Turning of the Seventh Moon Sheet: Difference between revisions
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== | ==Tavaxi Ten Vo Loke== | ||
'' | [[image:Tavaxi.jpg]] | ||
''Oh yes, in the future, almost everyone will be a zombie. We already have the secret to immortality, you see; once we find a way to retain the spirit and prevent putrefaction, we will have the beginning of a post-mortal revolution!'' | |||
===Abilities=== | ===Abilities=== | ||
Strength | Strength 0 | ||
Stamina | Stamina 1 | ||
Dexterity | Dexterity 4 | ||
Agility | Agility 3 | ||
Fighting | Fighting 0 | ||
Intelligence | Intelligence 5 | ||
Awareness | Awareness 2 | ||
Presence | Presence 0 | ||
===Offenses=== | ===Offenses=== | ||
Line 28: | Line 29: | ||
===Defenses=== | ===Defenses=== | ||
Parry | Parry 3 | ||
Dodge | Dodge 7 | ||
Toughness | Toughness 1+1(leather) | ||
Fortitude | Fortitude 1 | ||
Will | Will 3 | ||
===Skills=== | ===Skills=== | ||
Athletics: 4 | |||
Deception: 2 | |||
Expertise (Necromancy): 10 | |||
Persuasion: 4 | |||
Sleight of Hand 2 | |||
Stealth: 4 | |||
Technology: 4 | |||
===Advantages=== | |||
Agile Feint, Evasion, Improved Initiative, Luck, Ritualist, Equipment (Ritual Regents, Knife, Leather Vest), Minion(3), | |||
===Powers=== | |||
Necromancy (15 pts): Summon (Zombie) 3, Controlled, Variable, Multiple 2, Limited (cast on corpse), Distracting, Check Required 5 | |||
• Spark of Undeath: Create (Undead Construct) 7, Movable, Limited (cast on dead matter), Check Required | |||
• Seance: Comprehend (Spirits) 2, Check Required | |||
Amruin (1 pt): Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness) | |||
===Background=== | |||
The amurine, or rat folk, are a species of small, short-lived humanoid rodents who tend to inhabit the slums of large cities throughout the world. It was in the nation of Ctaris- one of the few places in the world where the rat folk could hope to gain wealth and prestige- that they earned a reputation as masters of Necromancy. That ended several years ago, however, when a cadre of amurine mages attempted to assemble, in secret, an undead force to rival the armies of Queen Melanchthon. The Queen responded by ordering the entire amurine necromantic community, and most of their clans, expelled from the country. | |||
At the time, Tavaxi was an Occult Philosopher in the Ctarian capitol, who wrote on the promise of Necromancy as a means to defeat death. Though he'd long been ostracized by rat folk society for failing to produce children (having never been attracted to the opposite gender), his life was settled and comfortable. When the day came that he was forced from his home at musketpoint, however, he found that he had no clan to fall back on. With nowhere else to turn, Tavaxi made a place for himself in the unfamiliar society of humans, plying the rare trade of a Necromancer for Imperial clients. | |||
At twenty-eight, old age is rapidly approaching. Still, he's found himself oddly optimistic; immortality- either of the physical or metaphorical variety- somehow still seems just around the corner. | |||
===Racial Template=== | ===Racial Template=== | ||
Str -1 Sta -1 Pre -1 Agi +2 Awe +1 | |||
Sleight of Hand 2 | |||
Amruin (1 pt): Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness) | |||
Total Cost: 3 |
Revision as of 01:59, 26 January 2011
Tavaxi Ten Vo Loke
Oh yes, in the future, almost everyone will be a zombie. We already have the secret to immortality, you see; once we find a way to retain the spirit and prevent putrefaction, we will have the beginning of a post-mortal revolution!
Abilities
Strength 0
Stamina 1
Dexterity 4
Agility 3
Fighting 0
Intelligence 5
Awareness 2
Presence 0
Offenses
Attack 1
Attack 2
Defenses
Parry 3
Dodge 7
Toughness 1+1(leather)
Fortitude 1
Will 3
Skills
Athletics: 4
Deception: 2
Expertise (Necromancy): 10
Persuasion: 4
Sleight of Hand 2
Stealth: 4
Technology: 4
Advantages
Agile Feint, Evasion, Improved Initiative, Luck, Ritualist, Equipment (Ritual Regents, Knife, Leather Vest), Minion(3),
Powers
Necromancy (15 pts): Summon (Zombie) 3, Controlled, Variable, Multiple 2, Limited (cast on corpse), Distracting, Check Required 5 • Spark of Undeath: Create (Undead Construct) 7, Movable, Limited (cast on dead matter), Check Required • Seance: Comprehend (Spirits) 2, Check Required
Amruin (1 pt): Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)
Background
The amurine, or rat folk, are a species of small, short-lived humanoid rodents who tend to inhabit the slums of large cities throughout the world. It was in the nation of Ctaris- one of the few places in the world where the rat folk could hope to gain wealth and prestige- that they earned a reputation as masters of Necromancy. That ended several years ago, however, when a cadre of amurine mages attempted to assemble, in secret, an undead force to rival the armies of Queen Melanchthon. The Queen responded by ordering the entire amurine necromantic community, and most of their clans, expelled from the country.
At the time, Tavaxi was an Occult Philosopher in the Ctarian capitol, who wrote on the promise of Necromancy as a means to defeat death. Though he'd long been ostracized by rat folk society for failing to produce children (having never been attracted to the opposite gender), his life was settled and comfortable. When the day came that he was forced from his home at musketpoint, however, he found that he had no clan to fall back on. With nowhere else to turn, Tavaxi made a place for himself in the unfamiliar society of humans, plying the rare trade of a Necromancer for Imperial clients.
At twenty-eight, old age is rapidly approaching. Still, he's found himself oddly optimistic; immortality- either of the physical or metaphorical variety- somehow still seems just around the corner.
Racial Template
Str -1 Sta -1 Pre -1 Agi +2 Awe +1 Sleight of Hand 2 Amruin (1 pt): Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness) Total Cost: 3