Scratch:Intelligence: Difference between revisions

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Created page with 'Willpower is the difficulty of deception, persuasion, intimidation, mind reading, mind control and other psychological attacks. A character’s willpower is 10 plus his best ment…'
 
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Willpower is the difficulty of deception, persuasion, intimidation, mind reading, mind control and other psychological attacks. A character’s willpower is 10 plus his best mental ability level. Mental abilities include command, healing, craftsmanship, navigation, driving and piloting.
Willpower is the difficulty of deception, persuasion, intimidation, mind reading, mind control and other psychological attacks. A character’s willpower is 10 plus his best mental ability level. Mental abilities include command, healing, craftsmanship, navigation, driving and piloting.


Anybody using a basic delaying attack (no ability bonus, makes the target skip a turn) can choose to target willpower instead of defense. This means the delaying action involves more deception or distraction instead of grabbing or hitting.
'''Distraction''' is a basic close range attack that anybody can do. Make a non-ability roll against the target's willpower. If the distraction is successful, the target must skip a turn.


Stalking and Command can be used to do an intimidation-attack against will power on a single target. If an intimidation-attack succeeds, the target is forced to evade on its next turn.
'''Stalking''' ability can be used to ''surprise'' an opponent. This is a long range attack. Make a stalking roll versus the target's willpower. If the attack is successful, the target can only evade or escape on his next turn.
 
'''Command''' ability can be used to ''intimidate'' an opponent. This is a long range attack. Make a command roll versus the target's willpower. If the attack is successful, the target can only evade or escape on his next turn.

Revision as of 14:41, 1 April 2011

Willpower is the difficulty of deception, persuasion, intimidation, mind reading, mind control and other psychological attacks. A character’s willpower is 10 plus his best mental ability level. Mental abilities include command, healing, craftsmanship, navigation, driving and piloting.

Distraction is a basic close range attack that anybody can do. Make a non-ability roll against the target's willpower. If the distraction is successful, the target must skip a turn.

Stalking ability can be used to surprise an opponent. This is a long range attack. Make a stalking roll versus the target's willpower. If the attack is successful, the target can only evade or escape on his next turn.

Command ability can be used to intimidate an opponent. This is a long range attack. Make a command roll versus the target's willpower. If the attack is successful, the target can only evade or escape on his next turn.