/2) | |||
- | -Require Roll (Playing with Probability, -1/2) | ||
-Side-Effect (On Failure, Unlucky 5d6, -1) | |||
Just the Right Words [Mind Control 8d6] (1.5 * 40 = 60 Active Points, 60/2 = 30) | |||
-No Endurance (+1/2) | -No Endurance (+1/2) | ||
- | -Require Roll (Persuasion, -1/2) | ||
- | -Restrainable (Gag, -1/2) | ||
Slip, Trip, and Fall (Taken from UNTIL Superpowers, When power used it forces a dex roll at said penalty to avoid clumsiness) | |||
-Change Environment 1” radius, -5 to DEX Rolls, | |||
-Reduced Endurance (0 END; +½) (25 Active Points) | |||
-Instant (-½), | |||
-Limited Range (25”; -¼) | |||
-Only Affects One Character (-½). Total cost: 11 points. | |||
Power Cost 63 | |||
Cost Skill | Cost Skill | ||
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3 Charm | 3 Charm | ||
3 Climbing | |||
3 Concealment | 3 Concealment | ||
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3 Forgery | 3 Forgery | ||
3 Gambling (Card Games) | |||
3 Lock-picking | 3 Lock-picking | ||
28 Marital Arts (Martial Dodge, Martial Punch/Snap Kick, +5 Damage Classes) | |||
3 Mimicry | 3 Mimicry | ||
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3 Power (Playing with probability) | 3 Power (Playing with probability) | ||
3 Sleight of Hand | 3 Sleight of Hand | ||
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Skills Cost: | Skills Cost: 82 | ||
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6 Wealth | 6 Wealth | ||
Perks Cost: 6 | |||
Perks Cost: | |||
Cost Talent | Cost Talent | ||
24 Combat Luck (12 PD/12 ED) | 24 Combat Luck (12 PD/12 ED) | ||
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3 Striking Looks (Attractive) | 3 Striking Looks (Attractive) | ||
Talents Cost: | Talents Cost: 27 | ||
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5 Hunted (Inspector Malcolm of Interpol, Less Powerful) - A interpol inspector who I have evaded many a time on my escapades through Europe. He has vowed to bring me in no matter the | 5 Hunted (Inspector Malcolm of Interpol, Less Powerful) - A interpol inspector who I have evaded many a time on my escapades through Europe. He has vowed to bring me in no matter the | ||
cost. Unfortunately for him, he | cost. Unfortunately for him, he has no warrant for Chance or a man with Golden eyes. | ||
15 Overconfident | 15 Overconfident |
Revision as of 05:18, 12 December 2010
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Luck and misfortune are far too high. (60 points worth)
I thought that was resultant cost. This is my first time actually using the Hero book for something other than squashing large bugs. Is that total for all powers or the maximum cost of the power before limitations? Because I thought it was the maximum for the total cost of a single power, but appears I was wrong. _______________
No problem. It is 50-points AFTER you add advantages and BEFORE limitations. And Always on is not always a Limitation. Always lucky is actually an advantage. Always stuck at 20ft tall, thats disdvantage. Plus piont based system make it easy to intentially or intentionally abuse the rules. Which is why a GMs role in character creation is more vital than in D&D.(which occasionally a DM has to say No 1st level character with vorpal swords.)
See, I was thinking that Luck (always on) was going to be something like placing a large lever on my back called, in case plot is not advancing as you wished it would. As well as a good reason for the overconfidence. Need someone to stumble in to the bad guys hide out or find the clue we've been missing. But I can see ___________________
Understand. Usually such things arise when there is a less than perfect GM or the players are playing at less than 110%. I have heard of such things happening ;)
Well if there is such a need I could always use Chance's theme as an excuse as GM's perogative. He also needs a heftier offense. Maybe a few DCs in martial Arts, to get up to 9-10d6
__________________
Suggestions?
Try coming up with powers that can simulate what he can do, like Energy blast indirect for random falling objects. Dex drain for stumbling, mind control for a dumb guard buying that dumb story, ect.
Just because you the player can control the effect, does not mean the character does.
___________________________________________________________
Background
Background
Character Sheet
Chance
Player: Toras
Val Char Cost
15 STR 5
30 DEX 40
15 CON 5
15 BODY 5
30 INT 20
15 EGO 5
30 PRE 20
OCV/DCV: 8/8 50
MOCV/MDCV: 4/4 6
14 PD 0
14 ED 0
5 SPD 30
8 REC 4
40 END 4
30 STUN 5
12m RUN 0
4m SWIM 0
4m LEAP 0
Characteristics Cost: 182
Cost Power
Accident [Energy Blast 5d6] (2.25 * 25 = 56 Active Points, 56/2.5 = 22)
-Indirect (Look out for the...., +3/4)
-No Endurance (+1/2)
-Require Roll (Playing with Probability, -1/2)
-Side-Effect (On Failure, Unlucky 5d6, -1)
Just the Right Words [Mind Control 8d6] (1.5 * 40 = 60 Active Points, 60/2 = 30)
-No Endurance (+1/2)
-Require Roll (Persuasion, -1/2)
-Restrainable (Gag, -1/2)
Slip, Trip, and Fall (Taken from UNTIL Superpowers, When power used it forces a dex roll at said penalty to avoid clumsiness)
-Change Environment 1” radius, -5 to DEX Rolls,
-Reduced Endurance (0 END; +½) (25 Active Points)
-Instant (-½),
-Limited Range (25”; -¼)
-Only Affects One Character (-½). Total cost: 11 points.
Power Cost 63
Cost Skill
3 Acrobatics
3 Acting
3 Breakfall
3 Bribery
3 Charm
3 Climbing
3 Concealment
3 Contortionist
3 Conversation
3 Disguise
3 Forgery
3 Gambling (Card Games)
3 Lock-picking
28 Marital Arts (Martial Dodge, Martial Punch/Snap Kick, +5 Damage Classes)
3 Mimicry
3 Persuasion
3 Power (Playing with probability)
3 Sleight of Hand
3 Stealth
3 Streetwise
Skills Cost: 82
Cost Perk
6 Wealth
Perks Cost: 6
Cost Talent
24 Combat Luck (12 PD/12 ED)
3 Striking Looks (Attractive)
Talents Cost: 27
Total Character Cost: 300
Disadvantages 20 Hunted (VIPER, More Powerful, Considerable NCI) - Stole a considerable amount of untraceable bills to help fund orphanages rather than the weapon sales they were intended for.
They are unamused by my antics
5 Hunted (Inspector Malcolm of Interpol, Less Powerful) - A interpol inspector who I have evaded many a time on my escapades through Europe. He has vowed to bring me in no matter the
cost. Unfortunately for him, he has no warrant for Chance or a man with Golden eyes.
15 Overconfident
15 Defender of the Innocent
5 Distinctive Feature (Golden Eyes)
Disadvantage Points: 60
Base Points: 300
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0