Difference between revisions of "Scratch:Polearm Skills"

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(Created page with 'Polearm skills use fighting SP with a staff, spear, two-handed sword or other long weapon. Many polearm attacks do piercing damage, which penetrates armor that does not deflect b…')
 
 
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Polearm skills use fighting SP with a staff, spear, two-handed sword or other long weapon. Many polearm attacks do piercing damage, which penetrates armor that does not deflect blades.
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'''polearm''' (1 fighting SP):
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Polearm skills use a staff, spear, two-handed sword or other long weapon. Some polearm attacks do piercing damage, penetrating armor that does not deflect blades.
  
'''thrust''' ( fighting SP close range polearm piercing attack):  
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:'''thrust''' ( fighting SP close range polearm piercing attack): You can do an impaling attack if you are healthy. If you use a sharp weapon, this attack does 4 damage. If you use a blunt weapon, this attack does 1 damage and makes the enemy skip a turn.
You can do an impaling attack if you are healthy.  
 
If you use a sharp weapon, this attack does 4 damage.  
 
If you use a blunt weapon, this attack does 1 damage and makes the enemy skip a turn.
 
  
'''outreach''' ( fighting SP close range polearm piercing attack):  
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:'''outreach''' ( fighting SP close range polearm piercing attack):  
*injured: 1 damage, you get a +1 to defense until your next turn.
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:*injured: 1 damage, you get a +1 to defense until your next turn.
*healthy: 1 damage, you get a +2 to defense until your next turn.
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:*healthy: 1 damage, you get a +2 to defense until your next turn.
  
'''both ends''' ( fighting SP close range polearm attack, prepared)
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:'''both ends''' ( fighting SP close range polearm attack, prepared): 2 attacks, 2 damage. If the first attack is unsuccessful, it still does 1 damage.
2 attacks, 2 damage. If the first attack is unsuccessful, it still does 1 damage.
 
  
'''sweep''' ( fighting SP close range polearm attack, prepared):  
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:'''sweep''' ( fighting SP close range polearm attack, prepared):  
*success: 2 damage, makes the enemy skip a turn.
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:*success: 2 damage, makes the enemy skip a turn.
*failure: still does 1 damage.
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:*failure: still does 1 damage.
  
'''swing''' ( fighting SP close range polearm attack, prepared):  
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:'''swing''' ( fighting SP close range polearm attack, prepared):  
*success: 3 damage, you get +2 to defense until your next turn.
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:*success: 3 damage, you get +2 to defense until your next turn.
*failure: 1 damage, you get +1 to defense until your next turn.
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:*failure: 1 damage, you get +1 to defense until your next turn.

Latest revision as of 08:42, 16 May 2011

polearm (1 fighting SP): Polearm skills use a staff, spear, two-handed sword or other long weapon. Some polearm attacks do piercing damage, penetrating armor that does not deflect blades.

thrust ( fighting SP close range polearm piercing attack): You can do an impaling attack if you are healthy. If you use a sharp weapon, this attack does 4 damage. If you use a blunt weapon, this attack does 1 damage and makes the enemy skip a turn.
outreach ( fighting SP close range polearm piercing attack):
  • injured: 1 damage, you get a +1 to defense until your next turn.
  • healthy: 1 damage, you get a +2 to defense until your next turn.
both ends ( fighting SP close range polearm attack, prepared): 2 attacks, 2 damage. If the first attack is unsuccessful, it still does 1 damage.
sweep ( fighting SP close range polearm attack, prepared):
  • success: 2 damage, makes the enemy skip a turn.
  • failure: still does 1 damage.
swing ( fighting SP close range polearm attack, prepared):
  • success: 3 damage, you get +2 to defense until your next turn.
  • failure: 1 damage, you get +1 to defense until your next turn.