Dane (The Starsoul Crown): Difference between revisions

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*Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
*Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring


Ring Protection +1
SAVES
 
Resistance Spell adds a +1
  Initiative modifier:...2 = +2 [dexterity]
  Initiative modifier:...2 = +2 [dexterity]
  Fortitude save:........4 = 1 [base] +2 [constitution] +1 [ring]
  Fortitude save:........5 = 1 [base] +2 [constitution] +1 [ring] +1 [cloak]
  Reflex save:...........4 = 1 [base] +2 [dexterity] +1 [ring]
  Reflex save:...........5 = 1 [base] +2 [dexterity] +1 [ring] +1 [cloak]
  Will save:.............9 = 7 [base] +1 [wisdom] +1 [ring]
  Will save:.............10 = 7 [base] +1 [wisdom] +1 [ring] +1 [cloak]
  Attack (handheld):.....3 = 2 [base] +1 [strength]  
  Attack (handheld):.....3 = 2 [base] +1 [strength]  
  Attack (unarmed):......3 = 2 [base] +1 [strength]  
  Attack (unarmed):......3 = 2 [base] +1 [strength]  
  Attack (missile):......4 = 2 [base] +2 [dexterity]  
  Attack (missile):......4 = 2 [base] +2 [dexterity]  
  Grapple check:.........3 = 2 [base] +1 [strength] ]
  Grapple check:.........3 = 2 [base] +1 [strength] ]
Light load: 43 lb. or less
LOAD
Medium load: 44-86 lb.
Light load: 43 lb. or less
Heavy load: 87-130 lb.
Medium load: 44-86 lb.
Lift over head: 130 lb.
Heavy load: 87-130 lb.
Lift off ground: 260 lb.
Lift over head: 130 lb.
Push or drag: 650 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.
 


Languages: Common Draconic Elven Giant Goblin Goliath Orc   
Languages: Common Draconic Elven Giant Goblin Goliath Orc   




Feats:
Feats:
Improved Familiar [hand-edit as needed]  
*Improved Familiar [hand-edit as needed]  
Scribe Scroll [free to wizard]  
*Scribe Scroll [free to wizard]  
Still Spell   
*Still Spell   


Traits:  
Traits:  
Appraise Int 3 =  +3   
Appraise Int 3 =  +3   
Balance Dex* 2 =  +2   
Balance Dex* 2 =  +2   
Bluff Cha 12 =  +4 +6 +2 [changeling]   
Bluff Cha 12 =  +4 +6 +2 [changeling]   
Climb Str* 1 =  +1   
Climb Str* 1 =  +1   
Concentration Con 2 =  +2   
Concentration Con 2 =  +2   
Craft Tailor Int 5 =  +3 +2   
Craft Tailor Int 5 =  +3 +2   
Diplomacy Cha 8 =  +4 +2 +2 [bluff]   
Diplomacy Cha 8 =  +4 +2 +2 [bluff]   
Disguise Cha 9 =  +4 +5   
Disguise Cha 9 =  +4 +5   
Escape Artist Dex* 2 =  +2   
Escape Artist Dex* 2 =  +2   
Forgery Int 3 =  +3   
Forgery Int 3 =  +3   
Gather Information Cha 8 =  +4 +4   
Gather Information Cha 8 =  +4 +4   
Heal Wis 1 =  +1   
Heal Wis 1 =  +1   
Hide Dex* 2 =  +2   
Hide Dex* 2 =  +2   
Intimidate Cha 8 =  +4  +2 [bluff] +2 [changeling]   
Intimidate Cha 8 =  +4  +2 [bluff] +2 [changeling]   
Jump Str* 1 =  +1   
Jump Str* 1 =  +1   
Knowledge (arcana) Int 7 =  +3 +4   
Knowledge (arcana) Int 7 =  +3 +4   
Knowledge (local) Int 4 =  +3 +1   
Knowledge (local) Int 4 =  +3 +1   
Knowledge (nobility) Int 4 =  +3 +1   
Knowledge (nobility) Int 4 =  +3 +1   
Listen Wis 2 =  +1 +1   
Listen Wis 2 =  +1 +1   
Move Silently Dex* 3 =  +2 +1   
Move Silently Dex* 3 =  +2 +1   
Ride Dex 2 =  +2   
Ride Dex 2 =  +2   
Search Int 3 =  +3   
Search Int 3 =  +3   
Sense Motive Wis 3 =  +1  +2 [changeling]   
Sense Motive Wis 3 =  +1  +2 [changeling]   
Spellcraft Int 11 =  +3 +8   
Spellcraft Int 11 =  +3 +8   
Spot Wis 1 =  +1   
Spot Wis 1 =  +1   
Survival Wis 1 =  +1   
Survival Wis 1 =  +1   
Swim Str** 1 =  +1   
Swim Str 1 =  +1   
Use Rope Dex 2 =  +2   
Use Rope Dex 2 =  +2   


This character also has 3 ranks in Speak Languages.


* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise and Intimidate checks to act in character.
 
This character also has 3 ranks in Speak Languages.
Bluff >=5 ranks gives +2 on disguise checks to act in character.






Sorceror  
Sorceror  
Knows spells at lv 2
*Knows spells at lv 2
Cast at lv 3
*Cast at lv 3


Zero-level Sorcerer spells: 6 per day
*Zero-level Sorcerer spells: 6 per day
**Known:5
***Open/Close
***Dancing Lights
***Detect magic
***Light
***Mage hand
***Mend


Known:5
*First-level Sorcerer spells: 5 (4+1) per day
Open/Close
**Known:2
Dancing Lights
***Burning Hands
Detect magic
***Charm
Light
mage hand
Mend
 
First-level Sorcerer spells: 5 (4+1) per day
Known:2
Burning Hands
Charm




Wizard
Wizard
Knows spells at lv 3
*Knows spells at lv 3
Cast at lv 4
*Cast at lv 4
 
Zero-level Wizard spells: 4 per day


First-level Wizard spells: 3 (2+1) per day
**Zero-level Wizard spells: 4 per day
***Daze
***Touch of Fatigue
***Prestidigitation
***Mend
***Mage hand
***Message
***Resistance
***Acid Splash


Second-level Wizard spells: 2 (1+1) per day
**First-level Wizard spells: 3 (2+1) per day
***Comprehend Languages
***Magic Missile
***Charm
***Mage Armor, Detect Secret Doors, Expeditious Retreat,  Protection from Evil, Identify,  Silent Image.
**Second-level Wizard spells: 2 (1+1) per day
**2nd
***Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility,
**3rd
***Dispell Magic, Fireball, Fly, Tongues, Summon Monster III


Spell Book
0th Daze, Touch of Fatigue, Prestidigitation, Mend. Mage hand, Message, Resistance Acuid Splash
1st Comprehend Languages, Magic Missile, Charm, Mage Armor, Detect Secret Doors, Expeditious Retreat,  Protection from Evil, Identify,  Silent Image.
2nd Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility,
3rd Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
4th Stoneskin, Black Tentacles,  Level: Polymorph, Scrying


Changeling:
Changeling:
Eberron character race.
*Eberron character race.
+2 on saves vs. sleep and charm
*+2 on saves vs. sleep and charm
+2 on bluff, intimidate, sense motive
*+2 on bluff, intimidate, sense motive
Natural linguist (Speak language is a class skill)
*Natural linguist (Speak language is a class skill)
Minor Change Shape
*Minor Change Shape
 


Sorcerer:
Familiar / Alertness, etc.
Can know only limited numbers of spells
High charisma gains bonus spells daily


Wizard
Familiar / Alertness, etc. n
Bonus Feats (already included)
High intelligence gains bonus spells daily
Class HP rolled   
Class HP rolled   
Level 1: Wizard 4   
*Level 1: Wizard 4   
Level 2: Sorcerer 1   
*Level 2: Sorcerer 1   
Level 3: Wizard 1   
*Level 3: Wizard 1   
Level 4: Wizard 4 +1 to charisma  
*Level 4: Wizard 4 +1 to charisma  
Level 5: Ultimate Mage 3  
*Level 5: Ultimate Mage 3  


  EQUIPMENT
  EQUIPMENT

Revision as of 03:29, 8 September 2011

Dane As Alycia she is a cute but pudgy redhead. people usually describe her as "...but she has a nice personality." Amd she like sto keep plugged into the gossip. Better than CNN.

  • STR 12 BONUS +1
  • WIS 13 BONUS +1
  • CHA 18 BONUS +4
  • INT 16 BONUS +3 (+1 for level 4)
  • DEX 14 BONUS +2
  • CON 14 BONUS +2


  • Total Hit Points: 23
  • Speed: 30 feet
  • Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
SAVES
Resistance Spell adds a +1
Initiative modifier:...2 = +2 [dexterity]
Fortitude save:........5 = 1 [base] +2 [constitution] +1 [ring] +1 [cloak]
Reflex save:...........5 = 1 [base] +2 [dexterity] +1 [ring] +1 [cloak]
Will save:.............10 = 7 [base] +1 [wisdom] +1 [ring] +1 [cloak]
Attack (handheld):.....3 = 2 [base] +1 [strength] 
Attack (unarmed):......3 = 2 [base] +1 [strength] 
Attack (missile):......4 = 2 [base] +2 [dexterity] 
Grapple check:.........3 = 2 [base] +1 [strength] ]
LOAD	
Light load:	43 lb. or less	 
Medium load:	44-86 lb.	
Heavy load:	87-130 lb.	
Lift over head:	130 lb.	
Lift off ground:	260 lb.	
Push or drag:	650 lb.	


Languages: Common Draconic Elven Giant Goblin Goliath Orc


Feats:

  • Improved Familiar [hand-edit as needed]
  • Scribe Scroll [free to wizard]
  • Still Spell
Traits: 
Appraise Int 3 =  +3   
Balance Dex* 2 =  +2   
Bluff Cha 12 =  +4 +6 +2 [changeling]  
Climb Str* 1 =  +1   
Concentration Con 2 =  +2   
Craft Tailor Int 5 =  +3 +2  
Diplomacy Cha 8 =  +4 +2 +2 [bluff]  
Disguise Cha 9 =  +4 +5  
Escape Artist Dex* 2 =  +2   
Forgery Int 3 =  +3   
Gather Information Cha 8 =  +4 +4  
Heal Wis 1 =  +1   
Hide Dex* 2 =  +2   
Intimidate Cha 8 =  +4  +2 [bluff] +2 [changeling]  
Jump Str* 1 =  +1   
Knowledge (arcana) Int 7 =  +3 +4  
Knowledge (local) Int 4 =  +3 +1  
Knowledge (nobility) Int 4 =  +3 +1  
Listen Wis 2 =  +1 +1  
Move Silently Dex* 3 =  +2 +1  
Ride Dex 2 =  +2   
Search Int 3 =  +3   
Sense Motive Wis 3 =  +1  +2 [changeling]  
Spellcraft Int 11 =  +3 +8  
Spot Wis 1 =  +1   
Survival Wis 1 =  +1   
Swim Str 1 =  +1   
Use Rope Dex 2 =  +2   

This character also has 3 ranks in Speak Languages.

Bluff >=5 ranks gives +2 on disguise and Intimidate checks to act in character.


Sorceror

  • Knows spells at lv 2
  • Cast at lv 3
  • Zero-level Sorcerer spells: 6 per day
    • Known:5
      • Open/Close
      • Dancing Lights
      • Detect magic
      • Light
      • Mage hand
      • Mend
  • First-level Sorcerer spells: 5 (4+1) per day
    • Known:2
      • Burning Hands
      • Charm


Wizard

  • Knows spells at lv 3
  • Cast at lv 4
    • Zero-level Wizard spells: 4 per day
      • Daze
      • Touch of Fatigue
      • Prestidigitation
      • Mend
      • Mage hand
      • Message
      • Resistance
      • Acid Splash
    • First-level Wizard spells: 3 (2+1) per day
      • Comprehend Languages
      • Magic Missile
      • Charm
      • Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Silent Image.
    • Second-level Wizard spells: 2 (1+1) per day
    • 2nd
      • Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility,
    • 3rd
      • Dispell Magic, Fireball, Fly, Tongues, Summon Monster III


Changeling:

  • Eberron character race.
  • +2 on saves vs. sleep and charm
  • +2 on bluff, intimidate, sense motive
  • Natural linguist (Speak language is a class skill)
  • Minor Change Shape


Class HP rolled

  • Level 1: Wizard 4
  • Level 2: Sorcerer 1
  • Level 3: Wizard 1
  • Level 4: Wizard 4 +1 to charisma
  • Level 5: Ultimate Mage 3
EQUIPMENT
Wagon Gypsy..................200
Horses Saddlebages gear......180
Ring of protection +1.......2000
hat disguise................1300
Feather fall................2200
Daggers 4......................8
pack...........................2
Silk rope.....................11
Darkvision Potion............300
Potion cure light 3..........150
Clothing/textiles............700
Food 2 weeks..................10
Disguise kit..................50
Thieves kit...................50
Artisan masterwork............55
Musical instuments............10
Rapier........................20
Light crossbow 50 bolts.......55
Sleep Arrow (3)..............396
Caltrops 2 batches........,,,..2
Waterskin.....................10
Quarterstaff...................1
Bedroll........................1
Sunrods 5.....................10
Bullseye Lantern and oil......12
Tent.........................100
Tent Small....................10
Sap............................1
Falconry gear.................50
Padded Armor (2set)...........10
Var Holy Symbols..............10
GP..........................1029
Total.......................8924


Familiar Special

  • Morphic Familar:Natural State Toad Races of Errberon P 123
  • Bat +3 bonus on Listen checks
  • Cat +3 bonus on Move Silently checks
  • Hawk +3 bonus on Spot checks in bright light
  • Lizard +3 bonus on Climb checks
  • Owl +3 bonus on Spot checks in shadows
  • Rat +2 bonus on Fortitude saves
  • Raven +3 bonus on Appraise checks (Speaks Common)
  • Snake +3 bonus on Bluff checks
  • Toad +3 hit points
  • Weasel +2 bonus on Reflex saves


What Dane Thinks Of:

  • Pawn- Big. Stoic. Quiet. Suprisingly adept at macrame.
  • Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee Jas
  • Adahm- Full of himself and easily manipluatable, but fun to have around.