John Davidson: Difference between revisions

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"''Do what I tell you, damn it!''
"''Do what I tell you, damn it!''


Contents [hide]
Attributes:
1 Attributes
2 Advantages
3 Disadvantages
4 Skills
[edit] Attributes
STR: 8  
STR: 8  
DEX: 8  
DEX: 8  
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FT 8  
FT 8  


[edit] Advantages
Advantages:
Mind Control(Permanent+150%, No Memory+10%, Telepathic-10%): 198 points
Mind Control(Permanent+150%, No Memory+10%, Telepathic-10%): 198 points
Jumper(Only with other P.Cs, cannot get through this means more than a week away from the present-80%, Reliable 4+20%): 25 points
Jumper(Only with other P.Cs, cannot get through this means more than a week away from the present-80%, Reliable 4+20%): 25 points
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Single-minded: 5 points
Single-minded: 5 points


[edit] Disadvantages
Disadvantages:
ST-2: -20 points
ST-2: -20 points
DEX-2: -40 points
DEX-2: -40 points
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Wealth(Poor): -15 points
Wealth(Poor): -15 points
Enemy(Albert, 150% of starting point value, Appears almost all the time, Rivalx1/2): 30 points
Enemy(Albert, 150% of starting point value, Appears almost all the time, Rivalx1/2): 30 points
Quirks:
Does his utmost to be in control of any situation he's in: -1 point
Does his utmost to be in control of any situation he's in: -1 point
Attentive: -1 point
Attentive: -1 point
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After each major defeat Albert gives him, gives a scream of "ALLLLBBBEEEERRRTTTTT!!": -1 point
After each major defeat Albert gives him, gives a scream of "ALLLLBBBEEEERRRTTTTT!!": -1 point


[edit] Skills
Skills:
Area Knowledge(IOU Campus, Easy, IQ+1, Skill 13): 2 points
Area Knowledge(IOU Campus, Easy, IQ+1, Skill 13): 2 points
Survival(IOU, Average, IQ+1, Skill 13): 4 points
Survival(IOU, Average, IQ+1, Skill 13): 4 points

Revision as of 21:24, 13 August 2011

IOU John Davidson: John Davidson From RPGnetWiki Jump to: navigation, search John Davidson "Do what I tell you, damn it!

Attributes: STR: 8 DEX: 8 INT: 12 HT: 8

PR 12 WL 12

FT 8

Advantages: Mind Control(Permanent+150%, No Memory+10%, Telepathic-10%): 198 points Jumper(Only with other P.Cs, cannot get through this means more than a week away from the present-80%, Reliable 4+20%): 25 points Telepathy Talent(Level 17- +17 to telepathic abilities): 85 points Single-minded: 5 points

Disadvantages: ST-2: -20 points DEX-2: -40 points HT-2: -20 points Lives on Campus: -5 points Jealousy: -10 points Sense of Duty(Can't mind-control other P.Cs): -5 points Colourblindness: -10 points Overconfidence: -5 points Bully: -10 points Miserliness: -10 points No Sense of Humor: -10 points Pacifism(Reluctant Killer): -5 points Light Sleeper: -5 points Selfish: -5 points Secret(Had to use a bribe to get into IOU at all, Serious Embarrasment): -5 points Academic Status-1 (Undergraduate student): -5 points Wealth(Poor): -15 points Enemy(Albert, 150% of starting point value, Appears almost all the time, Rivalx1/2): 30 points

Quirks: Does his utmost to be in control of any situation he's in: -1 point Attentive: -1 point Careful: -1 point Nosy: -1 point After each major defeat Albert gives him, gives a scream of "ALLLLBBBEEEERRRTTTTT!!": -1 point

Skills: Area Knowledge(IOU Campus, Easy, IQ+1, Skill 13): 2 points Survival(IOU, Average, IQ+1, Skill 13): 4 points Acting(Average, IQ+1, Skill 13): 4 points History(Medieval, Hard, IQ, Skill 12): 4 points History(Ancient, Hard, IQ, Skill 12): 4 points History(Future, Hard, IQ, Skill 12): 4 points