40KCharacterTemplate: Difference between revisions
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==Traits== | ==Traits== | ||
Packing Iron (-5 all tests when without firearm) | |||
Way of the Gun (+5 BS / Pistol Training (SP) / +5 tech use (int) projectile firearms) | |||
Caves of Steel (Tech Use (Int) is a basic skill) | |||
Hivebound (-10 Survival (Int) and -5 all (Int) tests when outside "proper hab") | |||
Wary (+1 initiative) | |||
==Transition Package== | ==Transition Package== |
Revision as of 06:42, 25 June 2011
- Name: Alaric Flynn
- Rank: 9 (Ascended)
- Careers: Guardsman - The Art of Death - Vindicare Assassin
- Background:
- Appearance:
Characteristics
- WS: 60
- BS: 69
- S: 35
- T: 44
- Ag: 63
- Int: 25
- Per: 40
- WP: 37
- Fel: 25
- Wounds: 18
- Fate Points: 2
- Corruption: 25
- Insanity: 29
- Total XP Spent: 13, 150
- Unspent XP: 550
- XP to next rank:
Armour
- Head: 3
- R. Arm: 3
- L. Arm: 3
- Body: 3
- R. Leg: 3
- L. Leg: 3
Skills
Awareness (Per): +20
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S): +10
Command (Fel)
Concealment (Ag) : +20
Contortionist (Ag)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag): +10
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S): T
Logic (Int)
Scrutiny (Per)
Search (Per)
Shadowing (Agi): T
Silent Move (Ag): +10
Speak Language <Metallican Hive Dialect> (Int): T
Speak Language <Low Gothic> (Int): T
Swim (S): T
Tech-Use (Int)
Tracking (Int): T
Talents
Packing Iron (-5 all tests when without firearm)
Way of the Gun (+5 BS / Pistol Training (SP) / +5 tech use (int) projectile firearms)
Caves of Steel (Tech Use (Int) is a basic skill)
Hivebound (-10 Survival (Int) and -5 all (Int) tests when outside "proper hab")
Wary (+1 initiative)
Two-Weapon Wielder (Ballistic) (Full action to attack with two ballistic weapons at -20)
Mighty Shot (+2 damage with ranged attacks)
Quick Draw (Ready as a free action)
Lightning Reflexes (Add twice (Agi) bonus to initiative rolls)
Rapid Reload (Reload times reduced by half)
Deadeye Shot (Called shots are -10 (BS))
Sharpshooter (No penalties for called shots)
Ambidextrous (Use either hand equally well)
Talented (Tracking) (+10 to Tracking)
Dual Shot (Fire two pistols as a full action with single BS test)
Talented (Shadowing) (+10 to Shadowing)
Hard Target (When charging or running, BS tests to hit you are -20)
Marksman (*Elite) (No penalties for firing at long or extreme range)
Crack Shot (+2 damage when ranged attack causes critical damage)
Leap Up (Stand up as free action)
Heightened Senses (Sight) (+10 to sight-based tests)
Pistol Training (SP)
Pistol Training (Las)
Basic Weapon Training (Las)
Basic Weapon Training (SP)
Melee Weapon Training (Prim)
Exotic Weapon Training (Exitus Rifle)
Exotic Weapon Training (Exitus Pistol)
Traits
Packing Iron (-5 all tests when without firearm)
Way of the Gun (+5 BS / Pistol Training (SP) / +5 tech use (int) projectile firearms)
Caves of Steel (Tech Use (Int) is a basic skill)
Hivebound (-10 Survival (Int) and -5 all (Int) tests when outside "proper hab")
Wary (+1 initiative)