Jolanti: Difference between revisions
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"The giant jolanti who were made whole by the Aggar elves were called the Dringi to differentiate them from the more numerous normal-sized jolanti." [Different Worlds, Jun 1982. This article is now online.] | "The giant jolanti who were made whole by the Aggar elves were called the Dringi to differentiate them from the more numerous normal-sized jolanti." [Different Worlds, Jun 1982. This article is now online.] | ||
Named after the First Foe of Waha General Garngar Jolanti earnt his nickname from the Real City Flintnail cultists, the day he walked onto his first masonry job. Towering above all men by the age of 12 he quickly became a force to be reckoned with. First came a stint with the Real city guards, becoming a true protector upon his Initiation in to the Protectors. Singled out by Captain Kline he went on to lead a 'Brick' of the newly formed RCAE. | |||
known for his trademark great axe the 'Eighteenth' foe of Waha, he is fearless in battle and canny in the way of the Rubble. Jolanti counts amongst his friends everal Dwarven members of the Rubble trackers. | |||
Unusually for one so connected to Masonry and the Mostali Jolanti has a great admiration and love of the Aldryami of the nearby garden. A lay member of the 'Children of the Garden' he is an active member during the annual crop blessings. The Aldryami call him 'Dringi' their own name for the giant Jolanti taken and turned by the elves in the forests near Aggar. | |||
During his infrequent spare time he tends a small allotment, within the real city and it has been a highlight of his religious career when a visiting elf blessed his garden two years ago upon joining their cult. | |||
A staunch worshipper of Pavis and especially Opilli, the guard is a true traditionalist,he refuses to talk New Pavic and will always reply in Trade to non Pavites. | |||
Through his twice weekly runs to the new city Jolanti has become a member of Issaries. | |||
He will support his cousin in everything unquestionably, sacrificing his life if need be. He doesn't know what to make of Ornin though. | |||
==Character Details== | ==Character Details== |
Revision as of 15:30, 17 December 2010
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Character Sheet Format
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Background
Write a brief history of your PC here. Guards the twice weekly supply run from Pavis
"The giant jolanti who were made whole by the Aggar elves were called the Dringi to differentiate them from the more numerous normal-sized jolanti." [Different Worlds, Jun 1982. This article is now online.]
Named after the First Foe of Waha General Garngar Jolanti earnt his nickname from the Real City Flintnail cultists, the day he walked onto his first masonry job. Towering above all men by the age of 12 he quickly became a force to be reckoned with. First came a stint with the Real city guards, becoming a true protector upon his Initiation in to the Protectors. Singled out by Captain Kline he went on to lead a 'Brick' of the newly formed RCAE.
known for his trademark great axe the 'Eighteenth' foe of Waha, he is fearless in battle and canny in the way of the Rubble. Jolanti counts amongst his friends everal Dwarven members of the Rubble trackers.
Unusually for one so connected to Masonry and the Mostali Jolanti has a great admiration and love of the Aldryami of the nearby garden. A lay member of the 'Children of the Garden' he is an active member during the annual crop blessings. The Aldryami call him 'Dringi' their own name for the giant Jolanti taken and turned by the elves in the forests near Aggar.
During his infrequent spare time he tends a small allotment, within the real city and it has been a highlight of his religious career when a visiting elf blessed his garden two years ago upon joining their cult.
A staunch worshipper of Pavis and especially Opilli, the guard is a true traditionalist,he refuses to talk New Pavic and will always reply in Trade to non Pavites.
Through his twice weekly runs to the new city Jolanti has become a member of Issaries.
He will support his cousin in everything unquestionably, sacrificing his life if need be. He doesn't know what to make of Ornin though.
Character Details
- Name: Jolanti or Dringi by the Aldryami of the Garden
- Race: Human
- Cults:-
- Rune Level: Character cults go here
- Initiate: PAVIS Opili the Wallmaker
- Lay Member: Aldrya, Daka Fal, Issaries
- Social Condition: Townsman
- Sex: Male
- Previous Experience: Real City Armed Escort
Characteristics
Str: 17, Con: 15, Siz: 17, Int: 13, Pow: 10, Dex: 14:, Cha: 14.
