Karate Kid: Difference between revisions

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'''Brawn 2 Agility 2 Mind 2'''


'''Powers:'''
Dodge, Blocking, & Reversals : Deflect 2 (x4 Defense) [Limitation: does not "reflect" ranged shots, but does reflect hand-to-hand attacks(reversal)] 2pt
Ropeadope: Armor 1 (x3 Soak) 1pt
Martial Arts: Special Attack 3 [Enhancement: Variable] 4pts (Note- ranged attacks require something to throw (trashcan lid, etc)
    Jab: x4 Hit, x3 Dmg
    Uppercut: x3 Hit, x4 Dmg
    Haymaker: x2 hit, x5 Dmg
    Spring Kick: Range 5, x3 hit, x3 Dmg
    Roundhouse: Radius 1, x2 hit, x4 Dmg
One-Two Combo: Superspeed 2 [Limitation: Attack Only] 1pt
Martial Throw: Push 2 (x8 Knockback) 2pts
Never Say Die: Healing x2 (they get a "second wind") [Limitation: only works in combat] 1pt
Never Give in to Evil! Mindshield 1 (x4 Mental Defense) 1pt
Distraction: Daze 3 (range 0, +1 Multiplier to affect) [Limitation: must somehow use their environment to distract / blind opponent; e.g. put a trashcan over them, etc] 2pts
Legion Flight Ring: Fly 4 (8 Squares) [Limitation: Fragile Gadget] 3pts
'''Advantages:'''
'''Disadvantages:''' Normal
29 Pts (12 Stats, 17 Powers)

Latest revision as of 21:29, 26 May 2011