Difference between revisions of "Dane (The Starsoul Crown)"
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*Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring | *Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring | ||
− | + | SAVES | |
− | + | Resistance Spell adds a +1 | |
Initiative modifier:...2 = +2 [dexterity] | Initiative modifier:...2 = +2 [dexterity] | ||
− | Fortitude save:........ | + | Fortitude save:........5 = 1 [base] +2 [constitution] +1 [ring] +1 [cloak] |
− | Reflex save:........... | + | Reflex save:...........5 = 1 [base] +2 [dexterity] +1 [ring] +1 [cloak] |
− | Will save:............. | + | Will save:.............10 = 7 [base] +1 [wisdom] +1 [ring] +1 [cloak] |
Attack (handheld):.....3 = 2 [base] +1 [strength] | Attack (handheld):.....3 = 2 [base] +1 [strength] | ||
Attack (unarmed):......3 = 2 [base] +1 [strength] | Attack (unarmed):......3 = 2 [base] +1 [strength] | ||
Attack (missile):......4 = 2 [base] +2 [dexterity] | Attack (missile):......4 = 2 [base] +2 [dexterity] | ||
Grapple check:.........3 = 2 [base] +1 [strength] ] | Grapple check:.........3 = 2 [base] +1 [strength] ] | ||
− | + | ||
− | Light load: 43 lb. or less | + | LOAD |
− | Medium load: 44-86 lb. | + | Light load: 43 lb. or less |
− | Heavy load: 87-130 lb. | + | Medium load: 44-86 lb. |
− | Lift over head: 130 lb. | + | Heavy load: 87-130 lb. |
− | Lift off ground: 260 lb. | + | Lift over head: 130 lb. |
− | Push or drag: 650 lb. | + | Lift off ground: 260 lb. |
+ | Push or drag: 650 lb. | ||
+ | |||
Languages: Common Draconic Elven Giant Goblin Goliath Orc | Languages: Common Draconic Elven Giant Goblin Goliath Orc | ||
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Feats: | Feats: | ||
− | Improved Familiar [hand-edit as needed] | + | *Improved Familiar [hand-edit as needed] |
− | Scribe Scroll [free to wizard] | + | *Scribe Scroll [free to wizard] |
− | Still Spell | + | *Still Spell |
− | Traits: | + | Traits: |
− | Appraise Int 3 = +3 | + | Appraise Int 3 = +3 |
− | Balance Dex* 2 = +2 | + | Balance Dex* 2 = +2 |
− | Bluff Cha 12 = +4 +6 +2 [changeling] | + | Bluff Cha 12 = +4 +6 +2 [changeling] |
− | Climb Str* 1 = +1 | + | Climb Str* 1 = +1 |
− | Concentration Con 2 = +2 | + | Concentration Con 2 = +2 |
− | Craft Tailor Int 5 = +3 +2 | + | Craft Tailor Int 5 = +3 +2 |
− | Diplomacy Cha 8 = +4 +2 +2 [bluff] | + | Diplomacy Cha 8 = +4 +2 +2 [bluff] |
− | Disguise Cha 9 = +4 +5 | + | Disguise Cha 9 = +4 +5 |
− | Escape Artist Dex* 2 = +2 | + | Escape Artist Dex* 2 = +2 |
− | Forgery Int 3 = +3 | + | Forgery Int 3 = +3 |
− | Gather Information Cha 8 = +4 +4 | + | Gather Information Cha 8 = +4 +4 |
− | Heal Wis 1 = +1 | + | Heal Wis 1 = +1 |
− | Hide Dex* 2 = +2 | + | Hide Dex* 2 = +2 |
− | Intimidate Cha 8 = +4 +2 [bluff] +2 [changeling] | + | Intimidate Cha 8 = +4 +2 [bluff] +2 [changeling] |
− | Jump Str* 1 = +1 | + | Jump Str* 1 = +1 |
− | Knowledge (arcana) Int 7 = +3 +4 | + | Knowledge (arcana) Int 7 = +3 +4 |
− | Knowledge (local) Int 4 = +3 +1 | + | Knowledge (local) Int 4 = +3 +1 |
− | Knowledge (nobility) Int 4 = +3 +1 | + | Knowledge (nobility) Int 4 = +3 +1 |
− | Listen Wis 2 = +1 +1 | + | Listen Wis 2 = +1 +1 |
− | Move Silently Dex* 3 = +2 +1 | + | Move Silently Dex* 3 = +2 +1 |
− | Ride Dex 2 = +2 | + | Ride Dex 2 = +2 |
− | Search Int 3 = +3 | + | Search Int 3 = +3 |
− | Sense Motive Wis 3 = +1 +2 [changeling] | + | Sense Motive Wis 3 = +1 +2 [changeling] |
− | Spellcraft Int 11 = +3 +8 | + | Spellcraft Int 11 = +3 +8 |
− | Spot Wis 1 = +1 | + | Spot Wis 1 = +1 |
− | Survival Wis 1 = +1 | + | Survival Wis 1 = +1 |
− | Swim Str | + | Swim Str 1 = +1 |
− | Use Rope Dex 2 = +2 | + | Use Rope Dex 2 = +2 |
+ | |||
