SoF Exalted/TMA: Difference between revisions
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Note that none may be taken to the superheroic level, that's the preserve of Charms and Celestial Martial Arts. | Note that none may be taken to the superheroic level, that's the preserve of Charms and Celestial Martial Arts. | ||
''Limitations'' | |||
Most TMA styles come with elementally-aspected limitations on them. Elemental-aspecting means taking Limitations on each one, which reduce their cost. If it restricts the type of armour you can wear (only light, no metal, only metal, etc), I'd say that's a 1 point limitation. If it rules armour out altogether, perhaps 2. If it limits the weapons you can use in some way (has a list of specific ones, or only wood), again 1 point, if you can't use weapons with it at all, 2 points. Other restrictions like requiring some sort of component (drugs, alcohol, etc) is again 1 point. |
Revision as of 14:43, 1 May 2011
Terrestrial Martial Arts are the only form of supernatural martial arts that mortals and other non-Exalts can learn. They are the lowest tier of supernatural martial arts, but also the most commonly learned.
Requirements
To use Terrestrial Martial Arts, you must have an Awakened Essence. This is represented by having an Essence Affinity Ability and an Essence Pool track. Anyone with one of the "basic packages" can thus learn TMA.
Powers
Terrestrial Martial Arts are Powers, but only ever from this restricted list, below:
- Absorption*
- Armour
- Augmented Movement
- Body Weaponry*
- Enhanced Speed
- Enhanced Reflexes
- Imbue Armour or Shield*
- Imbue Weapon*
- Poison*
- Power Attack - Melee
- Resistance*
- Weapon Mastery
*Some of these may be more appropriate for Sorcery than TMA
Note that none may be taken to the superheroic level, that's the preserve of Charms and Celestial Martial Arts.
Limitations
Most TMA styles come with elementally-aspected limitations on them. Elemental-aspecting means taking Limitations on each one, which reduce their cost. If it restricts the type of armour you can wear (only light, no metal, only metal, etc), I'd say that's a 1 point limitation. If it rules armour out altogether, perhaps 2. If it limits the weapons you can use in some way (has a list of specific ones, or only wood), again 1 point, if you can't use weapons with it at all, 2 points. Other restrictions like requiring some sort of component (drugs, alcohol, etc) is again 1 point.