Caelus: Difference between revisions
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** ''Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.'' | ** ''Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.'' | ||
* '''Memorance Implant (Good):''' | * '''Memorance Implant (Good):''' | ||
** | ** ''Grants the Total Recall talent, +10 to Trade (Remembrancer) Tests and to other social tests where recorded information is useful.'' | ||
* '''Calculus Logi Upgrade (Good):''' | |||
** ''+10 bonus to any Literacy, Logic or Scholastic Lore Tests.'' | |||
=== Weapons/Armour === | === Weapons/Armour === |
Revision as of 00:02, 1 September 2011
Description
Appearance
History
Personality
Goals
Views
Profile
Character Name | Player Name | Career Path | Ship's Role | Rank | Experience |
---|---|---|---|---|---|
Caelus | Sunhawk | Astropath | ? | 4 | 17000/17000 |
Home World | Birthright | Lure of the Void | Trials and Travails | Motivation | Lineage |
Forge World | Fringe Survivor (Heretek) | Tainted (Mutant) | Lost Worlds | Knowledge | Witch-Born |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Wounds | Fate | Insanity | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
27 | 31 | 30 | 45 | 30 | 70(x2) | 55 | 70 | 30 | 1d5+9 | ? | 1d10+1d5 | 1d5+1 |
Skills
- Intelligence: Tech-Use
- Lore (Common): Adeptus Astra Telepathica
- Lore (Scholastic): Cryptology
- Lore (Forbidden): Archeotech, Mutants, Psykers, Warp, Xenos
- Lore (Lingustics): High Gothic, Low Gothic
- Perception: Awareness +20, Psyniscience +20, Scrutiny +20, Search
- Willpower: Invocation +20
- Fellowship: Deceive
Talents
- Weapon: Pistol Weapon Training (Universal)
- Psychic: Psy-Rating 5, Psychic Discipline (x2), Psychic Power (x12), Rite of Sanctioning
- Mental: Armour of Contempt, Foresight, Strong Minded, Total Recall
- Other: Heightened Senses (Sound), Resistance (Fear, Psychic Powers), Talented (Psyniscience), Technical Knock
Powers
- Telepathy: Mind's Eye, Mind Link, Mind Probe, Short-Range Telepathy
- Divination: Augury, Detect the Taint, Foreshadow, Psycholocation, Psychometry
- Telekinesis: Death Grip, Precision Telekinesis, Telekinetic Crush, Telekinetic Shield
Equipment
Bionics
- Cortex Implants (Good): A brain augmentation system the likes of which is seldom seen.
- Grants Unnatural Intelligence (x2) and acts as a cogitator system
- MIU Implant (Good): A system for interfacing directly with machines.
- Gain +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skill Tests, as well as to communicate with machine spirits. Can share senses of cyber-familiars.
- Augur Array (Good): Implanted full auspex system.
- Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.
- Memorance Implant (Good):
- Grants the Total Recall talent, +10 to Trade (Remembrancer) Tests and to other social tests where recorded information is useful.
- Calculus Logi Upgrade (Good):
- +10 bonus to any Literacy, Logic or Scholastic Lore Tests.
Weapons/Armour
- Laspistol (Best Quality)
- Shock Staff (Common Quality)
- Flexsteel Armour (Good Quality)
- Compensator Field (Common Quality)
Servitors
- Servo-skull (Good) – Security +20, Multikey
- Servo-skull (Good) – Trade (Scrimshawer) +20, Laser Etcher
- Servo-skull (Good) – Performer (Musician), Complex pipes
- Servo-skull (Good) – lasgun, light beams
Other Equipment
- Void Suit
- Micro-bead
- Psy-Focus