Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny ShopCop 6000"

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== BASIC STATISTICS ==
 
== BASIC STATISTICS ==
  
'''HP/Blooded:''' 25/12
+
'''HP/Blooded:''' 25 / 12
  
 
Initiative: +1
 
Initiative: +1
Line 103: Line 103:
 
'''+1''' Athletics  
 
'''+1''' Athletics  
  
'''+5''' Conspiracy
+
'''+5''' Conspiracy ''(INT+4)''
  
'''+4''' Insight
+
'''+4''' Insight ''(WIS+3)''
  
'''-1''' Interaction
+
'''-1''' Interaction ''(CHA-2)''
  
'''+5''' Mechanics
+
'''+5''' Mechanics ''(INT+4)''
  
'''+8''' Nature
+
'''+8''' Nature ''(WIS+3, Origin+4)''
  
'''+8''' Perception  
+
'''+8''' Perception ''(WIS+3, Origin+4)''
  
'''+9''' Science  
+
'''+9''' Science ''(INT+4, Origin+4)''
  
 
'''+1''' Stealth
 
'''+1''' Stealth

Revision as of 01:20, 30 December 2010

ShopCop 6000 is a character played by Valandil in Snarf's Gamma World Campaign Cuddlesaurus and the Jellybean of Destiny!


INFO

Origins: Android / Hawkoid

Level: 1st

Background: ShopCop 6000 is a floating mall security droid. His Terrifying Shriek is actually a siren. His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters.


BASIC STATISTICS

HP/Blooded: 25 / 12

Initiative: +1

Speed: 6


Defenses

AC: 15

Fortitute: 14

Reflex: 15

Will: 14


TRAITS

Android

(Intelligence, Dark)

  • +2 to Dark overcharge.
  • +4 bonus to Science checks
  • +2 bonus to Fortitude
  • You do not need to eat, drink, or breathe.

Hawkoid

(Wisdom, Bio)

  • +2 to Bio overcharge
  • +4 bonus to Perception checks
  • You have a fly speed equal to your speed. While flying, you take a -2 penalty to attack rolls.


POWERS

Machine Grip

(Novice Primary)

At-Will, Dark, Physical | Standard Action, Melee 1 | Target 1 creature

Attack: INT+Level vs Reflex

Hit: 1d10+INT+(2xLevel) physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels.

Terrifying Shriek

(Novice Secondary)

Encounter, Bio, Physical | Standard Action, Burst 2 | Target each creature in burst

Attack: WIS+Level vs Will

Hit: 1d6+WIS+Level psychic damage, and slide target one square.


ABILITY SCORES

STR 10 .... +0

CON 13 ... +1

DEX 11 ... +0

INT 18 ..... +4

WIS 16 ... +3

CHA 7 ..... -2


SKILLS

+1 Acrobatics

+1 Athletics

+5 Conspiracy (INT+4)

+4 Insight (WIS+3)

-1 Interaction (CHA-2)

+5 Mechanics (INT+4)

+8 Nature (WIS+3, Origin+4)

+8 Perception (WIS+3, Origin+4)

+9 Science (INT+4, Origin+4)

+1 Stealth


GEAR

Armor: No Armor

Melee: Light One-handed Melee

Ranged: Light One-handed Ranged

Other: Explorer's kit, Duct tape, Night-vision goggles


Omega Tech:

H11 Blaster Rifle (Atom 39)

Alpha Mutations:

Mandibles (Atom 41)