Secundus the Gladiator: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 10: | Line 10: | ||
*CHA 11 | *CHA 11 | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
Revision as of 12:34, 27 July 2011
Secundus the Gladiator
- STR 17
- INT 11
- WIS 11
- DEX 14
- CON 16
- CHA 11
| Weapon/Shield | Size | Reach | Damage | AP | HP | Combat % | Manoeuvres | Range | Load | ENC |
|---|---|---|---|---|---|---|---|---|---|---|
| 1H Battle axe | m | m | 1d6+1 | 4 | 8 | 90% | bleed | ... | ... | 1 |
| 2H Battle axe | m | m | 1d8+1 | 4 | 8 | 35% | bleed/sunder | ... | ... | - |
| Spear | m | L | 1d8+1 | 4 | 5 | 34% | impale | ... | ... | 2 |
| Javelin | - | - | 1d8 | 3 | 8 | 39% | impale/pin shield | 30m | ... | (1) |
| Dagger | S | S | 1d4+1 | 6 | 8 | 39% | bleed/impale | ... | ... | 0 |
| Bill | L | VL | 1d8+2 | 6 | 10 | 90% | entangle/impale/sunder | ... | ... | 4 |
| War sword | M | M | 1d8 | 6 | 8 | 44% | impale/bleed | ... | ... | ... |
| Buckler | M | S | 1D3 | 6 | 8 | 90% | ... | ... | ... | 1 |
| Isagra (Whip) | x | x | xdx | x | x | xx% | ... | ... | ... | x |
- Total weapon ENC:5 or 6 if you have a javelin
Hit Points and Armour
- wear armour (conx2) 32%
| Location | Location Name | Armour types | A.P. | Max H.P. | Damage |
|---|---|---|---|---|---|
| 19-20 | Head | Kurbul | 3 | 5 | -0 |
| 16-18 | Left Arm | Kurbul | 3 | 4 | -0 |
| 13-15 | Right Arm | Kurbul | 3 | 4 | -0 |
| 10-12 | Chest | Kurbul | 3 | 7 | -0 |
| 07-09 | Abdomen | Kurbul | 3 | 6 | -0 |
| 04-06 | Left Leg | Kurbul | 3 | 5 | -0 |
| 01-03 | Right Leg | Kurbul | 3 | 5 | -0 |
- Total Armour ENC = (Total AP)/6 = = '--
- Armour Penalty = 0 (as near as I can work out)
special abilities
- Bearing Witness 1 Nose for truth. +5% on any social skill when attempting to detect falsehoods.
- Bladesharp 2 Open a Wedge, +2 Dam vs rigid armour and shields types.
- Cauterise 1 Stitch +10% to stop bleeding.
- Fanaticism 1 Stand and fight! +10% against any effect that would cause him to run, collapse in fear, etc.
- Thunder's Voice 1 Loud: Can be heard at double the normal distance when desired.
equipment
- You have the basic gear of a trusted Reeve newly made free.
- Travelling clothes,
- leather armour [Kurbul available],
- Buckler,
- Bill,
- Battle axe,
- 2 Javelins.
- Slate and chalk,
- Small tent,
- Bedroll,
- Belt knife.
- money
- 400 shillings
- 30 shillings in purse [a gift from your last lord],