- Damage Bonus/Minus: +1d6 Damage Dice
- Hit Point Bonus/minus: +2HPs
- Experience bonus: +3%
- Encumbrance limit: 16
Skill Groups
- Agility: +20% extra+5% with str spell
- Dance (30%/5%):-
- Real City stomp: 50%
- Dodge (15%): 55%
- Climb (25%): 85%
- Jump (25%): 45%
- Tumbling (25%): n%
- Dance (30%/5%):-
- Aim: +10% +5% STR spell
- Catch (25%): 30%
- Throw (25%): 50%
- Knowledge: +5%
- Evaluate (10%):-
- Treasure: 15%
- Trade Goods: 15%
- Art: n%
- Read/Write Language (10/0%):-
- Old Pavic: 20%
- Animal Lore (5%):-
- Find cattle food: 20%
- Hunting: 20%
- Tending/Herding: 20%
- Training: 20%
- Folk Lore (30%) By Old Pavic.: 35%
- Mineral Lore (5%):-
- Mining: n%
- Caving: n%
- Assess Mineral: n%
- Plant Lore (5%):-
- Find healing plants: 30%
- Identify plants: 30%
- Farming: 30%
- World lore (5%):-
- Find Water: 20%
- Survival: 20%
- Weatherlore: 20%
- Healing lore: (10%):-
- Identify disease: n%
- Indentify poison: n%
- Doctoring: n%
- Martial arts (0%): n%
- River Lore (20%): n%
- Spirit Lore (5%): n%
- Star lore (Navigation)(10%):-
- Trailblazing: n%
- Seaborne: n%
- Evaluate (10%):-
- Manipulation[Body]: +20% +5% STR spell
- Boating (10%): n%
- Sailing (5%): n%
- Craft, Physical (30%/10%) Sp:-
- Armour/weapon/shield making: 30%
- Masonry/architect: 80%
- Peaceful Cut/butchery: 30%
- Shiphandling: 30%
- Teamster/packhandler: 30%
- Swimming (15%): 35%
- Riding (5%): 40%
- Running (25%): n%
- Drive Cart/wagon (15%): n%
- Manipulation[Fine]: +10%
- First aid (10%): 60%
- Treat disease/poison (5): 15%
- Sleight of hand (15%):-
- Hide item: 25%
- Pick pockets: 25%
- Palm object: 25%
- Craft, Fine (30%/10)% Sp:-
- Map making: 40%
- Netmaking: 20%
- Gemsmith/Jewelcraft: 20%
- Brewing: 20%
- Trapsmith: 20%
- Locksmith: 20%
- Devices (5):-
- Lock pick: n%
- Trap set/disarm: n%
- Feign Death (10): n%
- Foil Restraints (0): n%
- Play Instrument (Var): n%
- Perception: +10%
- Listen (25)%: 75%
- Scan (25)%: 65%
- Sense (5%):-
- Ambush: n%
- Chaos: n%
- Assassin: n%
- Spot (5):-
- Hidden items: 55%
- Trap: 55%
- Taste analysis (5%): n%
- Tracking (10%): 50%
- Stealth: +0%
- Camouflage (10%): 60%
- Hide (15%): 60%
- Move quietly (15%): 50% (-25% armour) (35% from 50%)
- Ambush (5)%: n%
- Shadowing (10%): n%
- Swim Quietly (Sp.): n%
- Communication: +10%
- Bargain (10%): 20%
- Orate (10%): 55%
- Sing (5%): 15%
- Speak Language:-
- Native Old Pavic: 75%
- Dark tongue (00): 25%
- Aldryami: 25% (15% from the 50%)
- Tradetalk 25%
- New Pavic 15%
- Auld Wyrmish 15%
- Understand beast speech (10%): n%
- Voice Mimicry (5%): n%
- Social: +15%
- Acting (10%): n%
- Bribery (20%): n%
- Fast talk (20%): 35%
- Disguise (10%): n%
- Wise (30%/10%/5%):-
