Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra"
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70. Servo-Assist Armor (O; U; Ishtar) This form-fitting armor jerks you out of harm's way. Occasionally, it will jerk you around for no reason, usually when you're holding a drink. Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor. It becomes light armor: +4 armor bonus to AC; +1 bonus to speed. | 70. Servo-Assist Armor (O; U; Ishtar) This form-fitting armor jerks you out of harm's way. Occasionally, it will jerk you around for no reason, usually when you're holding a drink. Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor. It becomes light armor: +4 armor bonus to AC; +1 bonus to speed. | ||
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+ | 118. Interface Goggles (O; R: Xi) You’re too cool for school with these styling shades built by machine AI designer known only as “HAL.” Head; Power: Encounter; Standard Action, Ranged 10; Target: One robot creature; Attack: Level + 6 vs. Will.; Hit: The target is dominated(save ends).; Miss: The target gains a +5 bonus to attack rolls and damage rolls against you until the end of the encounter. Salvage 6: A 6th-level character can salvage the interface goggles. It becomes a head item with the following property: You gain a +4 bonus to Interaction checks against robots, computers, and other sentient machines. | ||
'''Alpha Mutations:''' | '''Alpha Mutations:''' | ||
22. Death Reading (A; C; Psi) Yes, you have to touch the body. And yes, it is pretty creepy. Standard Action, Melee Touch; Target: One corpse; Effect: You learn the target’s name, how it died, and one thing it thought was important.; Overload: When you use this power, you can roll a d20.; 10+: You also animate the corpse for 1 hour. It carries your stuff and obeys your commands, but it won’t fight and it dies if it takes any damage.; 9 or less: You mentally experience the target’s death (save ends). While under the effect, you fall prone and are dazed. You can’t save against this effect during the turn you overcharge it. | 22. Death Reading (A; C; Psi) Yes, you have to touch the body. And yes, it is pretty creepy. Standard Action, Melee Touch; Target: One corpse; Effect: You learn the target’s name, how it died, and one thing it thought was important.; Overload: When you use this power, you can roll a d20.; 10+: You also animate the corpse for 1 hour. It carries your stuff and obeys your commands, but it won’t fight and it dies if it takes any damage.; 9 or less: You mentally experience the target’s death (save ends). While under the effect, you fall prone and are dazed. You can’t save against this effect during the turn you overcharge it. |
Revision as of 00:55, 21 January 2011
Contents
Gabada (Gabby) DeMonestra
BASIC STATISTICS
HP/Blooded: 33/16
Initiative: +5
Speed: 6
Defenses
AC: 18
Fortitute: 15
Reflex: 15
Will: 16
TRAITS
Pyrokinetic: Wisdom; Psi;
- +2 to PSI overcharge.
- +4 bonus to Interaction checks.
- Fire Resistance: Gain resist 10 fire.
- Fiery Aura: Whenever a creature ends its turn adjacent to you, it takes 5 fire damage.
- Pyrokinetic Critical: When you score a critical hit, the target gains 10 ongoing fire damage (Save Ends).
Rat Swarm: Dexterity; Bio;
- +2 to BIO overcharge
- +4 bonus to Stealth checks
- Swarm Defense: Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.
- Crawling Mass: You can't be knocked prone.
POWERS
Novice Primary: Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +6 vs Reflex, 2d8+4+4)
Novice Secondary: Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +5 vs Reflex, 1d8+3+4 and the target is immobilized until the end of your next turn.)
ABILITY SCORES
Str 17 (+3)
Con 16 (+3)
Dex 16 (+3)
Int 11 (0)
Wis 18 (+4)
Cha 11 (0)
SKILLS
Acrobatics +5
Athletics* +5
Conspiracy +2+4=+6
Insight +6
Interaction +2+4=+6
Mechanics +2
Nature +6
Perception +6
Science +2
Stealth +5+4=+9
GEAR
Note: All of Gabby's personal belongings are lined with fire resistant materials. She will not assume responsibility for the loss of items and/or limbs belonging to others.
Armor: Light Armor (Leather coat and excessive amounts of body jewelry)
Melee: Light 2-Handed Melee (Ornate broadsword)
Ranged: Light 2-Handed Gun (Laser sniper rifle)
Other: Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier
Omega Tech:
70. Servo-Assist Armor (O; U; Ishtar) This form-fitting armor jerks you out of harm's way. Occasionally, it will jerk you around for no reason, usually when you're holding a drink. Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor. It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.
118. Interface Goggles (O; R: Xi) You’re too cool for school with these styling shades built by machine AI designer known only as “HAL.” Head; Power: Encounter; Standard Action, Ranged 10; Target: One robot creature; Attack: Level + 6 vs. Will.; Hit: The target is dominated(save ends).; Miss: The target gains a +5 bonus to attack rolls and damage rolls against you until the end of the encounter. Salvage 6: A 6th-level character can salvage the interface goggles. It becomes a head item with the following property: You gain a +4 bonus to Interaction checks against robots, computers, and other sentient machines.
Alpha Mutations:
22. Death Reading (A; C; Psi) Yes, you have to touch the body. And yes, it is pretty creepy. Standard Action, Melee Touch; Target: One corpse; Effect: You learn the target’s name, how it died, and one thing it thought was important.; Overload: When you use this power, you can roll a d20.; 10+: You also animate the corpse for 1 hour. It carries your stuff and obeys your commands, but it won’t fight and it dies if it takes any damage.; 9 or less: You mentally experience the target’s death (save ends). While under the effect, you fall prone and are dazed. You can’t save against this effect during the turn you overcharge it.