Mu Town Mutant Mutiny Pizzazz: Difference between revisions
Created page with 'Pizzazz Plum Temporal/Entropic Lv 1 =Stats= Str: 10 (+0) Con: 4 (-3) Dex: 3 (-3) Int: 15 (+2) Wis: 18 (+4) Cha: 16 (+3) Speed: 5 (6, -1 Heavy Armor) Init: +2 (+5 tempo…' |
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Riding Horse | Riding Horse | ||
(Heavy Armor, +7 AC, -1 Speed) | Heavily Patched Bio-Hazard Suit(Heavy Armor, +7 AC, -1 Speed) | ||
Collapsible Baton Pen (Two-Handed Light Melee, +6 vs. AC, 1d12+3 damage) | Collapsible Baton Pen (Two-Handed Light Melee, +6 vs. AC, 1d12+3 damage) | ||
Bottle Launcher (Two-Handed Light Ranged, +6 vs. AC, 1d12+3 Damage, range 10) | Bottle Launcher (Two-Handed Light Ranged, +6 vs. AC, 1d12+3 Damage, range 10) |
Revision as of 01:40, 7 March 2011
Pizzazz Plum
Temporal/Entropic
Lv 1
Stats
Str: 10 (+0)
Con: 4 (-3)
Dex: 3 (-3)
Int: 15 (+2)
Wis: 18 (+4)
Cha: 16 (+3)
Speed: 5 (6, -1 Heavy Armor)
Init: +2 (+5 temporal)
Defenses
AC: 21 (+7 Heavy Armor, +2 Temporal, +1 Entropic, +1 Level)
Fort: 11
Ref: 14 (+1 Entropic)
Will: 15
HP: 16 Bloodied: 8
Powers
+4 to Dark Overcharge
Disordered: Resist 15 Necrotic. In addition, whenever you regain hit points, you take a -2 penalty to all defenses until the end of your next turn.
Disrupting Touch: At-Will, Std Action, Melee touch, +4 vs Fortitude, Hit: 2d8+5 necrotic damage and your attacks deal 5 extra necrotic damage to the target until the end of your next turn.
Temporal Fugue: At-Will, Std Action, Melee or Ranged Weapon, 8 vs. Reflex, Hit: 1d12+5 physical damage, you teleport the target 4 squares, and the target is dazed until the end of your next turn.
Skills
Conspiracy +7
Perception +9
Science +7
Gear
Explorer's Kit
Handcuffs
Duct Tape
Pickup Truck x2
Riding Horse
Heavily Patched Bio-Hazard Suit(Heavy Armor, +7 AC, -1 Speed)
Collapsible Baton Pen (Two-Handed Light Melee, +6 vs. AC, 1d12+3 damage)
Bottle Launcher (Two-Handed Light Ranged, +6 vs. AC, 1d12+3 Damage, range 10)