Negima: High School Magical Nicole: Difference between revisions
Created page with 'Back to the main page ==Name== ===Abilities=== Str 1 (2 when FA is active) <br> Sta 4 (7 when FA is active) <br> Fgt -1 <br> Agl 5 (7 when FA i…' |
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===Abilities=== | ===Abilities=== | ||
Str 1 | Str 1 <br> | ||
Sta 4 (7 when FA is active) <br> | Sta 4 (7 when FA is active) <br> | ||
Fgt -1 <br> | Fgt -1 <br> | ||
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===Offenses=== | ===Offenses=== | ||
Initiative +7 | Initiative +5 (+7 when FA is active) <br> | ||
===Defenses=== | ===Defenses=== | ||
Dodge | Dodge 5 (7 when FA is active) <br> | ||
Fortitude | Fortitude 4 (7 when FA is active) <br> | ||
Parry 0 <br> | Parry 0 <br> | ||
Toughness | Toughness 4 (7 when FA is active) <br> | ||
Will 4 <br> | Will 4 <br> | ||
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Perception 0/4 <br> | Perception 0/4 <br> | ||
Persuasion 0/0 <br> | Persuasion 0/0 <br> | ||
Ranged Combat (Guns) | Ranged Combat (Guns) 1/0 <br> | ||
Sleight of Hand 0/4 <br> | Sleight of Hand 0/4 <br> | ||
Stealth 4/6 (7 when FA is active) <br> | Stealth 4/6 (7 when FA is active) <br> | ||
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Power Attack <br> | Power Attack <br> | ||
Precise Attack (Ranged Cover and Concealment) <br> | Precise Attack (Ranged Cover and Concealment) <br> | ||
Ranged Attack 6 <br> | |||
===Powers=== | ===Powers=== | ||
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- AE: Deflect 7 (with Reflect, Redirect and Precise extras) <br> | - AE: Deflect 7 (with Reflect, Redirect and Precise extras) <br> | ||
Enhanced Agility 2 (4 PP) <br> | Enhanced Agility 2 (4 PP) <br> | ||
Enhanced Stamina 3 (6 PP) <br> | Enhanced Stamina 3 (6 PP) <br> | ||
Speed | Speed 3 (3 PP) <br> | ||
Linked to <br> | Linked to <br> | ||
Concealment (vision) 2 (1 PP) <br> | Concealment (vision) 2 (1 PP) <br> | ||
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- Quirk: Needs Incantation (-1 PP) <br> | - Quirk: Needs Incantation (-1 PP) <br> | ||
107/107 PP spent | |||
===Complications=== | ===Complications=== |
Latest revision as of 04:14, 23 March 2011
Back to the main page
Name[edit]
Abilities[edit]
Str 1
Sta 4 (7 when FA is active)
Fgt -1
Agl 5 (7 when FA is active)
Dex 0
Int 2
Awa 4
Pre 0
Offenses[edit]
Initiative +5 (+7 when FA is active)
Defenses[edit]
Dodge 5 (7 when FA is active)
Fortitude 4 (7 when FA is active)
Parry 0
Toughness 4 (7 when FA is active)
Will 4
Skills[edit]
Acrobatics 4/6 (7 when FA is active)
Athletics 8/1 (2 when FA is active)
Deception 10/0
Expertise (Props) 8/2
Expertise (Otakudom) 2/2
Insight 0/4
Intimidation 0/0
Investigation 0/2
Perception 0/4
Persuasion 0/0
Ranged Combat (Guns) 1/0
Sleight of Hand 0/4
Stealth 4/6 (7 when FA is active)
Technology 1/2
Treatment 0/2
Vehicles 0/4
Advantages[edit]
All-Out Attack
Attractive 1
Daze (Deception)
Equipment (Cell phone, laptop, gaming consoles, costumes / costume-making materials...)
Fascinate (Deception)
Improved Critical (Pactio Artifact) 1
Minion 6 (Marina!)
Move-By Action
Uncanny Dodge
Power Attack
Precise Attack (Ranged Cover and Concealment)
Ranged Attack 6
Powers[edit]
Pactio Artifact: Imaginos Armationem - Fantasy Arsenal (20 PP)
Create Object 7
- Precise extra (+1 PP)
- Continuous extra (+1 PP/rank)
- Innate extra (+1 PP)
- Quirk: Needs incantation (-1 PP)
- Quirk: DC 12 Expertise: Props check required (-2 PP)
- AE: Ranged Affliction (Fort-keyed) 7 (with Cumulative extra)
- AE: Deflect 7 (with Reflect, Redirect and Precise extras)
Enhanced Agility 2 (4 PP)
Enhanced Stamina 3 (6 PP)
Speed 3 (3 PP)
Linked to
Concealment (vision) 2 (1 PP)
- Check Required: DC 13 Stealth check (-3 PP)
- Quirk: Fails against anything with swift enough reflexes/perception (-1 PP)
- AE: Concealment 4 (all visual senses, concentration flaw, Check Required: DC 13 Stealth check)
Quickness 15 (1 PP)
- Limited: Making/Wearing Props and Costumes (-2 PP/rank)
- Check Required: DC 14 Expertise (Costuming) check (-4 PP)
Enhanced Benefit 2 (Quick Change 1, Costume Hammerspace) (1 PP)
- Quirk: Needs Incantation (-1 PP)
107/107 PP spent
Complications[edit]
Significant Other: Marina
Rival: Coobie