Difference between revisions of "SoF Exalted/New Advantages"

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(Power Advantages)
(Power Advantages)
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  See page 178 of the SoF rulebook for more details. This is a "half-powered" Super Strength.
 
  See page 178 of the SoF rulebook for more details. This is a "half-powered" Super Strength.
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==Inhuman Strength==
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'''Sample Power Aspect''': Supernatural Brawn
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'''Base AP Cost''': 2AP
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'''Activation''': Fate Point
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'''Activation Time''': Free Action
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'''Duration''': Scene
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You gain the ability to become inhumanly strong, gaining the Aspect ''Inhuman Strength'' when this power is activated. You also gain a +5 bonus on all Strength-based Maneuvers and special actions as well as non-conflict related Strength rolls. In addition you are considered one size category larger for the purposes of determining your lifting capacity.
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'''Modifiers''':
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'''+2 (Passive)''': Your Inhuman Strength is "always on" and you do not need to activate it.
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See page 178 of the SoF rulebook for more details. This is another "half-powered" Super Strength.
  
  

Revision as of 13:29, 2 May 2011

This page will contain all the new Advantages created in the process of this adaptation.


Expert Advantages

Heroic Advantages

Power Advantages

Enhanced Endurance

Sample Power Aspect: Iron Constitution Technique

Base AP Cost: 2AP

Activation: Fate Point

Activation Time: Free Action

Duration: Scene

You gain the ability to become inhumanly durable, gaining the Aspect Enhanced Endurance when this power is activated, as well as the following benefits:

Stress Boxes: +2 Stress boxes.

Other Rolls: For other uses of Enhanced Endurance, you gain a +3 bonus.

Modifiers:

+2 (Passive): Your Enhanced Endurance is "always on" and you do not need to activate it.

See page 177 of the SoF rulebook for more details. This is a "half-powered" Super Endurance.


Enhanced Strength

Sample Power Aspect: Five Dragon Musculature

Base AP Cost: 2AP

Activation: Fate Point

Activation Time: Free Action

Duration: Scene

You gain the ability to become inhumanly strong, gaining the Aspect Enhanced Strength when this power is activated, as well as the following benefits:

Stress Boxes: +1 Stress box.

Other Rolls: +3 WR to uanrmed punches and kicks or adds +3 to the WR of melee weapons. For other uses of Enhanced Strength, you gain a +3 bonus.

Modifiers:

+2 (Passive): Your Enhanced Strength is "always on" and you do not need to activate it.

See page 178 of the SoF rulebook for more details. This is a "half-powered" Super Strength.


Inhuman Strength

Sample Power Aspect: Supernatural Brawn

Base AP Cost: 2AP

Activation: Fate Point

Activation Time: Free Action

Duration: Scene

You gain the ability to become inhumanly strong, gaining the Aspect Inhuman Strength when this power is activated. You also gain a +5 bonus on all Strength-based Maneuvers and special actions as well as non-conflict related Strength rolls. In addition you are considered one size category larger for the purposes of determining your lifting capacity.

Modifiers:

+2 (Passive): Your Inhuman Strength is "always on" and you do not need to activate it.

See page 178 of the SoF rulebook for more details. This is another "half-powered" Super Strength.


Robust Defense

Sample Power Aspect: Tough as Oak

Base AP Cost: 1

Activation: None

You are incredibly solid, so much so that you can trust to your natural toughness for defense. Use Endurance to defend against physical attacks.

Modifiers:

+1 (Improved Resilience): For every additional AP you spend on this Power, add +2 to your Endurance for the purposes of defense rolls.