Scratch:Fencing Skills: Difference between revisions
Jump to navigation
Jump to search
Created page with 'Fencing skills using fighting SP with a well-balanced, one-handed blade which can cut and thrust. You may use a buckler, shield or other weapon in your other hand. Some fencing a…' |
No edit summary |
||
Line 1: | Line 1: | ||
Fencing skills | '''fencing''' ( fighting SP): | ||
Fencing skills use a well-balanced, one-handed blade which can cut and thrust. You may use a buckler, shield or other weapon in your other hand. Some fencing attacks do piercing damage, which is more effective against padded armor which does not deflect thrusts. | |||
'''cut and thrust''' ( fighting SP close range fencing attack): | :'''cut and thrust''' ( fighting SP close range fencing attack): | ||
*injured: 1 attack, 1 damage. | :*injured: 1 attack, 1 damage. | ||
*healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 piercing damage (thrust). | :*healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 piercing damage (thrust). | ||
'''parry and riposte''' ( fighting SP close range fencing counterattack, prepared) | :'''parry and riposte''' ( fighting SP close range fencing counterattack, prepared): If you successfully defend against an attack, you can immediately counter with a 1 damage attack. | ||
If you successfully defend against an attack, | |||
you can immediately counter with a 1 damage attack. | |||
'''lunge''' ( fighting SP close range fencing piercing attack, prepared) | :'''lunge''' ( fighting SP close range fencing piercing attack, prepared) | ||
*injured: 1 attack, 1 damage. | :*injured: 1 attack, 1 damage. | ||
*healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 damage (thrust). | :*healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 damage (thrust). | ||
*each attack has +2 to hit. | :*each attack has +2 to hit. | ||
'''throw sword''' ( fighting SP long range fencing attack, prepared) | :'''throw sword''' ( fighting SP long range fencing attack, prepared): 2 damage, and you cannot use that sword until you spend a turn picking it up. | ||
2 damage, and you cannot use that sword until you spend a turn picking it up. | |||
'''defensive stance''' ( fighting SP close range fencing attack) | :'''defensive stance''' ( fighting SP close range fencing attack) | ||
*injured: 1 damage, you get +1 to defense until your next turn. | :*injured: 1 damage, you get +1 to defense until your next turn. | ||
*healthy: 1 damage, you get +2 to defense until your next turn. | :*healthy: 1 damage, you get +2 to defense until your next turn. | ||
'''back edge cut''' ( fighting SP close range fencing attack, prepared, requires double-edged blade) | :'''back edge cut''' ( fighting SP close range fencing attack, prepared, requires double-edged blade): Follow up any attack with another attack that does 1 damage. | ||
Follow up any attack with another attack that does 1 damage. | |||
'''flurry of blows''' ( fighting SP close range fencing attack, prepared, requires two swords) | :'''flurry of blows''' ( fighting SP close range fencing attack, prepared, requires two swords): 3 attacks, 1 damage each. Press one enemy, or whirl about fighting enemies all around you. If all 3 attacks succeed, you can do a 4th attack. | ||
3 attacks, 1 damage each. | |||
Press one enemy, or whirl about fighting enemies all around you. | |||
If all 3 attacks succeed, you can do a 4th attack. | |||
'''coup-de-grace''' ( fighting SP close range fencing attack, prepared) | :'''coup-de-grace''' ( fighting SP close range fencing attack, prepared): 3 damage, possibly impaling or decapitating your opponent. If the attack fails, the enemy still takes 1 damage. | ||
3 damage, possibly impaling or decapitating your opponent. | |||
If the attack fails, the enemy still takes 1 damage. | |||
'''dueling''' (2 fighting SP action): You perform a standard fighting action (1 or 2 attacks) except that you can immediately do an extra attack (which does 1 damage if successful) if the target of a successful dueling attack attacks any character but you before your next turn. | :'''dueling''' (2 fighting SP action): You perform a standard fighting action (1 or 2 attacks) except that you can immediately do an extra attack (which does 1 damage if successful) if the target of a successful dueling attack attacks any character but you before your next turn. | ||
'''parry''' (3 fighting SP effect): If an enemy attacking you rolls a 2, you get a free attack (which does 1 damage if successful) against that opponent. | :'''parry''' (3 fighting SP effect): If an enemy attacking you rolls a 2, you get a free attack (which does 1 damage if successful) against that opponent. |
Revision as of 15:40, 16 May 2011
fencing ( fighting SP): Fencing skills use a well-balanced, one-handed blade which can cut and thrust. You may use a buckler, shield or other weapon in your other hand. Some fencing attacks do piercing damage, which is more effective against padded armor which does not deflect thrusts.
- cut and thrust ( fighting SP close range fencing attack):
- injured: 1 attack, 1 damage.
- healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 piercing damage (thrust).
- parry and riposte ( fighting SP close range fencing counterattack, prepared): If you successfully defend against an attack, you can immediately counter with a 1 damage attack.
- lunge ( fighting SP close range fencing piercing attack, prepared)
- injured: 1 attack, 1 damage.
- healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 damage (thrust).
- each attack has +2 to hit.
- throw sword ( fighting SP long range fencing attack, prepared): 2 damage, and you cannot use that sword until you spend a turn picking it up.
- defensive stance ( fighting SP close range fencing attack)
- injured: 1 damage, you get +1 to defense until your next turn.
- healthy: 1 damage, you get +2 to defense until your next turn.
- back edge cut ( fighting SP close range fencing attack, prepared, requires double-edged blade): Follow up any attack with another attack that does 1 damage.
- flurry of blows ( fighting SP close range fencing attack, prepared, requires two swords): 3 attacks, 1 damage each. Press one enemy, or whirl about fighting enemies all around you. If all 3 attacks succeed, you can do a 4th attack.
- coup-de-grace ( fighting SP close range fencing attack, prepared): 3 damage, possibly impaling or decapitating your opponent. If the attack fails, the enemy still takes 1 damage.
- dueling (2 fighting SP action): You perform a standard fighting action (1 or 2 attacks) except that you can immediately do an extra attack (which does 1 damage if successful) if the target of a successful dueling attack attacks any character but you before your next turn.
- parry (3 fighting SP effect): If an enemy attacking you rolls a 2, you get a free attack (which does 1 damage if successful) against that opponent.