Mu Town Mutant Mutiny Trag: Difference between revisions
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Tragicus "Trag" Abstrong | Tragicus "Trag" Abstrong is a character played by Snarf in [[Megazver's_Gamma_World_Game| Megazver's Gamma World Campaign]] | ||
== BASIC STATISTICS == | |||
XP: 0 (Level 1) | |||
'''HP/Bloodied:''' 25/12 | |||
Initiative: +0 | |||
Speed: 4 | |||
'''Defenses''' | |||
AC: 18 | |||
Fortitute: 15 | |||
Reflex: 13 | |||
Will: 14 | |||
== TRAITS == | |||
'''Reanimated:''' Strength; Dark; | |||
* +2 to dark overcharge. | |||
* +4 bonus to Athletics checks | |||
* Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level. | |||
* Slow: -1 Speed | |||
'''Electrokinetic:''' Wisdom; Dark; | |||
* +2 to dark overcharge | |||
* +4 bonus to Mechanics checks | |||
* +2 to Reflex Defense | |||
* Resist Electricity 10 | |||
== POWERS == | |||
Will: | '''Novice Primary:''' Nasty Bite, At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit: 2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points. | ||
'''Novice Secondary:''' Electric Boogaloo, At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit: 1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn. | |||
= | == ABILITY SCORES == | ||
+4 | Str 18 (+4) | ||
Con 13 (+1) | |||
Dex 10 (+0) | |||
Int 8 (-1) | |||
Wis 16 (+3) | |||
Cha 16 (+3) | |||
== SKILLS == | |||
Athletics +9 | Athletics +9 | ||
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Mechanics +6 | Mechanics +6 | ||
= | == GEAR == | ||
'''Armor:''' Sweet Tattoos (Heavy, +7 AC, -1 Speed) | |||
'''Melee:''' Sledgehammer (Two-Handed Heavy, +7, 2d8+5) | |||
'''Ranged:''' Big Shotgun (Two-Handed Heavy Gun, range 10, +7, 2d10+5) | |||
Crowbar x2 | '''Other:''' Fishing Pole, Matches x2, Portable Stove, Crowbar x2, Motorcycle, Supercrazy Glue | ||
'''Omega Tech:''' | |||
'''Alpha Mutations:''' |
Revision as of 07:10, 9 March 2011
Tragicus "Trag" Abstrong is a character played by Snarf in Megazver's Gamma World Campaign
BASIC STATISTICS
XP: 0 (Level 1)
HP/Bloodied: 25/12
Initiative: +0
Speed: 4
Defenses
AC: 18
Fortitute: 15
Reflex: 13
Will: 14
TRAITS
Reanimated: Strength; Dark;
- +2 to dark overcharge.
- +4 bonus to Athletics checks
- Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level.
- Slow: -1 Speed
Electrokinetic: Wisdom; Dark;
- +2 to dark overcharge
- +4 bonus to Mechanics checks
- +2 to Reflex Defense
- Resist Electricity 10
POWERS
Novice Primary: Nasty Bite, At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit: 2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points.
Novice Secondary: Electric Boogaloo, At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit: 1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.
ABILITY SCORES
Str 18 (+4)
Con 13 (+1)
Dex 10 (+0)
Int 8 (-1)
Wis 16 (+3)
Cha 16 (+3)
SKILLS
Athletics +9
Insight +8
Mechanics +6
GEAR
Armor: Sweet Tattoos (Heavy, +7 AC, -1 Speed)
Melee: Sledgehammer (Two-Handed Heavy, +7, 2d8+5)
Ranged: Big Shotgun (Two-Handed Heavy Gun, range 10, +7, 2d10+5)
Other: Fishing Pole, Matches x2, Portable Stove, Crowbar x2, Motorcycle, Supercrazy Glue
Omega Tech:
Alpha Mutations: