Corax (School of Hard Knocks): Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
== Corax, Prince of Space == | == Corax, Prince of Space == | ||
Corax's real name is essentially unpronounceable in Earth language, but it sounds close to "Corax," and his family crest does include a big black bird, so he thought it was fitting. For his "normal" identity, he will be going by Jack Raven. | |||
Corax comes from The Clarity, a race that re-engineered themselves tens of thousands of years ago. They wedded psionics and biotechnology to uplift themselves to a higher state of being. Their signature enhancement is their skeletal structure, a crystalline matrix that serves as a battery and amplifier for their innate psionic powers; powers that have the capacity to increase over time, with practice. Those of the royal bloodlines received even greater, purer genetic modifications, and the oldest of the royal lineages possess nearly godlike mental abilities. The Clarity can effectively metabolize psychic energy (whether stored internally or simply absorbed from their environment), and for that reason heal quickly and possess substantial stamina. | |||
== Characteristics == | == Characteristics == | ||
Line 104: | Line 106: | ||
Experience Unspent: 0 | Experience Unspent: 0 | ||
Total Character Cost: 400 | Total Character Cost: 400 | ||
== Endnotes == | |||
I'm going to put here, for reference, the stat-block of a normal member of his race. |
Revision as of 18:04, 10 February 2011
Corax, Prince of Space
Corax's real name is essentially unpronounceable in Earth language, but it sounds close to "Corax," and his family crest does include a big black bird, so he thought it was fitting. For his "normal" identity, he will be going by Jack Raven.
Corax comes from The Clarity, a race that re-engineered themselves tens of thousands of years ago. They wedded psionics and biotechnology to uplift themselves to a higher state of being. Their signature enhancement is their skeletal structure, a crystalline matrix that serves as a battery and amplifier for their innate psionic powers; powers that have the capacity to increase over time, with practice. Those of the royal bloodlines received even greater, purer genetic modifications, and the oldest of the royal lineages possess nearly godlike mental abilities. The Clarity can effectively metabolize psychic energy (whether stored internally or simply absorbed from their environment), and for that reason heal quickly and possess substantial stamina.
Characteristics
VAL CHA Cost Roll Notes
10 STR 0 11- HTH Damage 2d6 END [1]
20 DEX 20 13-
15 CON 5 12-
15 INT 5 12- PER Roll 12-
13 EGO 3 12-
15 PRE 5 12- PRE Attack: 3d6
10 OCV 35
10 DCV 35
3 OMCV 0
7 DMCV 12
7 SPD 50 Phases: 2, 4, 6, 7, 9, 11, 12
7 PD 5 7/22 PD (0/15 rPD)
7 ED 5 7/22 ED (0/15 rED)
20 REC 16
70 END 10
15 BODY 5
44 STUN 12
Movement Modes
Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward FLIGHT 25m/400m
Characteristics Total: 223
Powers
Cost Powers - END=
- 36 Psi-field: Resistant Protection (15 PD/15 ED) (45 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) - END=4
- 10 Power Defense (10 points) - END=0
- 7 Blase: +15 PRE (15 Active Points); Limited Power Power loses about half of its effectiveness (Only for defense against Presence Attacks; -1) - END=
60 Psi-Powers: - END=
- 4f 3) Tracelessness: Invisibility to Sight, Hearing, Mental and Smell/Taste Groups, Danger Sense and Combat Sense (43 Active Points) - END=4
- 6f 4) Telekinesis (40 STR) (60 Active Points) - END=6
- 6f 5) Searing Bolt: Killing Attack - Ranged 3d6, Armor Piercing (+1/4) (56 Active Points) - END=6
- 4f 6) Blast Touch: Hand-To-Hand Attack +9d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Hand-To-Hand Attack (-1/4) - END=2
- 8v 7) Flight 25m, x16 Noncombat (40 Active Points) - END=4
Powers Total: 141
Skills
Cost Skills
3 Charm 12-
3 Conversation 12-
3 Stealth 13-
3 PS: Royalty 12-
3 Sleight Of Hand 13-
3 Oratory 12-
3 Persuasion 12-
3 Lockpicking 13-
3 Bribery 12-
3 Bureaucratics 12-
3 Deduction 12-
3 PS: Rock Musician 12-
Skills Total: 36
Complications
- 20 Psychological Complication: Noblesse Oblige. Includes a fair amount of what would be covered by code against killing, plus other obligations and limitations. (Common, Total)
- 10 Psychological Complication: Believes he should be in charge; has trouble with authority figures (Common; Moderate)
- 10 Rivalry: Professional ( Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
Alien Teen Reality Stars
- 20 1) Physical Complication: Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality TV (Very Frequently; Slightly Impairing)
- 15 2) Hunted: Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. Frequently (As Pow; NCI; Mildly Punish)
Complications Points: 75
Base Points: 400 Experience: 0 Experience Unspent: 0 Total Character Cost: 400
Endnotes
I'm going to put here, for reference, the stat-block of a normal member of his race.