SoF Exalted/Powers: Difference between revisions
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The keystone Lunar Power is [[SoF_Exalted/New_Advantages#Lunar_Shifting |Lunar Shifting]], which covers all beast transformations. Every Lunar should have this Power. In addition, Transmogrification | The keystone Lunar Power is [[SoF_Exalted/New_Advantages#Lunar_Shifting |Lunar Shifting]], which covers all beast transformations. Every Lunar should have this Power. In addition, many take on [[SoF_Exalted/New_Advantages#Deadly_Beastman_Transformation |Deadly Beastman Transformation]]. While these may seem superficially similar to Shapeshifting and Transmogrification, those Powers are the preserve of the hated chimera, those who stray too close to the Wyld. | ||
Revision as of 20:48, 13 May 2011
This section was very deliberately not called "Charms" which is what you might have expected. First and foremost, because it is not intended to be a one-for-one translation of Exalted's Charms into Powers. The aim is simply to be guidance for mimicking collections of Charms with Powers. Secondly, Powers are the term of reference Strands of Fate uses, and one of the motivations is to get us away from Exalted-think.
Exalted Powers
General commentary on Powers.
Note that there is a cap on the maximum Weapon Rating (WR), Armour Rating (AR) or Explosive Rating (ExR) achieved with any Power equal to the character's Power Tech Levelx2. Only Sorcery is exempt from this restriction.
Dragon-Blooded Powers
Elemental themes, outline what sorts of powers each Aspect has.
Solar Powers
Excelling at stuff powers, outline what sorts of powers each Caste has.
Lunar Powers
Physical upgrades, shapeshifting, nature-related powers, outline what sorts of powers each Caste has.
The keystone Lunar Power is Lunar Shifting, which covers all beast transformations. Every Lunar should have this Power. In addition, many take on Deadly Beastman Transformation. While these may seem superficially similar to Shapeshifting and Transmogrification, those Powers are the preserve of the hated chimera, those who stray too close to the Wyld.
Changing Moon
Full Moon
Full Moon Powers tend towards those most useful in combat, both physical upgrades like...
No Moon
Sidereal Powers
Wierd fate-bending stuff, outline what sorts of powers each Caste has.
Other Exalted Powers
Abyssal Powers
Alchemical Powers
Infernal Powers
Non-Exalted Powers
These are mostly for the benefit of NPCs and God-Blooded characters with their parents' Powers.
Universal Spirit Powers
These are a collection of Powers that all spirits (meaning gods, elementals and demons) can access:
- Enhanced Reflexes (representing stored up emergency actions)
- Insubstantial (actually Materialise for those who are naturally insubstantial)
- Lifeless (Immortal - most are not physical beings with mortal concerns like eating, sleeping and breathing)
- Sense (Essence)
- Shapeshifting (often Themed)
- Teleport Self (only to its domain, sanctum, a gate to Yu-Shan or the point where the spirit entered creation)
They will also tend to have Enhanced Essence and buy up their Refresh.
Demon Powers
Elemental Powers
All of an Elemental's Powers are aspected to their particular element, that applies both to their Universal Powers (Insubstantial is required for them to become immaterial, Sense also includes their element, Shapeshifting is restricted by aspect) and the following natural Powers specific to elementals:
- Absorption (of their aspected element)
- Augmented Movement (a form appropriate to their element)
- Breathless (able to breathe in their native element)
- Environmental Protection (again immune to their native environment, able to survive in their respective Pole)
- Power Attack (could be Melee, Ranged or Pulse, depending)
- Resistance (Immunity to their element)
- Additionally, they have access to Control (Element).
Finally, specific elementals have whatever other Powers which are appropriate to their place in the order of Creation. A wood spider might have Binding to represent magically conjured webs and Poison for its deadly bite, for example.