Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny ShopCop 6000"

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(SKILLS)
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His ''Terrifying Shriek'' is actually a siren.
 
His ''Terrifying Shriek'' is actually a siren.
 
His ''Machine Grip'' is actually a short range tractor beam used to to detain fleeing shoplifters.
 
His ''Machine Grip'' is actually a short range tractor beam used to to detain fleeing shoplifters.
 +
  
 
== BASIC STATISTICS ==
 
== BASIC STATISTICS ==
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* You have a fly speed equal to your speed. While flying, you take a '''-2''' penalty to attack rolls.
 
* You have a fly speed equal to your speed. While flying, you take a '''-2''' penalty to attack rolls.
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== POWERS ==
 
== POWERS ==
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Hit: '''1d6+WIS+Level''' psychic damage, and slide target one square.
 
Hit: '''1d6+WIS+Level''' psychic damage, and slide target one square.
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== ABILITY SCORES ==
 
== ABILITY SCORES ==
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CHA 7 ..... '''-2'''
 
CHA 7 ..... '''-2'''
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== SKILLS ==
 
== SKILLS ==
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'''+1''' Stealth
 
'''+1''' Stealth
 +
  
 
== GEAR ==
 
== GEAR ==

Revision as of 01:15, 30 December 2010

ShopCop 6000 is a character played by Valandil in Snarf's Gamma World Campaign Cuddlesaurus and the Jellybean of Destiny!


INFO

Origins: Android / Hawkoid

Level: 1st

Background: ShopCop 6000 is a floating mall security droid. His Terrifying Shriek is actually a siren. His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters.


BASIC STATISTICS

HP/Blooded: 25/12

Initiative: +1

Speed: 6


Defenses

AC: 15

Fortitute: 14

Reflex: 15

Will: 14


TRAITS

Android

(Intelligence, Dark)

  • +2 to Dark overcharge.
  • +4 bonus to Science checks
  • +2 bonus to Fortitude
  • You do not need to eat, drink, or breathe.

Hawkoid

(Wisdom, Bio)

  • +2 to Bio overcharge
  • +4 bonus to Perception checks
  • You have a fly speed equal to your speed. While flying, you take a -2 penalty to attack rolls.


POWERS

Machine Grip

(Novice Primary)

At-Will, Dark, Physical | Standard Action, Melee 1 | Target 1 creature

Attack: INT+Level vs Reflex

Hit: 1d10+INT+(2xLevel) physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels.

Terrifying Shriek

(Novice Secondary)

Encounter, Bio, Physical | Standard Action, Burst 2 | Target each creature in burst

Attack: WIS+Level vs Will

Hit: 1d6+WIS+Level psychic damage, and slide target one square.


ABILITY SCORES

STR 10 .... +0

CON 13 ... +1

DEX 11 ... +0

INT 18 ..... +4

WIS 16 ... +3

CHA 7 ..... -2


SKILLS

+1 Acrobatics

+1 Athletics

+5 Conspiracy

+4 Insight

-1 Interaction

+5 Mechanics

+8 Nature

+8 Perception

+9 Science

+1 Stealth


GEAR

Armor: No Armor

Melee: Light One-handed Melee

Ranged: Light One-handed Ranged

Other: Explorer's kit, Duct tape, Night-vision goggles


Omega Tech:

H11 Blaster Rifle (Atom 39)

Alpha Mutations:

Mandibles (Atom 41)