Character:Isis: Difference between revisions
Created page with "'''Isis'''<br> Real name: ??? ''A girl of perhaps fourteen years ...'' ''Isis' Nimbus ...'' =Traits= Path: Mastigos<br> Order: Mysterium<br> Legacy: Sphinx<br> Virtue: Charity<..." |
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Mana: 5/12, max 3/turn | Mana: 5/12, max 3/turn | ||
Arcana | Active Spells (0/6 Active Spells, 0/3 Spell Capacity, penalty -0):<br> | ||
*None | |||
===Arcana=== | |||
'''Mind 3, Space 2, Fate 2''' | |||
Rotes | ===Rotes=== | ||
Mysterium Rote Specialties: Investigation, Occult, Survival<br> | Mysterium Rote Specialties: Investigation, Occult, Survival<br> | ||
*Infinity Maze (Mind Shield, Mind 2, Resolve+Occult+Mind, 12 dice) | *Infinity Maze (Mind Shield, Mind 2, Resolve+Occult+Mind, 12 dice) | ||
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*Shifting the Odds (Fate 2, Wits+Occult+Fate, 12 dice - ''1 Mana'') | *Shifting the Odds (Fate 2, Wits+Occult+Fate, 12 dice - ''1 Mana'') | ||
===Legacy: Sphinx=== | |||
Primary Arcanum: Fate | |||
Attainments:<br> | |||
*Hidden Meaning: Study anything with a pattern for a few seconds to gain information contained, similar to ''Interconnections'' with 5 automatic successes; gain a +3 modifier to all Mental rolls involving puzzles, riddles, mazes, etc; hide meaning in seemingly random patterns, impenetrable to sleepers, readable by Sphinxes or through extended Fate castings. | |||
*Hidden Meaning (optional: Mind 2): By studying a persons movement, the subtle patterns of their expressions, etc gain ''First Impressions'' effect: +Mind dice to first social roll | |||
==Notable Equipment== | ==Notable Equipment== | ||
Path tool: <br> | Path tool: <br> |
Revision as of 11:16, 24 July 2011
Isis
Real name: ???
A girl of perhaps fourteen years ...
Isis' Nimbus ...
Traits
Path: Mastigos
Order: Mysterium
Legacy: Sphinx
Virtue: Charity
Vice: Wrath
Attributes
MENTAL: Intelligence 2, Wits 4, Resolve 3
PHYSICAL: Strength 1, Dexterity 3, Stamina 3
SOCIAL: Presence 1, Manipulation 1, Composure 4
Skills
MENTAL: Academics 2 (Philosophy), Investigation 3 (Enigmas), Medicine 1, Occult 5 (Soriology)
PHYSICAL: Larceny 2, Stealth 3, Survival 1, Weaponry 2 (Knives)
SOCIAL: Empathy 3, Expression 1
Advantages
Willpower: 7/7
Wisdom: 5
Initiative: 8
Defense: 3
Speed: 9
Health: 8/8
Merits
- High Speech
- Dream 3
- Whispers
- Mystery Initiation 1
- Quick Draw (Weaponry)
- Fighting Finesse (Knives)
Magic
Gnosis: 3
Mana: 5/12, max 3/turn
Active Spells (0/6 Active Spells, 0/3 Spell Capacity, penalty -0):
- None
Arcana
Mind 3, Space 2, Fate 2
Rotes
Mysterium Rote Specialties: Investigation, Occult, Survival
- Infinity Maze (Mind Shield, Mind 2, Resolve+Occult+Mind, 12 dice)
- Exceptional Luck (Fate 2, Manipulation+Occult+Fate, 9 dice - 1 Mana)
- Shifting the Odds (Fate 2, Wits+Occult+Fate, 12 dice - 1 Mana)
Legacy: Sphinx
Primary Arcanum: Fate
Attainments:
- Hidden Meaning: Study anything with a pattern for a few seconds to gain information contained, similar to Interconnections with 5 automatic successes; gain a +3 modifier to all Mental rolls involving puzzles, riddles, mazes, etc; hide meaning in seemingly random patterns, impenetrable to sleepers, readable by Sphinxes or through extended Fate castings.
- Hidden Meaning (optional: Mind 2): By studying a persons movement, the subtle patterns of their expressions, etc gain First Impressions effect: +Mind dice to first social roll
Notable Equipment
Path tool:
Order tool:
History
Goals and Motivations
Ties to NPCs
XP
XP gained: 60 (50 +10 for starting with Wisdom 5)
Arcane XP gained: 0
Spent: ???/0
Unspent: 0
Expenditures:
Plans: Trained Memory
Earmarked Merits: Occultation