There Wont Be Anything Left/Characters/Alexander Schuttwulf: Difference between revisions
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*2x Bolt Pistols | *2x Bolt Pistols | ||
*4x good quality plasma pistol (hope to convert to 2x twin linked plasma pistol at some point.) | *4x good quality plasma pistol (hope to convert to 2x twin linked plasma pistol at some point.) | ||
*Suppression shield | *Suppression shield (Coated with glossy lacquer in the house colors of Wulfenbach) | ||
*Good quality bionic right arm | *Good quality bionic right arm | ||
*Micro bead | *Micro bead | ||
Revision as of 07:31, 16 July 2011
Name
| Chatacter Name | Alexander Schuttwulf | Player Name | Rathmun | ||||
|---|---|---|---|---|---|---|---|
| Career | Arch Militant | Rank | 4 | Homeworld | homeworld goes here | Motivation | "I failed in my duty once, It won't happen again" |
| Description | A Man of middling height, Dark eyes gaze out from a face that was clearly handsome once, but is now marred by scars that appear to have been caused by shrapnel. His right arm is a prosthetic, presumably due to the same injuries. He wears a coat bearing the livery of the Wulfenbach house retainers over a suit of carapace armor.
He normally wears a Shield slung over his back where it may be reached quickly in need. On closer inspection the shield does not rest as closely against his back as it ought. Something else is beneath it. A holstered bolt pistol rests on each thigh, grips worn smooth from long use. | ||||||
| Experience spent | 13,000 | Wounds | 10+4 | Fate points | 3 | Insanity | 3 |
|---|---|---|---|---|---|---|---|
| Experience total | 13,000 | Damage | 0 | FP spent | 2 | Corruption | 0 |
Characteristics
| Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship |
|---|---|---|---|---|---|---|---|---|
| 36 | 68 | 51 | 40 | 60 | 35 | 39 | 45 | 40 |
Skills
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Movement
| Half move | Full move | Charge | Run | Base leap | Base jump |
|---|---|---|---|---|---|
| ABx1 | ABx2 | ABx3 | ABx6 | SBx1m | SBx20cm |
Combat relevant rolls
- Initiative +10
- Single pistol shot 78%
- Dual pistol shot 68%
- +10% for semi auto
- +30% for targets within 15m
Talents
| Talent | effect |
|---|---|
| Weapon Master (Pistols) | +10 to hit, +2 damage, and +2 initiative when wielding a pistol |
| Quickdraw | Draw weapons as free action |
| Armor of Contempt | Reduce all corruption gain by 1 (min 0) ignore current corruption for 1 round with successful willpower test. |
| Paranoia | +2 initiative, GM rolls secret awareness tests for hidden threats. |
| Hatred (traitors) | +10 to all weapon skill tests vs. |
| Basic weapon training (universal) | effect |
| Pistol weapon training (universal) | effect |
| Melee weapon training (universal) | effect |
| Thrown weapon training (universal) | effect |
| Sound constitution x4 | +4 wounds |
| Ambidextrous | effect |
| Guardian | switch places with ally within 2 meters instantly by sacrificing all actions from next round. may be performed at any time, even as an interrupt. |
| Two weapon wielder (ballistic) | Make one attack with each as full action, take -20 on each (only -10 with ambidexterity) |
| True Grit | Whenever I suffer critical damage, halve the result. |
| Rapid reload | Halve all reload times, round down. |
| Rapid Reaction | When surprised an agility test allows me to act normally. |
Drawbacks
-10 interaction tests with those outside the imperium (aliens and traitors)
Will allow no serious offence to my honor and person, nor to that of those under my protection. Meet insult with insult, threat with threat, and violence with violence. (willpower test to avoid, difficulty at GM discretion)
Weaponry
Duplicate as desired for multiple weapons
Bolt pistol (x2)
| Class | Pistol | Damage | 1d10+5 | Type | Explosive | Pen | 4 |
|---|---|---|---|---|---|---|---|
| Range | 30m | ROF | S/2/- | Clip | 8 | Reload | full |
| Special Rules | Tearing | ||||||
Suppression Shield
| Class | Melee | Damage | 1d10 | Type | I | Pen | 2 |
|---|---|---|---|---|---|---|---|
| Range | N/A | ROF | N/A | Clip | N/A | Reload | N/A |
| Special Rules | Defensive, Recharge, Shocking, +4AP to arm an torso. +15 parry, -10 attack. | ||||||
Good Plasma pistol x4
| Class | Pistol | Damage | 1d10+6 | Type | Energy | Pen | 6 |
|---|---|---|---|---|---|---|---|
| Range | 30 | ROF | S/2/- | Clip | 10 | Reload | 3 full |
| Special Rules | Overheats (on overheat roll 1d10, only actually overheats on a 10), can fire on maximum
(+1d10 damage, +2 pen, +10m range, consumes 3 ammo, gains recharge quality.) | ||||||
weapon name
| Class | put class here | Damage | put damage here | Type | put type here | Pen | put pen here |
|---|---|---|---|---|---|---|---|
| Range | put Range here | ROF | put ROF here | Clip | put Clip here | Reload | put Reload here |
| Special Rules | put special rules here | ||||||
Gear
- 2x Bolt Pistols
- 4x good quality plasma pistol (hope to convert to 2x twin linked plasma pistol at some point.)
- Suppression shield (Coated with glossy lacquer in the house colors of Wulfenbach)
- Good quality bionic right arm
- Micro bead
- Void suit
- Enforcer light carapace (armor 5 all)
- Bolt shell keepsake
- Medikit
- Manacles
- Arms coffer
Experience expenditures
| Item | cost |
|---|---|
| 4,500 XP spent to here | |
| 3 advances to BS | 850 |
| Awareness | 100 |
| Ambidextrous | 200 |
| Medicae | 200 |
| 2 advances to Agility | 350 |
| 2 advances to Strength | 350 |
| Guardian | 500 |
| 7,050 XP spent to here | |
| Two weapon wielder (ballistic) | 200 |
| True Grit | 200 |
| Common lore (War) +10 | 200 |
| Sound constitution x3 | 600 |
| Rapid reload | 200 |
| 1 advance to BS | 750 |
| 1 advance to Agility | 500 |
| 1 advance to Strength | 500 |
| 10,200 XP spent to here | |
| Awareness +10 | 200 |
| Awareness +20 | 200 |
| Rapid Reaction | 200 |
| 1 advance to Agility | 750 |
| 2 advances to Fellowship | 750 |
| Scholastic Lore (tactica imperialis) +10 | 200 |
| Scholastic Lore (tactica imperialis) +20 | 300 |
| Command | 200 |
| 13,000 XP spent to here | |