SoF Exalted/Sorcery: Difference between revisions
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'''-1 (Strenuous)''': You find Sorcery more enervating than normal. Your base activation difficulty is 7 instead of 3. | '''-1 (Strenuous)''': You find Sorcery more enervating than normal. Your base activation difficulty is 7 instead of 3. | ||
'''+2 (Celestial Circle)''': blah. | '''+2 (Celestial Circle)''': blah. There is minimum Power TL of 5 to use Celestial Circle Sorcery. | ||
'''+4 (Solar Circle)''': blah. Note this replaces (and does not stack with) Celestial Circle. | '''+4 (Solar Circle)''': blah. Note this replaces (and does not stack with) Celestial Circle. Only Solars can use Solar Circle Sorcery. | ||
Revision as of 15:11, 5 May 2011
Sorcery
Sorcery is performed using the Control (Reality) Power, and the base power represents Terrestrial Circle Sorcery. Celestial and Solar Circle Sorcery are modifiers on the base template.
Sample Power Aspect: Mastery of Terrestrial Circle Sorcery
Base AP Cost: 6AP
Activation Difficulty: 3 + Control Modifiers
Activation Time: Free Action
Base Template: Control Reality (9AP), Rote Dependent (-3)
Requires a Power Source and the Essence Affinity Ability
[blurb]
Modifiers:
-1 (Inability to Focus): You may not spend additional rounds to focus on a use of Sorcery.
-1 (Strenuous): You find Sorcery more enervating than normal. Your base activation difficulty is 7 instead of 3.
+2 (Celestial Circle): blah. There is minimum Power TL of 5 to use Celestial Circle Sorcery.
+4 (Solar Circle): blah. Note this replaces (and does not stack with) Celestial Circle. Only Solars can use Solar Circle Sorcery.
See page 189-197 of the SoF rulebook for more details.
Rotes
Some example Rotes to get people started.