- Streetwise: 25%
- Courtliness: 20%
- Nomad ways: 45%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Closed helm/hood | 6 | 6 | 1.25 | 19-20 |
Left Arm | Plate | 5 | 6 | 1 | 16-18 |
Right Arm | Plate | 5 | 6 | 1 | 13-15 |
Chest | Hv Scale Hauberk+padding | 7 | 6 | 1.5 | 12 |
Abdomen | Hv scale Hauberk+padding | 6 | 6 | 1.5 | 09-11 |
Left Leg | plate | 6 | 6r | 1 | 05-08 |
Right Leg | plate | 6 | 6r | 1 | 01-04 |
- Total Hit Points: 17HP
- ENC 8.25
Weapons and Shields
- Attack Bonus/Minus: +20% +5% STR spell
- Parry Bonus/Minus: +20% +5% STR spell
- Aim Bonus/Minus: +10% +5% STR spell
- Strike Ranks: Siz:(1)+Dex:(2)=(3)
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
Pole axe 1.5m | 4d6 | 4 | 12 | 95% | 75% | melee | 3 |
1H Broadsword | 1d8+1+1d6 | 5 | 20 | 60% | 60% | melee | 1 |
Thrown rock | 1d4+1d3 | sr | ap | 35% | pry% | 20 | enc |
1H hammer | 2d6+2 | 6 | 20 | 60% | 60% | melee | 1 |
Xbow | 2d6+2 | 1/3 | 10 | 65% | pry% | 120 | 2 |
RH Dagger | 1d4+2+1d6 | sr | 12 | 45% | 45% | melee | 0.25 |
Fist | 1d3+1d6 | 7 | arm | 65% | pry% | melee | 0 |
Kick | 2d6 | 7 | leg | 65% | pry% | melee | 0 |
Head Butt | 1d4+1d6 | 7 | head | 50% | pry% | melee | 0 |
Grapple | Special | sr | special | 65% | pry% | melee | 0 |
- Enc of weapons if all carried 7
Magic
- Power:-
- Current Characteristic POW:10
- Current Available POW:10
- Current Stored POW:
Spirits:
- Spirit One
- INT:
- POW:
- Where Bound:
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic:
- Strength 1 STR21 gives extra 1d6 dam
- Healing 2
- Bladesharp 3
- Control Zebra 1
- Food song 1
- Silence 1
- Glue 2
- Speedart 1
- Detect Enemies 1
- Detect Traps matrix on a thumbring.
- Countermagic 4 matrix on a Bronze disc.
- Rune Magic:
- Evade 1.?
Mounts
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment
- Weapons:
- Eighteenth Pole Axe 1.5m
- Pavic Hammer/pick
- Broadsword
- Dagger
- Hv Crossbow
- 20 quarrels
- Armour:
- Heavy Scale hauberk, Plate greaves and vambraces , Closed Helm.-25%
- Leather Pants, Cuirboilli Cuirass and vambraces (90L) -5%MQ
- Other:
- Flask
- Lantern
- Two torches
- 5m strong rope
- Saddle bags
- Blanket
- Clothes
- Adventurers pack
- Magic stuff
- Book of bodily virtues. Following the advice of this text for a season is supposed to increase your Con by 1. Written in Pavic.
- Detect Traps matrix on a thumbring.
- Countermagic 4 matrix on a Bronze disc.
- Money
- Loot started with1400 - 800= 600L
- 200 lunars spent on xbow skill 5%
- 100L on Crossbow
- 500L ransom
- Credit of 1300L-650= 650L left
- 500L on silence spell
- 150L dt enemy cult half price.
- 45L starting money http://invisiblecastle.com/roller/view/2803749/
- 500L ransom