Difference between revisions of "Dane (The Starsoul Crown)"

From RPGnet
Jump to: navigation, search
Line 14: Line 14:
 
*Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
 
*Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
  
Ring Protection +1
+
SAVES
 
+
Resistance Spell adds a +1
 
  Initiative modifier:...2 = +2 [dexterity]
 
  Initiative modifier:...2 = +2 [dexterity]
  Fortitude save:........4 = 1 [base] +2 [constitution] +1 [ring]
+
  Fortitude save:........5 = 1 [base] +2 [constitution] +1 [ring] +1 [cloak]
  Reflex save:...........4 = 1 [base] +2 [dexterity] +1 [ring]
+
  Reflex save:...........5 = 1 [base] +2 [dexterity] +1 [ring] +1 [cloak]
  Will save:.............9 = 7 [base] +1 [wisdom] +1 [ring]
+
  Will save:.............10 = 7 [base] +1 [wisdom] +1 [ring] +1 [cloak]
 
  Attack (handheld):.....3 = 2 [base] +1 [strength]  
 
  Attack (handheld):.....3 = 2 [base] +1 [strength]  
 
  Attack (unarmed):......3 = 2 [base] +1 [strength]  
 
  Attack (unarmed):......3 = 2 [base] +1 [strength]  
 
  Attack (missile):......4 = 2 [base] +2 [dexterity]  
 
  Attack (missile):......4 = 2 [base] +2 [dexterity]  
 
  Grapple check:.........3 = 2 [base] +1 [strength] ]
 
  Grapple check:.........3 = 2 [base] +1 [strength] ]
+
Light load: 43 lb. or less
+
LOAD
Medium load: 44-86 lb.
+
Light load: 43 lb. or less
Heavy load: 87-130 lb.
+
Medium load: 44-86 lb.
Lift over head: 130 lb.
+
Heavy load: 87-130 lb.
Lift off ground: 260 lb.
+
Lift over head: 130 lb.
Push or drag: 650 lb.
+
Lift off ground: 260 lb.
 +
Push or drag: 650 lb.
 +
 
  
 
Languages: Common Draconic Elven Giant Goblin Goliath Orc   
 
Languages: Common Draconic Elven Giant Goblin Goliath Orc   
 
 
  
  
 
Feats:
 
Feats:
Improved Familiar [hand-edit as needed]  
+
*Improved Familiar [hand-edit as needed]  
Scribe Scroll [free to wizard]  
+
*Scribe Scroll [free to wizard]  
Still Spell   
+
*Still Spell   
  
Traits:  
+
Traits:  
Appraise Int 3 =  +3   
+
Appraise Int 3 =  +3   
Balance Dex* 2 =  +2   
+
Balance Dex* 2 =  +2   
Bluff Cha 12 =  +4 +6 +2 [changeling]   
+
Bluff Cha 12 =  +4 +6 +2 [changeling]   
Climb Str* 1 =  +1   
+
Climb Str* 1 =  +1   
Concentration Con 2 =  +2   
+
Concentration Con 2 =  +2   
Craft Tailor Int 5 =  +3 +2   
+
Craft Tailor Int 5 =  +3 +2   
Diplomacy Cha 8 =  +4 +2 +2 [bluff]   
+
Diplomacy Cha 8 =  +4 +2 +2 [bluff]   
Disguise Cha 9 =  +4 +5   
+
Disguise Cha 9 =  +4 +5   
Escape Artist Dex* 2 =  +2   
+
Escape Artist Dex* 2 =  +2   
Forgery Int 3 =  +3   
+
Forgery Int 3 =  +3   
Gather Information Cha 8 =  +4 +4   
+
Gather Information Cha 8 =  +4 +4   
Heal Wis 1 =  +1   
+
Heal Wis 1 =  +1   
Hide Dex* 2 =  +2   
+
Hide Dex* 2 =  +2   
Intimidate Cha 8 =  +4  +2 [bluff] +2 [changeling]   
+
Intimidate Cha 8 =  +4  +2 [bluff] +2 [changeling]   
Jump Str* 1 =  +1   
+
Jump Str* 1 =  +1   
Knowledge (arcana) Int 7 =  +3 +4   
+
Knowledge (arcana) Int 7 =  +3 +4   
Knowledge (local) Int 4 =  +3 +1   
+
Knowledge (local) Int 4 =  +3 +1   
Knowledge (nobility) Int 4 =  +3 +1   
+
Knowledge (nobility) Int 4 =  +3 +1   
Listen Wis 2 =  +1 +1   
+
Listen Wis 2 =  +1 +1   
Move Silently Dex* 3 =  +2 +1   
+
Move Silently Dex* 3 =  +2 +1   
Ride Dex 2 =  +2   
+
Ride Dex 2 =  +2   
Search Int 3 =  +3   
+
Search Int 3 =  +3   
Sense Motive Wis 3 =  +1  +2 [changeling]   
+
Sense Motive Wis 3 =  +1  +2 [changeling]   
Spellcraft Int 11 =  +3 +8   
+
Spellcraft Int 11 =  +3 +8   
Spot Wis 1 =  +1   
+
Spot Wis 1 =  +1   
Survival Wis 1 =  +1   
+
Survival Wis 1 =  +1   
Swim Str** 1 =  +1   
+
Swim Str 1 =  +1   
Use Rope Dex 2 =  +2   
+
Use Rope Dex 2 =  +2   
 +
  
