Difference between revisions of "Chance (Dark Champions - New Venice)"

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Martial Art Strikes (Punch/Snap Kicks) do 10d6 (at a cost of 3 endurance a hit)
 
Martial Art Strikes (Punch/Snap Kicks) do 10d6 (at a cost of 3 endurance a hit)
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Suggestions:
 
Suggestions:
Int and PRE are very hight at 30.
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Int and PRE are very high at 30.
 
IE a 15 is real world genius, and a 20 INT is max human. a 30 is four times that.  
 
IE a 15 is real world genius, and a 20 INT is max human. a 30 is four times that.  
  
I suggest lowwering both to 20, and raise your luck blast to 6d6 (and maybe add 2d6 RKA "luck blast" to simulate breaking devices.)
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I suggest lowwering both to 20, and redo powers:
 
 
and redo powers:
 
  
 
30 Multipower 60  Only for Accedents +1/4  Activation 14< Side effect Unluck   
 
30 Multipower 60  Only for Accedents +1/4  Activation 14< Side effect Unluck   
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80 Points
 
80 Points
  
You may look at bying overall skill level with your XP to simulate luck at doing everything.
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Later on you may look at bying overall skill level with your XP to simulate luck at doing everything.
  
 
=Background=
 
=Background=

Revision as of 12:33, 12 December 2010

Alright. I have removed luck and replaced it with 3 powers (along with combat luck and a host of other values)

Martial Art Strikes (Punch/Snap Kicks) do 10d6 (at a cost of 3 endurance a hit)

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Suggestions: Int and PRE are very high at 30. IE a 15 is real world genius, and a 20 INT is max human. a 30 is four times that.

I suggest lowwering both to 20, and redo powers:

30 Multipower 60 Only for Accedents +1/4 Activation 14< Side effect Unluck 3 Mind Control 7d6 (Indirect) 3 Luck Blast 7d6 3 Luck Killing Attack 2d6 +1 (Indirect) 3 Luck Telekenesis (str 35) (only for "accedients) 3 Slip and fall (as below)

End Reserve 80 (20) Rec 15 (10) (This will last a looong while but when it runs out you "run out of luck")

10 Stun only for using luck powers (lets you use luck when down to -10 stun) (5 pionts)


80 Points

Later on you may look at bying overall skill level with your XP to simulate luck at doing everything.

Background

Character Sheet

Chance


Player: Toras


Val Char Cost

15 STR 5

30 DEX 40

15 CON 5

15 BODY 5

30 INT 20

15 EGO 5

30 PRE 20

OCV/DCV: 8/8 50

MOCV/MDCV: 4/4 6


14 PD 0

14 ED 0

5 SPD 30

8 REC 4

40 END 4

30 STUN 5

12m RUN 0

4m SWIM 0

4m LEAP 0

Characteristics Cost: 182


Cost Power

Accident [Energy Blast 5d6] (2.25 * 25 = 56 Active Points, 56/2.5 = 22)

-Indirect (Look out for the...., +3/4)

-No Endurance (+1/2)

-Require Roll (Playing with Probability, -1/2)

-Side-Effect (On Failure, Unlucky 5d6, -1)


Just the Right Words [Mind Control 7d6] (1.5 * 35 = 52.5 Active Points, 52.5/2 = 26)

-No Endurance (+1/2)

-Require Roll (Persuasion, -1/2)

-Restrainable (Gag, -1/2)


Slip, Trip, and Fall (Taken from UNTIL Superpowers, When power used it forces a dex roll at said penalty to avoid clumsiness)

-Change Environment 1” radius, -5 to DEX Rolls,

-Reduced Endurance (0 END; +½) (25 Active Points)

-Instant (-½),

-Limited Range (25”; -¼)

-Only Affects One Character (-½). Total cost: 11 points.


Power Cost 59


Cost Skill 3 Acrobatics

3 Acting

3 Breakfall

3 Bribery

3 Charm

3 Climbing

3 Concealment

3 Contortionist

3 Conversation

3 Disguise

3 Forgery

3 Gambling (Card Games)

3 Lock-picking

28 Marital Arts (Martial Dodge, Martial Punch/Snap Kick, +5 Damage Classes)

3 Mimicry

3 Persuasion

3 Power (Playing with probability)

3 Shadowing

3 Sleight of Hand

3 Stealth

3 Streetwise


Skills Cost: 85


Cost Perk

6 Wealth

Perks Cost: 6


Cost Talent

24 Combat Luck (12 PD/12 ED)

3 Striking Looks (Attractive)

Talents Cost: 27


Total Character Cost: 300


Disadvantages 20 Hunted (VIPER, More Powerful, Considerable NCI) - Stole a considerable amount of untraceable bills to help fund orphanages rather than the weapon sales they were intended for.

They are unamused by my antics

5 Hunted (Inspector Malcolm of Interpol, Less Powerful) - A interpol inspector who I have evaded many a time on my escapades through Europe. He has vowed to bring me in no matter the

cost. Unfortunately for him, he has no warrant for Chance or a man with Golden eyes.

15 Overconfident

15 Defender of the Innocent

5 Distinctive Feature (Golden Eyes)


Disadvantage Points: 60

Base Points: 300

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0