Character:Isis: Difference between revisions

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Created page with "'''Isis'''<br> Real name: ??? ''A girl of perhaps fourteen years ...'' ''Isis' Nimbus ...'' =Traits= Path: Mastigos<br> Order: Mysterium<br> Legacy: Sphinx<br> Virtue: Charity<..."
 
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Mana: 5/12, max 3/turn
Mana: 5/12, max 3/turn


Arcana: '''Mind 3, Space 2, Fate 2'''
Active Spells (0/6 Active Spells, 0/3 Spell Capacity, penalty -0):<br>
*None
===Arcana===
'''Mind 3, Space 2, Fate 2'''


Rotes: <br>
===Rotes===
Mysterium Rote Specialties: Investigation, Occult, Survival<br>
Mysterium Rote Specialties: Investigation, Occult, Survival<br>
*Infinity Maze (Mind Shield, Mind 2, Resolve+Occult+Mind, 12 dice)
*Infinity Maze (Mind Shield, Mind 2, Resolve+Occult+Mind, 12 dice)
Line 54: Line 57:
*Shifting the Odds (Fate 2, Wits+Occult+Fate, 12 dice - ''1 Mana'')
*Shifting the Odds (Fate 2, Wits+Occult+Fate, 12 dice - ''1 Mana'')


Active Spells (0/6 Active Spells, 0/3 Spell Capacity, penalty -0):<br>
===Legacy: Sphinx===
*None
Primary Arcanum: Fate


Attainments:<br>
*Hidden Meaning: Study anything with a pattern for a few seconds to gain information contained, similar to ''Interconnections'' with 5 automatic successes; gain a +3 modifier to all Mental rolls involving puzzles, riddles, mazes, etc; hide meaning in seemingly random patterns, impenetrable to sleepers, readable by Sphinxes or through extended Fate castings.
*Hidden Meaning (optional: Mind 2): By studying a persons movement, the subtle patterns of their expressions, etc gain ''First Impressions'' effect: +Mind dice to first social roll
==Notable Equipment==
==Notable Equipment==
Path tool: <br>
Path tool: <br>

Revision as of 11:16, 24 July 2011

Isis
Real name: ???

A girl of perhaps fourteen years ...

Isis' Nimbus ...

Traits

Path: Mastigos
Order: Mysterium
Legacy: Sphinx
Virtue: Charity
Vice: Wrath

Attributes

MENTAL: Intelligence 2, Wits 4, Resolve 3

PHYSICAL: Strength 1, Dexterity 3, Stamina 3

SOCIAL: Presence 1, Manipulation 1, Composure 4

Skills

MENTAL: Academics 2 (Philosophy), Investigation 3 (Enigmas), Medicine 1, Occult 5 (Soriology)

PHYSICAL: Larceny 2, Stealth 3, Survival 1, Weaponry 2 (Knives)

SOCIAL: Empathy 3, Expression 1

Advantages

Willpower: 7/7
Wisdom: 5

Initiative: 8
Defense: 3
Speed: 9
Health: 8/8

Merits

  • High Speech
  • Dream 3
  • Whispers
  • Mystery Initiation 1
  • Quick Draw (Weaponry)
  • Fighting Finesse (Knives)

Magic

Gnosis: 3
Mana: 5/12, max 3/turn

Active Spells (0/6 Active Spells, 0/3 Spell Capacity, penalty -0):

  • None

Arcana

Mind 3, Space 2, Fate 2

Rotes

Mysterium Rote Specialties: Investigation, Occult, Survival

  • Infinity Maze (Mind Shield, Mind 2, Resolve+Occult+Mind, 12 dice)
  • Exceptional Luck (Fate 2, Manipulation+Occult+Fate, 9 dice - 1 Mana)
  • Shifting the Odds (Fate 2, Wits+Occult+Fate, 12 dice - 1 Mana)

Legacy: Sphinx

Primary Arcanum: Fate

Attainments:

  • Hidden Meaning: Study anything with a pattern for a few seconds to gain information contained, similar to Interconnections with 5 automatic successes; gain a +3 modifier to all Mental rolls involving puzzles, riddles, mazes, etc; hide meaning in seemingly random patterns, impenetrable to sleepers, readable by Sphinxes or through extended Fate castings.
  • Hidden Meaning (optional: Mind 2): By studying a persons movement, the subtle patterns of their expressions, etc gain First Impressions effect: +Mind dice to first social roll

Notable Equipment

Path tool:
Order tool:

History

Goals and Motivations

Ties to NPCs

XP

XP gained: 60 (50 +10 for starting with Wisdom 5)
Arcane XP gained: 0
Spent: ???/0
Unspent: 0
Expenditures:

Plans: Trained Memory
Earmarked Merits: Occultation