+ | This character also has 3 ranks in Speak Languages. | ||
− | + | Bluff >=5 ranks gives +2 on disguise and Intimidate checks to act in character. | |
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− | Bluff >=5 ranks gives +2 on disguise checks to act in character. | ||
Sorceror | Sorceror | ||
− | Knows spells at lv 2 | + | *Knows spells at lv 2 |
− | Cast at lv 3 | + | *Cast at lv 3 |
− | Zero-level Sorcerer spells: 6 per day | + | *Zero-level Sorcerer spells: 6 per day |
+ | **Known:5 | ||
+ | ***Open/Close | ||
+ | ***Dancing Lights | ||
+ | ***Detect magic | ||
+ | ***Light | ||
+ | ***Mage hand | ||
+ | ***Mend | ||
− | + | *First-level Sorcerer spells: 5 (4+1) per day | |
− | + | **Known:2 | |
− | + | ***Burning Hands | |
− | + | ***Charm | |
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− | First-level Sorcerer spells: 5 (4+1) per day | ||
− | Known:2 | ||
− | Burning Hands | ||
− | Charm | ||
Wizard | Wizard | ||
− | Knows spells at lv 3 | + | *Knows spells at lv 3 |
− | Cast at lv 4 | + | *Cast at lv 4 |
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− | + | **Zero-level Wizard spells: 4 per day | |
+ | ***Daze | ||
+ | ***Touch of Fatigue | ||
+ | ***Prestidigitation | ||
+ | ***Mend | ||
+ | ***Mage hand | ||
+ | ***Message | ||
+ | ***Resistance | ||
+ | ***Acid Splash | ||
− | Second-level Wizard spells: 2 (1+1) per day | + | **First-level Wizard spells: 3 (2+1) per day |
+ | ***Comprehend Languages | ||
+ | ***Magic Missile | ||
+ | ***Charm | ||
+ | ***Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Silent Image. | ||
+ | **Second-level Wizard spells: 2 (1+1) per day | ||
+ | **2nd | ||
+ | ***Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility, | ||
+ | **3rd | ||
+ | ***Dispell Magic, Fireball, Fly, Tongues, Summon Monster III | ||
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Changeling: | Changeling: | ||
− | Eberron character race. | + | *Eberron character race. |
− | +2 on saves vs. sleep and charm | + | *+2 on saves vs. sleep and charm |
− | +2 on bluff, intimidate, sense motive | + | *+2 on bluff, intimidate, sense motive |
− | Natural linguist (Speak language is a class skill) | + | *Natural linguist (Speak language is a class skill) |
− | Minor Change Shape | + | *Minor Change Shape |
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Class HP rolled | Class HP rolled | ||
− | Level 1: Wizard 4 | + | *Level 1: Wizard 4 |
− | Level 2: Sorcerer 1 | + | *Level 2: Sorcerer 1 |
− | Level 3: Wizard 1 | + | *Level 3: Wizard 1 |
− | Level 4: Wizard 4 +1 to charisma | + | *Level 4: Wizard 4 +1 to charisma |
− | Level 5: Ultimate Mage 3 | + | *Level 5: Ultimate Mage 3 |
EQUIPMENT | EQUIPMENT |
Revision as of 20:29, 7 September 2011
Dane As Alycia she is a cute but pudgy redhead. people usually describe her as "...but she has a nice personality." Amd she like sto keep plugged into the gossip. Better than CNN.
- STR 12 BONUS +1
- WIS 13 BONUS +1
- CHA 18 BONUS +4
- INT 16 BONUS +3 (+1 for level 4)
- DEX 14 BONUS +2
- CON 14 BONUS +2
- Total Hit Points: 23
- Speed: 30 feet
- Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
SAVES Resistance Spell adds a +1 Initiative modifier:...2 = +2 [dexterity] Fortitude save:........5 = 1 [base] +2 [constitution] +1 [ring] +1 [cloak] Reflex save:...........5 = 1 [base] +2 [dexterity] +1 [ring] +1 [cloak] Will save:.............10 = 7 [base] +1 [wisdom] +1 [ring] +1 [cloak] Attack (handheld):.....3 = 2 [base] +1 [strength] Attack (unarmed):......3 = 2 [base] +1 [strength] Attack (missile):......4 = 2 [base] +2 [dexterity] Grapple check:.........3 = 2 [base] +1 [strength] ]
LOAD Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: 130 lb. Lift off ground: 260 lb. Push or drag: 650 lb.
