Ella Zillskin: Difference between revisions
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==Character Sheet== | ==Character Sheet== | ||
'''Languages:''' Common, Elven | '''Languages:''' Common, Elven, Draconic | ||
Str 14, Con 11, Dex 14, Int 19, Wis 17, Cha 16. | Str 14, Con 11, Dex 14, Int 19, Wis 17, Cha 16. | ||
'''Speed''': 5 | |||
'''Dragon form''': Fly 6(hover), Overland Flight: 10 | |||
===Skills=== | |||
Religion +12, Intimidate +11, Diplomacy +11, Insight +11, Streetwise +11, Bluff +16, Thievery +10 | Religion +12, Intimidate +11, Diplomacy +11, Insight +11, Streetwise +11, Bluff +16, Thievery +10 | ||
Acrobatics +5, Arcana +9, Dungeoneering +6, Endurance +3, Heal +6, History +7, Nature +6, Perception +6, Stealth +7, Athletics +5 | Acrobatics +5, Arcana +9, Dungeoneering +6, Endurance +3, Heal +6, History +7, Nature +6, Perception +6, Stealth +7, Athletics +5 | ||
===Combat Block=== | |||
'''HP:''' 41 Surges: 6 Surge value: 10 | '''HP:''' 41 Surges: 6 Surge value: 10 | ||
Revision as of 02:40, 20 July 2011
A Character in Morgrave High: Passing Marks
“The truth – properly and cunningly applied – will set you free.”
Role: Invoker
Character Archetype: Political Activist
Theme Song: "Shine a Light" by Allison Crowe -[1]
"The Revolution Starts Now" by Steve Earl
Character Sheet
Languages: Common, Elven, Draconic
Str 14, Con 11, Dex 14, Int 19, Wis 17, Cha 16.
Speed: 5
Dragon form: Fly 6(hover), Overland Flight: 10
Skills
Religion +12, Intimidate +11, Diplomacy +11, Insight +11, Streetwise +11, Bluff +16, Thievery +10
Acrobatics +5, Arcana +9, Dungeoneering +6, Endurance +3, Heal +6, History +7, Nature +6, Perception +6, Stealth +7, Athletics +5
Combat Block
HP: 41 Surges: 6 Surge value: 10
AC: 18 Fort: 16 Ref: 18 Will: 20
- Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
- Reactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check.
- Controller: once per encounter as a free action, Ella may extend an effect she caused on an enemy that would end on her turn to extend to the end of her next turn.
Fade Away
Encounter Illusion Immediate Reaction Personal
Trigger: You take damage.
Effect: You are invisible until you attack or until the end of your next turn.
Special: This power cannot be used in an encounter if Radiant Breath has already been used.
Radiant Breath
Encounter
Minor Action Burst 1 within 10
Target: Creatures in burst
Attack: +11 vs Reflex
Hit: 1d6+2 radiant damage
Special: This power cannot be used in an encounter if Fade Away has already been used.
Preserver's Rebuke
Encounter Divine Immediate Reaction Personal
Channel Divinity: You can use only one channel divinity power per encounter.
Trigger: An enemy within 10 squares of you hits your ally
Effect: Before the end of your next turn, you gain a +4 bonus to your next attack roll against the triggering enemy.
Divine Bolts
At-Will Divine, Implement, Lightning Standard Action Ranged 10
Target: One or two creatures
Attack: +11 vs. Reflex
Hit: 1d6 + 6 lightning damage.
Grasping Shards
At-Will Divine, Implement, Radiant Standard Action Area burst 1 within 10
Target: Each creature in burst
Attack: +11 vs. Fortitude
Hit: 6 radiant damage, and the target is slowed until the end of your next turn.
Astral Terror
Encounter Divine, Fear, Implement, Psychic Standard Action Close burst 3
Target: Each enemy in burst
Attack: +11 vs. Will
Hit: 1d6 + 6 psychic damage, and you push the target 2 squares.
Symbol of the Broken Sword
Encounter Charm, Divine, Implement Standard Action Ranged 10
Target: One creature
Attack: +11 vs. Will
Hit: Until the end of your next turn, the target cannot use any attack power that requires a standard action, other than basic attacks, and also takes a -4 penalty to attack rolls.
Encouraging Chant
Encounter Divine, Zone Minor Action Close burst 2
Effect: The burst creates a zone of hope that lasts until the end of your next turn. While within the zone, you and any allies gain a +4 power bonus to saving throws.
Quicksilver Form
Encounter Personal
Move Action
Effect: Ella becomes a liquid wave of quicksilver and shifts 4 squares. She remains in quicksilver form until the end of her next turn. While in quicksilver form, she can’t attack or fly, but she gains a climb speed of 6, ignores difficult terrain, and doesn’t provoke opportunity attacks. She can squeeze through any aperture a Tiny creature could fit through. When she returns to normal, each creature within 2 squares grants combat advantage to Ella until the end of the her next turn.
Sustain Minor: The quicksilver form persists.