Steven Yoder (Dark Champions - New Venice): Difference between revisions
Created page with '=Background= =Character Sheet= Steven Yoder 30 Str 20 15 Dex 10 18 Con 8 13 Int 3 13 Ego 3 20 Pre 10 6 OCV 15 6 DCV 15 3 OMCV 3 DMCV 4 SPD 20 10 PD 8 8 ED 6 …' |
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13 Body 3 | |||
46 Stun 13 | 46 Stun 13 | ||
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Regeneration 1/Day 4 | Regeneration 1/Day 4 | ||
VIPER Underarmor(tm) bodysuit: 6 PD/4 ED, IIF (-1/4) 10 Active 8 Real | |||
Revision as of 21:25, 19 December 2010
Background
Character Sheet
Steven Yoder
30 Str 20
15 Dex 10
18 Con 8
13 Int 3
13 Ego 3
20 Pre 10
6 OCV 15
6 DCV 15
3 OMCV
3 DMCV
4 SPD 20
10 PD 8
8 ED 6
12 REC 8
50 END 6
13 Body 3
46 Stun 13
146
Draynsa Formulation Theta
+5 Lightning Reflexes 5
+5 Perception with normal sight 5
8 PD/ED Resistant 8
That All You Got?-3 DC Damage Negation (Physical), only when at Half Body or Stun (-1/2) 10
Regeneration 1/Day 4
VIPER Underarmor(tm) bodysuit: 6 PD/4 ED, IIF (-1/4) 10 Active 8 Real
Multipower: Draysna Perception and Balance Enhancement Throwing Mastery (OIF -1/2 (Whatever's Handy), Restrainable-1/2 (Must be able to throw objects), Limited Range -1/4 Half Range), 52 Active Points 23
2f: Chin Music: 5d6 Blast (Vs PD), AoE Any Area (2 x2m areas, Selective, +1/2), x2KB (+1/2) 2
2f: Don't Crowd the Plate: 7d6 Blast, Penetrating (+1/2) (vs PD) 2
2f: Right Down the Middle: 8d6 Blast (vs PD), 1/2 END 2
Running +4m 4
Leaping +4m 2
Trust me, I've seen worse: +10 Presence, only to protect against Presence Attacks (-1) 5
Hebjitsu
Martial Strike 4
Martial Dodge 4
Martial Disarm 4
84
Breakfall 3
Defense Maneuver 10
KS: Viper 12- 2
PS: Viper Five Team Leader 11- 2
KS: New Venice 11- 2
KS: New Venice Criminals 12- 2
Climbing 3
Gambling: Sports Betting 2
KS: The Sports World 2
Paramedics 3
Streetwise 3
Stealth 3
Teamwork 3
Tactics 3
Scholar 3
+2 CSL w Throwing Mastery Multipower 6
+2 CSL w/ Hebjitsu 6
Well-Off (Courtesy of VIPER) 2
60 pts
Complications
Psychological Complication: Weighs all actions in light of redeeming his past and making a better world(Common; Strong) 15
Social Complication:Harmful Secret: Ex-VIPER Five Team Leader (Infrequently, Major) 10
DNPC: Teenaged Son (Normal, Infrequent, unaware of adventuring career) 15
Psychological Complication: Code Vs Killing (unless they really push it): Common, Moderate 10
DNP: "The Boys" (Rest of my 'retired' Five Team), Less Powerful, Useful Noncombat Skills, Infrequent, 4 members). 10