Languages: Common Draconic Elven Giant Goblin Goliath Orc
Feats:
- Improved Familiar [hand-edit as needed]
- Scribe Scroll [free to wizard]
- Still Spell
Traits: Appraise Int 3 = +3 Balance Dex* 2 = +2 Bluff Cha 12 = +4 +6 +2 [changeling] Climb Str* 1 = +1 Concentration Con 2 = +2 Craft Tailor Int 5 = +3 +2 Diplomacy Cha 8 = +4 +2 +2 [bluff] Disguise Cha 9 = +4 +5 Escape Artist Dex* 2 = +2 Forgery Int 3 = +3 Gather Information Cha 8 = +4 +4 Heal Wis 1 = +1 Hide Dex* 2 = +2 Intimidate Cha 8 = +4 +2 [bluff] +2 [changeling] Jump Str* 1 = +1 Knowledge (arcana) Int 7 = +3 +4 Knowledge (local) Int 4 = +3 +1 Knowledge (nobility) Int 4 = +3 +1 Listen Wis 2 = +1 +1 Move Silently Dex* 3 = +2 +1 Ride Dex 2 = +2 Search Int 3 = +3 Sense Motive Wis 3 = +1 +2 [changeling] Spellcraft Int 11 = +3 +8 Spot Wis 1 = +1 Survival Wis 1 = +1 Swim Str 1 = +1 Use Rope Dex 2 = +2
This character also has 3 ranks in Speak Languages.
Bluff >=5 ranks gives +2 on disguise and Intimidate checks to act in character.
Sorceror
- Knows spells at lv 2
- Cast at lv 3
- Zero-level Sorcerer spells: 6 per day
- Known:5
- Open/Close
- Dancing Lights
- Detect magic
- Light
- Mage hand
- Mend
- Known:5
- First-level Sorcerer spells: 5 (4+1) per day
- Known:2
- Burning Hands
- Charm
- Known:2
Wizard
- Knows spells at lv 3
- Cast at lv 4
- Zero-level Wizard spells: 4 per day
- Daze
- Touch of Fatigue
- Prestidigitation
- Mend
- Mage hand
- Message
- Resistance
- Acid Splash
- Zero-level Wizard spells: 4 per day
- First-level Wizard spells: 3 (2+1) per day
- Comprehend Languages
- Magic Missile
- Charm
- Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Silent Image.
- Second-level Wizard spells: 2 (1+1) per day
- 2nd
- Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility,
- 3rd
- Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
- First-level Wizard spells: 3 (2+1) per day
Changeling:
- Eberron character race.
- +2 on saves vs. sleep and charm
- +2 on bluff, intimidate, sense motive
- Natural linguist (Speak language is a class skill)
- Minor Change Shape
Class HP rolled
- Level 1: Wizard 4
- Level 2: Sorcerer 1
- Level 3: Wizard 1
- Level 4: Wizard 4 +1 to charisma
- Level 5: Ultimate Mage 3
EQUIPMENT Wagon Gypsy..................200 Horses Saddlebages gear......180 Ring of protection +1.......2000 hat disguise................1300 Feather fall................2200 Daggers 4......................8 pack...........................2 Silk rope.....................11 Darkvision Potion............300 Potion cure light 3..........150 Clothing/textiles............700 Food 2 weeks..................10 Disguise kit..................50 Thieves kit...................50 Artisan masterwork............55 Musical instuments............10 Rapier........................20 Light crossbow 50 bolts.......55 Sleep Arrow (3)..............396 Caltrops 2 batches........,,,..2 Waterskin.....................10 Quarterstaff...................1 Bedroll........................1 Sunrods 5.....................10 Bullseye Lantern and oil......12 Tent.........................100 Tent Small....................10 Sap............................1 Falconry gear.................50 Padded Armor (2set)...........10 Var Holy Symbols..............10 GP..........................1029 Total.......................8924
Familiar Special
- Morphic Familar:Natural State Toad Races of Errberon P 123
- Bat +3 bonus on Listen checks
- Cat +3 bonus on Move Silently checks
- Hawk +3 bonus on Spot checks in bright light
- Lizard +3 bonus on Climb checks
- Owl +3 bonus on Spot checks in shadows
- Rat +2 bonus on Fortitude saves
- Raven +3 bonus on Appraise checks (Speaks Common)
- Snake +3 bonus on Bluff checks
- Toad +3 hit points
- Weasel +2 bonus on Reflex saves
What Dane Thinks Of:
- Pawn- Big. Stoic. Quiet. Suprisingly adept at macrame.
- Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee Jas
- Adahm- Full of himself and easily manipluatable, but fun to have around.