Difference between revisions of "Runequest OGL Ramblings:Main Page"

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[[Category: Runequest_OGL]]
 
[[Category: Runequest_OGL]]
  
=Note=: anyone is welcome to post comments or ideas here, especially those posters from RPGnet who frequent RQ/BRP theory threads or PbP games. I do ask that you tag any additions you make with at least your online name, or some other easy identifier.
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'''Note''' : anyone is welcome to post comments or ideas here, especially those posters from RPGnet who frequent RQ/BRP theory threads or PbP games. I do ask that you tag any additions you make with at least your online name, or some other easy identifier.
  
  
 
This will [hopefully] evolve into a page of possible Runequest ideas, based around the OGL.It will, of course, be influenced by the rules, ideas and thoughts expressed in a hundred other games, BRP/RQ or not.
 
This will [hopefully] evolve into a page of possible Runequest ideas, based around the OGL.It will, of course, be influenced by the rules, ideas and thoughts expressed in a hundred other games, BRP/RQ or not.
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My aim here is to pull apart, examine extend or just admire different bits of the runequest OGL and how they apply to the creation of a game built around synergy - connecting as many bits as possible so nothing goes to waste.  
 
My aim here is to pull apart, examine extend or just admire different bits of the runequest OGL and how they apply to the creation of a game built around synergy - connecting as many bits as possible so nothing goes to waste.  
 +
  
 
What it doesn't mean is bury everything in layers of detailed rules. A lot of what I want to poke at is like the notes that writers make on stories...90% of never get used or are embedded within the final product.
 
What it doesn't mean is bury everything in layers of detailed rules. A lot of what I want to poke at is like the notes that writers make on stories...90% of never get used or are embedded within the final product.
 
I want to do the same, but not only with mechanics - also, the cosmology and mythic landscapes that you can extrapolate from the current systems.
 
I want to do the same, but not only with mechanics - also, the cosmology and mythic landscapes that you can extrapolate from the current systems.
 +
  
 
I do admit to a bias - runequest has always struck me as an organic system and structure in design, and I want to apply that to a setting concept that tries to emulate the 'what if'of a world much like our own evolving with real magic, gods, monsters, etc. Mytho-Anthropology.
 
I do admit to a bias - runequest has always struck me as an organic system and structure in design, and I want to apply that to a setting concept that tries to emulate the 'what if'of a world much like our own evolving with real magic, gods, monsters, etc. Mytho-Anthropology.
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[[Mythic Philosophy - The Paths to Magic]]
 
[[Mythic Philosophy - The Paths to Magic]]
  
 
[[Strength, weapons, effects and the 3d6/d100 split.]]
 
[[Strength, weapons, effects and the 3d6/d100 split.]]

Latest revision as of 11:54, 5 February 2011


Note : anyone is welcome to post comments or ideas here, especially those posters from RPGnet who frequent RQ/BRP theory threads or PbP games. I do ask that you tag any additions you make with at least your online name, or some other easy identifier.


This will [hopefully] evolve into a page of possible Runequest ideas, based around the OGL.It will, of course, be influenced by the rules, ideas and thoughts expressed in a hundred other games, BRP/RQ or not.


My aim here is to pull apart, examine extend or just admire different bits of the runequest OGL and how they apply to the creation of a game built around synergy - connecting as many bits as possible so nothing goes to waste.


What it doesn't mean is bury everything in layers of detailed rules. A lot of what I want to poke at is like the notes that writers make on stories...90% of never get used or are embedded within the final product. I want to do the same, but not only with mechanics - also, the cosmology and mythic landscapes that you can extrapolate from the current systems.


I do admit to a bias - runequest has always struck me as an organic system and structure in design, and I want to apply that to a setting concept that tries to emulate the 'what if'of a world much like our own evolving with real magic, gods, monsters, etc. Mytho-Anthropology.


Mythic Philosophy - The Paths to Magic

Strength, weapons, effects and the 3d6/d100 split.