Genre Setting Notes: Difference between revisions
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* just because you deal in freaks and weirdos doesn't mean | * just because you deal in freaks and weirdos doesn't mean tommy gun toting gangsters can't pose a threat. | ||
tommy gun toting gangsters can't pose a threat. | * the biggest it'll get are james bond style plots at the hands of ridiculously wealthy masterminds behind a goon army | ||
* the biggest it'll get are james bond style plots at the hands | |||
of ridiculously wealthy masterminds behind a goon army | |||
* traps, mind games and clever bank heists | * traps, mind games and clever bank heists | ||
* trite as they are, villain motives tend to revolve around | * trite as they are, villain motives tend to revolve around greed or revenge | ||
greed or revenge | * keep powers low. guys like clayface and manbat are exceptions, not the rule | ||
* keep powers low. guys like clayface and manbat are | |||
exceptions, not the rule | |||
* No cussing. | * No cussing. | ||
* Episodic structure | * Episodic structure | ||
* Powers and abilities are much more simple and straight | * Powers and abilities are much more simple and straight forward. Very powerful characters tend to be limited by the story at times. | ||
forward. Very powerful characters tend to be limited by the story at | |||
times. | |||
* Violence occurs, but brutality is the act of evil. | * Violence occurs, but brutality is the act of evil. | ||
* Action is intense and challenging, the powers of | * Action is intense and challenging, the powers of characters/gadgets may allow them to deal with enemies but will not solve the day on their own--it takes the persons will/heart/spirit overcoming limitations placed on those is the main event | ||
characters/gadgets may allow them to deal with enemies but will not | * As seen in the JLU cartoon guns are ok (Vigilante uses them), but they don't kill. They are used to disarm, impair opponents, or destroy their robots etc. This is true of ALL potentially lethal abilities, unless the purpose is to put the use of such items in question. People don't get shot by regular bullets. Guns firing things other than bullets, like Mr. Freeze's freeze-ray or the various weapons used in Batman Beyond: Return of the Joker (Harley Quinn's ribbon-bazooka, f'rex) work just fine. Generally speaking, guns are allowed to hit if they're firing something that restrains but doesn't injure. | ||
solve the day on their own--it takes the persons will/heart/spirit | * There is no such thing as a date. Really there is no year for Batman TAS, and its technology varies--Black and White TV's but jets, old style architecture, and so on. | ||
overcoming limitations placed on those is the main event | * Because vigilantes believe in a higher justice, they don't necessarily obey minor laws. The ends justify the means. Think about how Batman busted Mr. Freeze's boss: breaking & entering, impersonating a security guard, and stealing private property (videotape of surveillance footage) before delivering it to a journalist. Batman's interrogation techniques violate the Geneva Convention: hanging someone upside down over the edge of a tall building. Sometimes, this ends-justify-the-means attitude can harden a vigilante. In BtAS, it's one of the reasons Dick Grayson (Robin #1) left the Dynamic Duo to go out on his own and become Nightwing. A hardened vigilante could turn out like the Comedian from Alan Moore's "The Watchmen". That LINE is important not to cross. | ||
* As seen in the JLU cartoon guns are ok (Vigilante uses | |||
them), but they don't kill. They are used to disarm, impair | |||
opponents, or destroy their robots etc. This is true of ALL | |||
potentially lethal abilities, unless the purpose is to put the use of | |||
such items in question. People don't get shot by regular bullets. | |||
Guns firing things other than bullets, like Mr. Freeze's freeze-ray | |||
or the various weapons used in Batman Beyond: Return of the Joker | |||
(Harley Quinn's ribbon-bazooka, f'rex) work just fine. Generally | |||
speaking, guns are allowed to hit if they're firing something that | |||
restrains but doesn't injure. | |||
* There is no such thing as a date. Really there is no year | |||
for Batman TAS, and its technology varies--Black and White TV's but | |||
jets, old style architecture, and so on. | |||
* Because vigilantes believe in a higher justice, they don't | |||
necessarily obey minor laws. The ends justify the means. Think about | |||
how Batman busted Mr. Freeze's boss: breaking & entering, | |||
impersonating a security guard, and stealing private property | |||
(videotape of surveillance footage) before delivering it to a | |||
journalist. Batman's interrogation techniques violate the Geneva | |||
Convention: hanging someone upside down over the edge of a tall | |||
building. Sometimes, this ends-justify-the-means attitude can harden | |||
a vigilante. In BtAS, it's one of the reasons Dick Grayson (Robin #1) | |||
left the Dynamic Duo to go out on his own and become Nightwing. A | |||
hardened vigilante could turn out like the Comedian from Alan | |||
Moore's "The Watchmen". That LINE is important not to cross. |
Latest revision as of 02:23, 13 January 2006
- just because you deal in freaks and weirdos doesn't mean tommy gun toting gangsters can't pose a threat.
- the biggest it'll get are james bond style plots at the hands of ridiculously wealthy masterminds behind a goon army
- traps, mind games and clever bank heists
- trite as they are, villain motives tend to revolve around greed or revenge
- keep powers low. guys like clayface and manbat are exceptions, not the rule
- No cussing.
- Episodic structure
- Powers and abilities are much more simple and straight forward. Very powerful characters tend to be limited by the story at times.
- Violence occurs, but brutality is the act of evil.
- Action is intense and challenging, the powers of characters/gadgets may allow them to deal with enemies but will not solve the day on their own--it takes the persons will/heart/spirit overcoming limitations placed on those is the main event
- As seen in the JLU cartoon guns are ok (Vigilante uses them), but they don't kill. They are used to disarm, impair opponents, or destroy their robots etc. This is true of ALL potentially lethal abilities, unless the purpose is to put the use of such items in question. People don't get shot by regular bullets. Guns firing things other than bullets, like Mr. Freeze's freeze-ray or the various weapons used in Batman Beyond: Return of the Joker (Harley Quinn's ribbon-bazooka, f'rex) work just fine. Generally speaking, guns are allowed to hit if they're firing something that restrains but doesn't injure.
- There is no such thing as a date. Really there is no year for Batman TAS, and its technology varies--Black and White TV's but jets, old style architecture, and so on.
- Because vigilantes believe in a higher justice, they don't necessarily obey minor laws. The ends justify the means. Think about how Batman busted Mr. Freeze's boss: breaking & entering, impersonating a security guard, and stealing private property (videotape of surveillance footage) before delivering it to a journalist. Batman's interrogation techniques violate the Geneva Convention: hanging someone upside down over the edge of a tall building. Sometimes, this ends-justify-the-means attitude can harden a vigilante. In BtAS, it's one of the reasons Dick Grayson (Robin #1) left the Dynamic Duo to go out on his own and become Nightwing. A hardened vigilante could turn out like the Comedian from Alan Moore's "The Watchmen". That LINE is important not to cross.