Difference between revisions of "Chance (Dark Champions - New Venice)"

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The Energy blast is suppoed to be indirect I just forgot.
 
The Energy blast is suppoed to be indirect I just forgot.
As for the INT and PRE charcterist, gonna have to draw the line.
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(And your DEX is 30 too which I allowed because in 6th ED Dex is far less vital)
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Keep inmind, it is a low power campgain, not a godlike campaign. And an INT that high, is not color, its a main attibute.
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== '''DOH!!!''' ==
(You may fiht a mastermind whose int is 30 but that because its his main hook.)
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I found out wht Chance's stat were so high!
And Wraith's PRE is only 20.
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You can't be the best at everything.
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As you made him  is 353 pionts!
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 +
Stats 182
 +
Power 59
 +
Skills 85
 +
Talents 27
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TOTAL - 353
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Sounds liek he needs some radical surgery.
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I suggest the stats. I knwo you want to make him god-touch, but keep in mind its a low power adventure.
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Revision as of 18:44, 12 December 2010

Alright. I have removed luck and replaced it with 3 powers (along with combat luck and a host of other values)

Martial Art Strikes (Punch/Snap Kicks) do 10d6 (at a cost of 3 endurance a hit)

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Suggestions: Int and PRE are very high at 30. IE a 15 is real world genius, and a 20 INT is max human. a 30 is four times that.

I suggest lowwering both to 20, and redo powers:

30 Multipower 60 Only for Accedents +1/4 Activation 14< Side effect Unluck 3 Mind Control 7d6 (Indirect) 3 Luck Blast 7d6 3 Luck Killing Attack 2d6 +1 (Indirect) 3 Luck Telekenesis (str 35) (only for "accedients) 3 Slip and fall (as below)

End Reserve 80 (20) Rec 15 (10) (This will last a looong while but when it runs out you "run out of luck")

10 Stun only for using luck powers (lets you use luck when down to -10 stun) (5 pionts)


80 Points

Later on you may look at bying overall skill level with your XP to simulate luck at doing everything.

See, I was looking at the high levels of Pre and Int as genius reached by other means. He had always been smart but now his thoughts just seem to flow along the right courses. He had always been handsome and charismatic, but now he was just nearly all things to all people. The idea was for him to seem the most human at first glance and end up actually being the least. Playing with the idea that he trade eyes with a God and that is changing him. And have him revel in that as a contrast to our grim/dark friend. I'll definitely look at the multipower revamp though. I though however, that the Luck Blast would have to have indirect since you didn't want us with beams and that most of the accidents would be coming at indirect angles.

_____________________________

The Energy blast is suppoed to be indirect I just forgot.


DOH!!!

I found out wht Chance's stat were so high!

As you made him is 353 pionts!

Stats 182 Power 59 Skills 85 Talents 27

TOTAL - 353

Sounds liek he needs some radical surgery. I suggest the stats. I knwo you want to make him god-touch, but keep in mind its a low power adventure.



Background

Character Sheet

Chance


Player: Toras


Val Char Cost

15 STR 5

30 DEX 40

15 CON 5

15 BODY 5

30 INT 20

15 EGO 5

30 PRE 20

OCV/DCV: 8/8 50

MOCV/MDCV: 4/4 6


14 PD 0

14 ED 0

5 SPD 30

8 REC 4

40 END 4

30 STUN 5

12m RUN 0

4m SWIM 0

4m LEAP 0

Characteristics Cost: 182


Cost Power

Accident [Energy Blast 5d6] (2.25 * 25 = 56 Active Points, 56/2.5 = 22)

-Indirect (Look out for the...., +3/4)

-No Endurance (+1/2)

-Require Roll (Playing with Probability, -1/2)

-Side-Effect (On Failure, Unlucky 5d6, -1)


Just the Right Words [Mind Control 7d6] (1.5 * 35 = 52.5 Active Points, 52.5/2 = 26)

-No Endurance (+1/2)

-Require Roll (Persuasion, -1/2)

-Restrainable (Gag, -1/2)


Slip, Trip, and Fall (Taken from UNTIL Superpowers, When power used it forces a dex roll at said penalty to avoid clumsiness)

-Change Environment 1” radius, -5 to DEX Rolls,

-Reduced Endurance (0 END; +½) (25 Active Points)

-Instant (-½),

-Limited Range (25”; -¼)

-Only Affects One Character (-½). Total cost: 11 points.


Power Cost 59


Cost Skill 3 Acrobatics

3 Acting

3 Breakfall

3 Bribery

3 Charm

3 Climbing

3 Concealment

3 Contortionist

3 Conversation

3 Disguise

3 Forgery

3 Gambling (Card Games)

3 Lock-picking

28 Marital Arts (Martial Dodge, Martial Punch/Snap Kick, +5 Damage Classes)

3 Mimicry

3 Persuasion

3 Power (Playing with probability)

3 Shadowing

3 Sleight of Hand

3 Stealth

3 Streetwise


Skills Cost: 85


Cost Perk

6 Wealth

Perks Cost: 6


Cost Talent

24 Combat Luck (12 PD/12 ED)

3 Striking Looks (Attractive)

Talents Cost: 27


Total Character Cost: 300


Disadvantages 20 Hunted (VIPER, More Powerful, Considerable NCI) - Stole a considerable amount of untraceable bills to help fund orphanages rather than the weapon sales they were intended for.

They are unamused by my antics

5 Hunted (Inspector Malcolm of Interpol, Less Powerful) - A interpol inspector who I have evaded many a time on my escapades through Europe. He has vowed to bring me in no matter the

cost. Unfortunately for him, he has no warrant for Chance or a man with Golden eyes.

15 Overconfident

15 Defender of the Innocent

5 Distinctive Feature (Golden Eyes)


Disadvantage Points: 60

Base Points: 300

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0