Cuddlesaurus and the Jellybean of Destiny Tara: Difference between revisions

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Hawkoid (Secondary): Wisdom; Bio; +2 to bio overcharge; +4 bonus to Perception checks; Flight with Speed equal to normal movement,  -2 to attack while flying;  
Hawkoid (Secondary): Wisdom; Bio; +2 to bio overcharge; +4 bonus to Perception checks; Flight with Speed equal to normal movement,  -2 to attack while flying;  
Hawkoid Critical: 1d10 Extra Damage and fly your speed as a Free Action.


====Powers====
====Powers====
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====Skills====
====Skills====


Acrobatics +1
Acrobatics +2


Athletics +2
Athletics +3


Conspiracy +2
Conspiracy +3


Insight +4
Insight +5


Interaction +4
Interaction +5


Mechanics +2
Mechanics +3


Nature +12
Nature +13


Perception +8
Perception +9


Science +2
Science +3


Stealth +1
Stealth +2


====Gear====
====Gear====
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====Stats====
====Stats====


HP/Blooded: 30/15
HP/Blooded: 35/17


Speed: 5
Speed: 5


AC: 19
AC: 20
 
Fortitude: 18
 
Reflex: 13
 
Will: 15
 
Initiative: +2


Fortitude: 17
=====Alpha Mutation====


Reflex: 12
I, Battery (A; U; Dark, Electricity) You stick your finger insides a piece of discharged equipment and try to make it work again. No Action, Personal; Trigger: You use an Omega Tech card; Effect: You can use the Omega Tech card one additional time during the encounter. Do not roll to see if the Omega Tech burns out after the triggering use.; Overcharge: When you use this power, you can roll a d20.; 10+: You can use this power a second time while this card is readied.; 9 or less: You experience power overload and you an each creature adjacent to you takes 2d10 electricity damage.


Will: 14
====Omega Tech====


Initiative: +1
Gunsight Orbiter (O; U; Area 52) This silver drone hovers in front of your forehead, telepathically imparting targeting data to your mind. Head; Power: Encounter; Free Action, Personal; Trigger: You deal damage with an attack; Effect: The triggering attack deals 2d10 + your Wisdom modifier extra damage to the target.; Salvage 5: A 5th-level character can salvage the gunsight orbiter. It becomes a head item with the following property: You gain a power bonus to damage rolls with ranged attacks equal to your Wisdom modifier.

Revision as of 14:48, 22 January 2011

Taraxacum

Traits

Plant (Primary): Constitution; Bio; +4 to bio overcharge.; +4 bonus to Nature checks; +2 bonus to Fortitude; Vulnerable 5 (Fire);

Hawkoid (Secondary): Wisdom; Bio; +2 to bio overcharge; +4 bonus to Perception checks; Flight with Speed equal to normal movement, -2 to attack while flying;

Hawkoid Critical: 1d10 Extra Damage and fly your speed as a Free Action.

Powers

Plant Novice: Lashing Creepers

Hawkoid Novice: Terrifying Shriek

Ability Scores

Str 12 (+1)

Con 18 (+4)

Dex 10 (+0)

Int 12 (+1)

Wis 16 (+3)

Cha 16 (+3)

Skills

Acrobatics +2

Athletics +3

Conspiracy +3

Insight +5

Interaction +5

Mechanics +3

Nature +13

Perception +9

Science +3

Stealth +2

Gear

Armor: Heavy Armor:+7 AC, reduced Speed by 1. Bullet-Proof Vase (Not Vest).

Melee: Heavy 2-Handed Melee: +2 Accuracy, uses Str/Con, 2d8+Str/Con+Lv damage. Lawn mower.

Ranged: Heavy 2-Handed Ranged: +2 Accuracy, Str/Con, 2d8+Str/Con+Lv damage, 10 Square range. Water Canon.

Other: laptop, two cell phones, binoculars and a riding horse.

Stats

HP/Blooded: 35/17

Speed: 5

AC: 20

Fortitude: 18

Reflex: 13

Will: 15

Initiative: +2

=Alpha Mutation

I, Battery (A; U; Dark, Electricity) You stick your finger insides a piece of discharged equipment and try to make it work again. No Action, Personal; Trigger: You use an Omega Tech card; Effect: You can use the Omega Tech card one additional time during the encounter. Do not roll to see if the Omega Tech burns out after the triggering use.; Overcharge: When you use this power, you can roll a d20.; 10+: You can use this power a second time while this card is readied.; 9 or less: You experience power overload and you an each creature adjacent to you takes 2d10 electricity damage.

Omega Tech

Gunsight Orbiter (O; U; Area 52) This silver drone hovers in front of your forehead, telepathically imparting targeting data to your mind. Head; Power: Encounter; Free Action, Personal; Trigger: You deal damage with an attack; Effect: The triggering attack deals 2d10 + your Wisdom modifier extra damage to the target.; Salvage 5: A 5th-level character can salvage the gunsight orbiter. It becomes a head item with the following property: You gain a power bonus to damage rolls with ranged attacks equal to your Wisdom modifier.