SoF Exalted/Sorcery: Difference between revisions
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'''Modifiers''': | '''Modifiers''': | ||
''' | '''-1 (Inability to Focus)''': You may not spend additional rounds to focus on a use of Sorcery. | ||
'''+4 (Solar Circle)''': . | '''+2 (Celestial Circle)''': blah. | ||
'''+4 (Solar Circle)''': blah. Note this replaces (and does not stack with) Celestial Circle. | |||
See page 189-197 of the SoF rulebook for more details. | See page 189-197 of the SoF rulebook for more details. | ||
=Rotes= | |||
''Some example Rotes to get people started.'' | |||
[[SoF_Exalted |Back to Main Page]]<br> | [[SoF_Exalted |Back to Main Page]]<br> |
Revision as of 12:48, 5 May 2011
Sorcery
Sorcery is performed using the Control (Reality) Power, and the base power represents Terrestrial Circle Sorcery. Celestial and Solar Circle Sorcery are modifiers on the base template.
Sample Power Aspect: Mastery of Terrestrial Circle Sorcery
Base AP Cost: 6AP
Activation Difficulty: 3 + Control Modifiers
Activation Time: Free Action
Base Template: Control Reality (9AP), Rote Dependent (-3)
Requires a Power Source and the Essence Affinity Ability
[blurb]
Modifiers:
-1 (Inability to Focus): You may not spend additional rounds to focus on a use of Sorcery.
+2 (Celestial Circle): blah.
+4 (Solar Circle): blah. Note this replaces (and does not stack with) Celestial Circle.
See page 189-197 of the SoF rulebook for more details.
Rotes
Some example Rotes to get people started.