Difference between revisions of "40KCharacterTemplate"

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(Skills)
(Talents)
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==Talents==
 
==Talents==
 +
 +
• Packing Iron (-5 all tests when without firearm)
 +
• Way of the Gun (+5 BS / Pistol Training (SP) / +5 tech use (int) projectile firearms)
 +
• Caves of Steel (Tech Use (Int) is a basic skill)
 +
• Hivebound (-10 Survival (Int) and -5 all (Int) tests when outside "proper hab")
 +
• Wary (+1 initiative)
 +
• Two-Weapon Wielder (Ballistic) (Full action to attack with two ballistic weapons at -20)
 +
• Mighty Shot (+2 damage with ranged attacks)
 +
• Quick Draw (Ready as a free action)
 +
• Lightning Reflexes (Add twice (Agi) bonus to initiative rolls)
 +
• Rapid Reload (Reload times reduced by half)
 +
• Deadeye Shot (Called shots are -10 (BS))
 +
• Sharpshooter (No penalties for called shots)
 +
• Ambidextrous (Use either hand equally well)
 +
• Talented (Tracking) (+10 to Tracking)
 +
• Dual Shot (Fire two pistols as a full action with single BS test)
 +
• Talented (Shadowing) (+10 to Shadowing)
 +
• Hard Target (When charging or running, BS tests to hit you are -20)
 +
• Marksman (*Elite) (No penalties for firing at long or extreme range)
 +
• Crack Shot (+2 damage when ranged attack causes critical damage)
 +
• Leap Up (Stand up as free action)
 +
• Heightened Senses (Sight) (+10 to sight-based tests)
 +
• Pistol Training (SP)
 +
• Pistol Training (Las)
 +
• Basic Weapon Training (Las)
 +
• Basic Weapon Training (SP)
 +
• Melee Weapon Training (Prim)
 +
• Exotic Weapon Training (Exitus Rifle)
 +
• Exotic Weapon Training (Exitus Pistol)
  
 
==Traits==
 
==Traits==

Revision as of 23:39, 24 June 2011

  • Name: Alaric Flynn
  • Rank: 9 (Ascended)
  • Careers: Guardsman - The Art of Death - Vindicare Assassin
  • Background:
  • Appearance:


Characteristics

  • WS: 60
  • BS: 69
  • S: 35
  • T: 44
  • Ag: 63
  • Int: 25
  • Per: 40
  • WP: 37
  • Fel: 25


  • Wounds: 18
  • Fate Points: 2
  • Corruption: 25
  • Insanity: 29


  • Total XP Spent: 13, 150
  • Unspent XP: 550
  • XP to next rank:


Armour

  • Head: 3
  • R. Arm: 3
  • L. Arm: 3
  • Body: 3
  • R. Leg: 3
  • L. Leg: 3


Skills

Awareness (Per): +20

Barter (Fel)

Carouse (T)

Charm (Fel)

Climb (S): +10

Command (Fel)

Concealment (Ag) : +20

Contortionist (Ag)

Deceive (Fel)

Disguise (Fel)

Dodge (Ag): +10

Evaluate (Int)

Gamble (Int)

Inquiry (Fel)

Intimidate (S): T

Logic (Int)

Scrutiny (Per)

Search (Per)

Shadowing (Agi): T

Silent Move (Ag): +10

Speak Language <Metallican Hive Dialect> (Int): T

Speak Language <Low Gothic> (Int): T

Swim (S): T

Tech-Use (Int)

Tracking (Int): T

Talents

• Packing Iron (-5 all tests when without firearm) • Way of the Gun (+5 BS / Pistol Training (SP) / +5 tech use (int) projectile firearms) • Caves of Steel (Tech Use (Int) is a basic skill) • Hivebound (-10 Survival (Int) and -5 all (Int) tests when outside "proper hab") • Wary (+1 initiative) • Two-Weapon Wielder (Ballistic) (Full action to attack with two ballistic weapons at -20) • Mighty Shot (+2 damage with ranged attacks) • Quick Draw (Ready as a free action) • Lightning Reflexes (Add twice (Agi) bonus to initiative rolls) • Rapid Reload (Reload times reduced by half) • Deadeye Shot (Called shots are -10 (BS)) • Sharpshooter (No penalties for called shots) • Ambidextrous (Use either hand equally well) • Talented (Tracking) (+10 to Tracking) • Dual Shot (Fire two pistols as a full action with single BS test) • Talented (Shadowing) (+10 to Shadowing) • Hard Target (When charging or running, BS tests to hit you are -20) • Marksman (*Elite) (No penalties for firing at long or extreme range) • Crack Shot (+2 damage when ranged attack causes critical damage) • Leap Up (Stand up as free action) • Heightened Senses (Sight) (+10 to sight-based tests) • Pistol Training (SP) • Pistol Training (Las) • Basic Weapon Training (Las) • Basic Weapon Training (SP) • Melee Weapon Training (Prim) • Exotic Weapon Training (Exitus Rifle) • Exotic Weapon Training (Exitus Pistol)

Traits

Transition Package

Mastered Skills

Paragon Talents

Ascended Traits

Minor Psychic Powers

Major Psychic Powers

Ascended Psychic Powers

Gear

Background