Difference between revisions of "Psamanthe ('Sam')"

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(Character Details)
(Character Details)
Line 18: Line 18:
 
***Sub Cults: '''This is a narrowing of focus in your religion, many cults do not have sub-cults'''
 
***Sub Cults: '''This is a narrowing of focus in your religion, many cults do not have sub-cults'''
 
** Lay Member: '''These are religions that you are affiliated with in a small way'''
 
** Lay Member: '''These are religions that you are affiliated with in a small way'''
* Social Condition: '''Insert Social Rank'''
+
* Social Condition: '''civilised'''
 
* Sex: '''female'''
 
* Sex: '''female'''
 
* Previous Experience: '''Sailor x5 years'''
 
* Previous Experience: '''Sailor x5 years'''

Revision as of 05:50, 19 April 2011

- Main Page; Parade Way Blues

Background

Psamanthe ('Sam')

About twenty years ago, Nereus, the minor sea god in Mirrorsea bay, fell in love (well, lust) with the beautiful daughter of a fisherman (Nereus is well known to have a roving eye) and he fathered a daughter upon her (Nereus is well known to have fathered many children with mortals), a daughter the fisherman's daughter named Psamanthe. She also refused to marry anybody after this, for Nereus is also well to be a lover beyond compare of any mortal man and, after the death of her father, she ended up struggling to raise her daughter alone. Psamanthe loved her mother and, despite the fact that she felt the call of the sea, she stayed by her side. That ended when a pestilence passed through the area, killing her mother (who was worn out by hard work). After that, at the age of nine, Psamanthe ran away to sea, cutting her hair short and wearing the clothes of a boy. From then on until recently she lived as a sailor, never suspected of being a woman, especially when she grew to be seven feet tall and far stronger than most men. Very recently, after an injury caused by pirates trying to board her ship, the ship's surgeon (and the rest of the crew) discovered her true heritage and she was forced ashore.

Contacts

People you know.

Character Details

  • Name: Psamanthe ('Sam')
  • Race: human
  • Cults:-
    • Rune Level:
    • Initiate: This is the main religions that you follow. One of these must be Pavis
      • Sub Cults: This is a narrowing of focus in your religion, many cults do not have sub-cults
    • Lay Member: These are religions that you are affiliated with in a small way
  • Social Condition: civilised
  • Sex: female
  • Previous Experience: Sailor x5 years

Characteristics

Str: 17', Con: 17, Siz: 18, Int: 13, Pow: 10, Dex: 11:, App: 12.

  • Damage Bonus/Minus: +1d6
  • Encumbrance limit: xx Encumbrance.

Skill Groups

  • Agility: +/-xx%
    • Boat (05): xx%
    • Climb (40): xx%
    • Dodge (05): xx%
    • Jump (25): xx%
    • Ride (05): xx%
    • Swim (15): xx%
    • Throw (25): xx%


  • Knowledge: +/-xx%
    • Animal Lore (05): xx%
    • Craft --- (10): xx%
    • Craft --- (10): xx%
    • Craft --- (10): xx%
    • Evaluate (05): xx%
    • First Aid (10) : xx%
    • Human Lore (05): xx%
    • Martial Arts (00): xx%
    • Mineral Lore (05): xx%
    • Plant Lore (05) : xx%
    • Read/Write xxx (00) : xx%
    • Read/Write : xx%
    • Read/Write : xx%
    • Read/Write : xx%
    • Shiphandling (00): xx%
    • World Lore (05): xx%


  • Manipulation: +/-xx%
    • Conceal (05): xx%
    • Devise (05): xx%
    • Sleight (05): xx%
    • Play Instrument (00): xx%


  • Perception: +/-xx%
    • Listen (05): xx%
    • Scan (25): xx%
    • Search (25): xx%
    • Track (05): xx%


  • Stealth: +/-xx%
    • Hide (10): xx%
    • Sneak (10): xx%


  • Communication: +/-xx%
    • Fast Talk (05): xx%
    • Orate (05): xx%
    • Sing (05): xx%
    • Speak (Native Language) (30): xx%
    • Speak TradeTalk (15): xx%
    • Speak:Pavic Argot xx%
    • Speak: xx%


Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head bronze helm x 5 1 19-20
Left Arm Cuirboilli x 3 .5 16-18
Right Arm Cuirboilli x 3 .5 13-15
Chest Cuirboilli x 3 2 12
Abdomen Cuirboilli x 3 1 09-11
Left Leg Cuirboilli x 3 1 05-08
Right Leg Cuirboilli x 3 1 01-04
  • Total Hit Points: xx HP

Weapons and Shields

  • Attack Bonus/Minus: +/-xx%
  • Parry Bonus/Minus: +/-xx%
  • Strike Ranks: Siz: x +Dex: x = x
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
RH Weapon Club 1d6 x x xx% xx% xxm .5
2H Weapon xx xx xx xx% x% xxm xx
RH Hurled Stone 1d4 x -- xx % -- 20m xx
2H Missile Weapon xdx x xx 35% xx% 100m .1
LH Shield Target 1d6 x xx xx% xx% xxm 3
RH Dagger 1d4+2 x x xx% xx % xxm .5
Fist 1d3 8 xx xx% xx% xxm xx
Kick 1d6 8 xx xx% xx% xxm xx
Head Butt 1d4 x xx% xx% xxm xx
Grapple Special x special xx% xx% xx xx

Magic

  • Power:-
    • Current Characteristic POW: xx
    • Current Available POW: xx
    • Current Stored POW: xx


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • This is where your magic goes.


  • Rune Magic:
    • This is where your powerful rune magic goes

Mounts

  • Name: xx
  • Breed: xx

Str: xx, Con: xx, Siz: xx, Int: xx, Pow: xx, Dex: xx.

  • Damage Bonus/Minus: /-xx'
  • Move Rate: xx
Location Name Armour types H.P. A.P. Enc. Location
Head hide x x xx 17-20
Left Foreleg hide x x xx 14-16
Right foreleg hide x x xx 11-13
Forequarters hide xx x xx 08-10
Hindquarters hide xx x xx 05-07
Left Hindleg hide x' x xx 03-04
Right Hindleg hide x x xx 01-02
  • Total Hit Points: xxHP
  • Attack Bonus/Minus: +/-xx%
Attack Damage S.R. Attack %
bite 1d8 x xx%
kick 1d6+3d6 x xx%
Attack Type Damage xx%
Attack Type Damage xx%

Equipment

  • Weapons: .
  • Armour:
  • Other:Mule, .
  • Magic Items:

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