Jox: Difference between revisions
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Racial Encounter: Warforged Resolve (Minor) | Racial Encounter: Warforged Resolve (Minor) | ||
Lucky Charm Item Daily Power: No Action. Trigger: You miss with an attack or fail a skill check, ability check, or saving throw. Effect: Roll a d6 and add the result to the attack roll, skill check, ability check, or saving throw. | Lucky Charm Item Daily Power: No Action. Trigger: You miss with an attack or fail a skill check, ability check, or saving throw. Effect: Roll a d6 and add the result to the attack roll, skill check, ability check, or saving throw. | ||
ITEMS | ITEMS | ||
209 gp | |||
Identification and Traveling Papers with Portrait (complete with Jox making his EXTREEME! pose), 2 Handaxes, Everburning torch, Climbing kit, backpack, rope, 2 sunrods, flint and steel, empty pouch, embedded handaxe,embedded dagger in foot and wrist, embedded spike gauntlets in arms, Healing Potion (Heroic Tier), Attachable Heavy Shield, x2 Feather Token, x2 Mirror Image DragonShard | Identification and Traveling Papers with Portrait (complete with Jox making his EXTREEME! pose), 2 Handaxes, Everburning torch, Climbing kit, backpack, rope, 2 sunrods, flint and steel, empty pouch, embedded handaxe,embedded dagger in foot and wrist, embedded spike gauntlets in arms, Healing Potion (Heroic Tier), Attachable Heavy Shield, x2 Feather Token, x2 Mirror Image DragonShard | ||
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Level 4 Item +1 Lucky Charm (neck slot) | Level 4 Item +1 Lucky Charm (neck slot) | ||
Level 2 Item +1 Mythril Plating | Level 2 Item +1 Mythril Plating | ||
Level 6 Item +2 Dynamic Weapon | |||
Level | Level 6 Item Iron Armbands of Power (Arm Slot) | ||
Dynamic Weapon | Dynamic Weapon |
Revision as of 14:34, 20 May 2011
Name: Jox
Quote: "Cool Story Bro!"
Age: ? Sex: N/A (Male persona)
Race: Warforged
Class: Fighter
High School Archetype: Jock/Fratboy
Personality: Obnoxious, likes to brag, and prove he is the best. Hits on every women he sees, refers to every man he sees as bro. Wants other to acknowledge him.
Bio: Jox claims he was one of the last Warforged created before the ending of the Last War. As such he has never seen combat during that conflict. A fact which lessens his standing amongst his fellow Warforged. Jox is the recipient of some special Warforged only scholarship that Morgrave has recently started.
Background: Sharn (Margrave and it's surrounding are the only thing he's ever had like a home)
Build: Axe and Board Fighter
Level 5 Fighter
ABILITY SCORES
Str 19, Con 17, Dex 12, Int 11, Wis 14, Cha 8.
AC: 23 Fort: 19 Reflex: 16 Will: 16
HP: 56 Surges:12 Surge Value: 14
+2 Bonus to saves against ongoing damage May always take a minimum of 10 on death saving throws
To hit: +12
Speed: 6 Initiative: +3
TRAINED SKILLS: Intimidate +8, Endurance +12, Athletics +9, Insight +9, Streetwise +6
FEATS
Freebie Feat: Weapon Expertise: Axes
Level 1: Weapon Proficiency (WarAxe)
Level 2: Armor Proficiency (Plate)
Level 4: Student of Battle (streetwise)
POWERS
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Brash Strike
Fighter encounter 1: Steel Serpent Strike
Fighter encounter 3: Bull Charge
Fighter daily 1: Lasting Threat
Fighter utility 2: Glowering Threat
Multiclass Daily: Inspiring Word
Fighter Daily 5: Rain Of Steel
Racial Encounter: Warforged Resolve (Minor)
Lucky Charm Item Daily Power: No Action. Trigger: You miss with an attack or fail a skill check, ability check, or saving throw. Effect: Roll a d6 and add the result to the attack roll, skill check, ability check, or saving throw.
ITEMS 209 gp
Identification and Traveling Papers with Portrait (complete with Jox making his EXTREEME! pose), 2 Handaxes, Everburning torch, Climbing kit, backpack, rope, 2 sunrods, flint and steel, empty pouch, embedded handaxe,embedded dagger in foot and wrist, embedded spike gauntlets in arms, Healing Potion (Heroic Tier), Attachable Heavy Shield, x2 Feather Token, x2 Mirror Image DragonShard
Level 4 Item +1 Lucky Charm (neck slot)
Level 2 Item +1 Mythril Plating
Level 6 Item +2 Dynamic Weapon
Level 6 Item Iron Armbands of Power (Arm Slot)
Dynamic Weapon This weapon transforms into any other melee weapon that its wielder desires. Level: 6 Price: 1,800 gp Weapon: Any melee Enhancement: +2 attack rolls and damage rolls Critical: +2d6 damage Power (Encounter • Polymorph): Minor Action. Change the weapon into a different weapon from any melee category (simple, military, or superior). This effect lasts until the end of the encounter, or until you end it as a minor action.
Map of Unseen Lands Protected by a sturdy scroll tube, this sheet of vellum is ringed with symbols of travel: wagon wheels, footsteps, and rafts. Level: 7 Price: 2,600 gp Wondrous Item
Property: You gain a +2 item bonus to Nature checks and Perception checks to navigate through areas mapped by this item’s power (including checks made during skill challenges). Power (Daily): Standard Action. You command this map to redraw itself, depicting the surface area within a 10-mile radius around you. The map doesn’t go into precise detail, but it’s accurate. It shows only aboveground terrain, not underground areas. The map includes the following features:
- General terrain features, such as mountains, rivers, and lakes;
- Structures 5,000 square feet or larger in size;
- Structures important for travel, such as bridge and portals;
- Lairs of creatures that are significant threats;
- Names or general descriptions for any of the above features, if such information is well known.
The sketch remains on the map until this power is used again.
Martial Practices: Thug Life Level 4 Invoking time: 1 minute of thinking about yourself and asking yourself whose awesome, and knowing the right answer. (PROTIP: It's you) Cost: 1 Healing Surge Duration:24 hours You may use Strength as the determining attribute instead of charisma for Streetwise and Intimidate.
Temporary Fix (Level 1)
Class Boons: Home Economics (You have Martial Practices as a bonus feat)
Picture [1]
http://fc03.deviantart.net/fs71/f/2010/238/d/9/Comm___Wirebrain_5_by_eternity_waits.png
Theme song "Light up the Night by the Protomen" [2]]
Classes currently attending: Planar Phenomenon (The Dragon Below), Rooftop Obstacle Evasion, Close Quarters Combat, Basic Aeronautics, Small Unit Tactics, Life Skills and Home Economics