Iyanden From The Ashes Psy: Difference between revisions
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Farseer | [http://wiki.rpg.net/index.php/Iyanden_From_The_Ashes Back to Main Page] | ||
Farsight | |||
==Farseer== | |||
'''Farsight''' | |||
Telepathy: Send and receive thoughts and images, distance determined with Skill check. May take extra time to increase range to a max of half Farsight rank more increments. | Telepathy: Send and receive thoughts and images, distance determined with Skill check. May take extra time to increase range to a max of half Farsight rank more increments. | ||
Divination: Can make Assessments and Declarations about the future. Additional time as Telepathy. | Divination: Can make Assessments and Declarations about the future. Additional time as Telepathy. | ||
Guide: Allies in same zone become more accurate, range 0 | Guide: Allies in same zone become more accurate, range 0 | ||
Doom: One target becomes vulnerable, increase Penetration of all attacks against it range 2 | Doom: One target becomes vulnerable, increase Penetration of all attacks against it range 2 | ||
Fortune: Allies may re-roll defense, range 0 | Fortune: Allies may re-roll defense, range 0 | ||
Channeling | '''Channeling''' | ||
Eldritch Storm: Make an area Attack vs everything in the zone. Damage 2+X, Pen 0 Range 2, AP/AT. X = Size of target. | Eldritch Storm: Make an area Attack vs everything in the zone. Damage 2+X, Pen 0 Range 2, AP/AT. X = Size of target. | ||
Mind War: Make an attack vs Will against a single target you can see and whom you have telepathic contact with. You gain contact with a Maneuver. Damage is dealt to both Composure and Health. Damage (Will-1) Pen (ignores armor) Range (sight) | Mind War: Make an attack vs Will against a single target you can see and whom you have telepathic contact with. You gain contact with a Maneuver. Damage is dealt to both Composure and Health. Damage (Will-1) Pen (ignores armor) Range (sight) | ||
Warlock | |||
Farsight | ==Warlock== | ||
'''Farsight''' | |||
Telepathy: As Farseer | Telepathy: As Farseer | ||
Divination: As Farseer | Divination: As Farseer | ||
Channeling (X = half Channeling rating) | '''Channeling''' (X = half Channeling rating) | ||
Conceal: Allies in same zone have concealment with Density X | Conceal: Allies in same zone have concealment with Density X | ||
Destructor: Attack vs Celerity, Damage Xf, Pen X Range 1 Area | Destructor: Attack vs Celerity, Damage Xf, Pen X Range 1 Area | ||
Embolden: Allies in same zone may re-roll tests to resist fear, intimidation or morale effects. Counts as armor vs Insanity attacks with Hardness X | Embolden: Allies in same zone may re-roll tests to resist fear, intimidation or morale effects. Counts as armor vs Insanity attacks with Hardness X | ||
Enhance: Allies in zone gain +1 to Assault rolls, affects X allies if constant (ie by Stunt) | Enhance: Allies in zone gain +1 to Assault rolls, affects X allies if constant (ie by Stunt) |
Revision as of 16:42, 31 August 2011
Farseer
Farsight
Telepathy: Send and receive thoughts and images, distance determined with Skill check. May take extra time to increase range to a max of half Farsight rank more increments.
Divination: Can make Assessments and Declarations about the future. Additional time as Telepathy.
Guide: Allies in same zone become more accurate, range 0
Doom: One target becomes vulnerable, increase Penetration of all attacks against it range 2
Fortune: Allies may re-roll defense, range 0
Channeling
Eldritch Storm: Make an area Attack vs everything in the zone. Damage 2+X, Pen 0 Range 2, AP/AT. X = Size of target.
Mind War: Make an attack vs Will against a single target you can see and whom you have telepathic contact with. You gain contact with a Maneuver. Damage is dealt to both Composure and Health. Damage (Will-1) Pen (ignores armor) Range (sight)
Warlock
Farsight
Telepathy: As Farseer
Divination: As Farseer
Channeling (X = half Channeling rating)
Conceal: Allies in same zone have concealment with Density X
Destructor: Attack vs Celerity, Damage Xf, Pen X Range 1 Area
Embolden: Allies in same zone may re-roll tests to resist fear, intimidation or morale effects. Counts as armor vs Insanity attacks with Hardness X
Enhance: Allies in zone gain +1 to Assault rolls, affects X allies if constant (ie by Stunt)