Difference between revisions of "Enginseer-Prime Quintus Aureleus"

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(Created page with 'Back to the main page '''Name:''' Quintus Aureleus<br> '''Career Path:''' Explorator<br> '''Rank:''' 1<br> '''Home world:''' Forge World<br> '''Birthri…')
 
(Skills: Reformatted for organization)
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== Skills ==
 
== Skills ==
'''Awareness (Per)(100 xp)'''<br>
+
=== Perception ===
'''Chem-Use (Int)'''<br>
+
Awareness(100 xp)<br>
'''Common Lore (Machine Cult)(Int)'''<br>
+
=== Intelligence ===
'''Common Lore (Tech)(Int)'''<br>
+
Chem-Use<br>
'''Forbidden Lore (Adeptus Mechanicus)(Int)'''<br>
+
Literacy<br>
'''Forbidden Lore (Archeotech)(Int)'''<br>
+
Logic<br>
'''Forbidden Lore (Pirates)(Int)'''<br>
+
Tech-Use<br>
'''Forbidden Lore (Xenos)(Int)'''<br>
+
Trade (Armourer)(100 xp)<br>
'''Literacy (Int)'''<br>
+
Trade (Technomat)<br>
'''Logic (Int)'''<br>
+
=== Intelligence: Lores ===
'''Scholastic Lore (Archaic)(Int)'''<br>
+
Common Lore (Machine Cult)<br>
'''Scholastic Lore (Astromancy)(Int)(100 xp)'''<br>
+
Common Lore (Tech)<br>
'''Scholastic Lore (Chymistry)(Int)'''<br>
+
Forbidden Lore (Adeptus Mechanicus)<br>
'''Speak Language (Explorator Binary)(Int)'''<br>
+
Forbidden Lore (Archeotech)<br>
'''Speak Language (Low Gothic)(Int)'''<br>
+
Forbidden Lore (Pirates)<br>
'''Speak Language (Techna-Lingua)(Int)'''<br>
+
Forbidden Lore (Xenos)<br>
'''Tech-Use (Int)'''<br>
+
Scholastic Lore (Archaic)<br>
'''Trade (Armourer)(Agi)(100 xp)'''<br>
+
Scholastic Lore (Astromancy)(100 xp)<br>
'''Trade (Technomat)(Int)'''<br>
+
Scholastic Lore (Chymistry)<br>
 +
Speak Language (Explorator Binary)<br>
 +
Speak Language (Low Gothic)<br>
 +
Speak Language (Techna-Lingua)<br>
  
 
== Bionics ==
 
== Bionics ==

Revision as of 06:53, 24 May 2011

Back to the main page

Name: Quintus Aureleus
Career Path: Explorator
Rank: 1

Home world: Forge World
Birthright: Fringe Survivor (Heretek)
Lure of the Void: New Horizons (Xeno Arcanist)
Trials and Travails: Dark Voyage
Motivation: Knowledge (Knowledge is Power)

XP:5750/5750

Abilities

Weapon Skill: 27 (2)
Ballistics Skill: 40 (4)
Strength: 30 (3)
Toughness: 40 (4)
Agility: 30 (3)
Intelligence: 55 (10)
Perception: 50 (5)
Willpower: 40 (4)
Fellowship: 30 (3)

Wounds: 12
Corruption: 3
Insanity: 7
Fate 3


Traits

Stranger to the Cult: -5 Fellowship vs. Ecclesiarchy
Mechanicus Implants: Electro-graft, Electoo Inductors, Respirator Unit, Cyber-Mantle, Potential Coil, Cranial Circuitry
Role - Enginseer Prime: +10 to Ship Action 'Emergency Repairs'
Unnatural Intelligence (x2): Double Intelligence Bonus value. +2 degree of success in any Opposed Intelligence-based Test.

Talents

Technical Knock: Un-jam a gun as a half-action Basic Weapon Training (Universal): Includes Bolt, Las, Launcher, Primitive and SP Basic weapon training Melee Weapon Training (Universal): Includes Chain, Shock, Power and Primitive Melee weapon training Foresight: With ten minutes of analysis, gain +10 on an Intelligence Test Talented (Tech-Use): Gain +10 bonus to any Tech-Use Test Logis Implant: Use a round's Reaction and a Tech-Use Test to gain +10 to all WS and BS Tests until the end of next turn.

Skills

Perception

Awareness(100 xp)

Intelligence

Chem-Use
Literacy
Logic
Tech-Use
Trade (Armourer)(100 xp)
Trade (Technomat)

Intelligence: Lores

Common Lore (Machine Cult)
Common Lore (Tech)
Forbidden Lore (Adeptus Mechanicus)
Forbidden Lore (Archeotech)
Forbidden Lore (Pirates)
Forbidden Lore (Xenos)
Scholastic Lore (Archaic)
Scholastic Lore (Astromancy)(100 xp)
Scholastic Lore (Chymistry)
Speak Language (Explorator Binary)
Speak Language (Low Gothic)
Speak Language (Techna-Lingua)

Bionics

MIU Implant
Baleful Eye
Cortex Implants

Armour/Weapons

Power Axe (Mezoa-Pattern)
Hellgun
Enforcer Light Carapace

Equipment

Servo-Skull Familiar (Security)
Void Suit
Injector
Sacred Machine Oil
Combi-Tool
Data-Slate
Micro-Bead
Multi-Key