Difference between revisions of "Scratch:Assassination Skills"

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(Created page with 'Assassination skills use knockout SP. They cause lots of damage or debilitating effects using subtlety, poison and precision strikes that target weak points and vital organs. ''…')
 
 
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Assassination skills use knockout SP. They cause lots of damage or debilitating effects using subtlety, poison and precision strikes that target weak points and vital organs.
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'''assassination''' (1 knockout SP close range attack): Like a regular knockout attack, but you are not delayed if you evaded on your previous turn. This skill also allows you to develop assassination skills which cause lots of damage or debilitating effects using subtlety, poison and precision strikes that target weak points and vital organs.
  
'''sneak attack''' (2 knockout SP action): You get a +4 bonus to a knockout attack on your next turn.
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:'''sneak attack''' (2 knockout SP action): You get a +4 bonus to a knockout attack on your next turn.
  
'''hit and run''' (3 knockout SP action): You perform a standard knockout attack except that you have +2 to your attack roll. Whether or not the attack succeeds, you have -2 defense until your next turn (the turn you have to skip because of your knockout attack.) The defense penalty can help you draw attacks away from weaker allies.
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:'''hit and run''' (3 knockout SP action): You perform a standard knockout attack except that you have +2 to your attack roll. Whether or not the attack succeeds, you have -2 defense until your next turn (the turn you have to skip because of your knockout attack.) The defense penalty can help you draw attacks away from weaker allies.
  
'''precise attack''' (2 knockout SP action): You perform a standard knockout attack that always hits when rolling a 19 or 20.
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:'''precise attack''' (2 knockout SP action): You perform a standard knockout attack that always hits when rolling a 19 or 20.
  
'''backstab''' ( knockout SP close range attack, requires a dagger or other short blade):  
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:'''backstab''' ( knockout SP close range attack, requires a dagger or other short blade):  
  
'''double daggers''' ( knockout SP)
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:'''double daggers''' ( knockout SP)
  
'''poison''' ( knockout SP)
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:'''poison''' ( knockout SP)
  
'''garrotte''' ( knockout SP)
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:'''garrotte''' ( knockout SP)
  
'''weak point''' ( knockout SP)
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:'''weak point''' ( knockout SP)

Latest revision as of 08:34, 16 May 2011

assassination (1 knockout SP close range attack): Like a regular knockout attack, but you are not delayed if you evaded on your previous turn. This skill also allows you to develop assassination skills which cause lots of damage or debilitating effects using subtlety, poison and precision strikes that target weak points and vital organs.

sneak attack (2 knockout SP action): You get a +4 bonus to a knockout attack on your next turn.
hit and run (3 knockout SP action): You perform a standard knockout attack except that you have +2 to your attack roll. Whether or not the attack succeeds, you have -2 defense until your next turn (the turn you have to skip because of your knockout attack.) The defense penalty can help you draw attacks away from weaker allies.
precise attack (2 knockout SP action): You perform a standard knockout attack that always hits when rolling a 19 or 20.
backstab ( knockout SP close range attack, requires a dagger or other short blade):
double daggers ( knockout SP)
poison ( knockout SP)
garrotte ( knockout SP)
weak point ( knockout SP)