Norrathians: Knowledge class skills: Difference between revisions

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For other classes, change the Knowledge skills listed as class skills to the following:
For other classes, change the Knowledge skills listed as class skills to the following:


* '''Bard:''' all Knowledge skills
* '''Beastlord:''' monster lore (natural), nature, religion
* '''Beastlord:''' monster lore (natural), nature, religion
* '''Cleric:''' arcana, history, local, religion
* '''Cleric:''' arcana, history, local, religion
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* '''Shaman: '''arcana, history, local, nature, religion
* '''Shaman: '''arcana, history, local, nature, religion
* '''Warrior: '''construction, monster lore (any), warcraft
* '''Warrior: '''construction, monster lore (any), warcraft
* '''Wizard:''' all Knowledge skills




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[[EQrpg: Norrathians]]
[[EQrpg: Norrathians]]

Revision as of 03:17, 20 January 2006

Bards and wizards are proficient with all fields of study.

The skill Knowledge (local) is always a class skill for every character when it pertains to the location from which they hail. When Knowledge (local) is listed as a class skill, it refers only to localities where the character’s allies have influence (e.g. A rogue from Freeport may gain ranks in Knowledge [local – Neriak] because rogues are active in that city, but he may not gain ranks in Knowledge [local – Erudin] because of the lack of organized rogues in this location.)

For other classes, change the Knowledge skills listed as class skills to the following:

  • Bard: all Knowledge skills
  • Beastlord: monster lore (natural), nature, religion
  • Cleric: arcana, history, local, religion
  • Druid: geography, monster lore (natural), nature, religion
  • Enchanter: arcana, monster lore (any)
  • Hexblade: arcana, history, local, monster lore (humanoids and rallosian), warcraft
  • Magician: arcana, monster lore (unnatural), planes
  • Monk: none
  • Necromancer: arcana, monster lore (undead), religion
  • Paladin: construction, history, local, religion, warcraft
  • Ranger: geography, local, monster lore (any), nature
  • Rogue: construction, local, monster lore (humanoids and rallosian)
  • Shadow Knight: arcana, history, monster lore (undead), warcraft
  • Shaman: arcana, history, local, nature, religion
  • Warrior: construction, monster lore (any), warcraft
  • Wizard: all Knowledge skills



EQrpg: Norrathians