 +
This character also has 3 ranks in Speak Languages.
  
* = check penalty for wearing armor
+
Bluff >=5 ranks gives +2 on disguise and Intimidate checks to act in character.
 
 
This character also has 3 ranks in Speak Languages.
 
Bluff >=5 ranks gives +2 on disguise checks to act in character.
 
  
  
  
 
Sorceror  
 
Sorceror  
Knows spells at lv 2
+
*Knows spells at lv 2
Cast at lv 3
+
*Cast at lv 3
  
Zero-level Sorcerer spells: 6 per day
+
*Zero-level Sorcerer spells: 6 per day
 +
**Known:5
 +
***Open/Close
 +
***Dancing Lights
 +
***Detect magic
 +
***Light
 +
***Mage hand
 +
***Mend
  
Known:5
+
*First-level Sorcerer spells: 5 (4+1) per day
Open/Close
+
**Known:2
Dancing Lights
+
***Burning Hands
Detect magic
+
***Charm
Light
 
mage hand
 
Mend
 
 
 
First-level Sorcerer spells: 5 (4+1) per day
 
Known:2
 
Burning Hands
 
Charm
 
  
  
 
Wizard
 
Wizard
Knows spells at lv 3
+
*Knows spells at lv 3
Cast at lv 4
+
*Cast at lv 4
 
 
Zero-level Wizard spells: 4 per day
 
  
First-level Wizard spells: 3 (2+1) per day
+
**Zero-level Wizard spells: 4 per day
 +
***Daze
 +
***Touch of Fatigue
 +
***Prestidigitation
 +
***Mend
 +
***Mage hand
 +
***Message
 +
***Resistance
 +
***Acid Splash
  
Second-level Wizard spells: 2 (1+1) per day
+
**First-level Wizard spells: 3 (2+1) per day
 +
***Comprehend Languages
 +
***Magic Missile
 +
***Charm
 +
***Mage Armor, Detect Secret Doors, Expeditious Retreat,  Protection from Evil, Identify,  Silent Image.
 +
**Second-level Wizard spells: 2 (1+1) per day
 +
**2nd
 +
***Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility,
 +
**3rd
 +
***Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
  
Spell Book
 
0th Daze, Touch of Fatigue, Prestidigitation, Mend. Mage hand, Message, Resistance Acuid Splash
 
1st Comprehend Languages, Magic Missile, Charm, Mage Armor, Detect Secret Doors, Expeditious Retreat,  Protection from Evil, Identify,  Silent Image.
 
2nd Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility,
 
3rd Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
 
4th Stoneskin, Black Tentacles,  Level: Polymorph, Scrying
 
  
 
Changeling:
 
Changeling:
Eberron character race.
+
*Eberron character race.
+2 on saves vs. sleep and charm
+
*+2 on saves vs. sleep and charm
+2 on bluff, intimidate, sense motive
+
*+2 on bluff, intimidate, sense motive
Natural linguist (Speak language is a class skill)
+
*Natural linguist (Speak language is a class skill)
Minor Change Shape
+
*Minor Change Shape
 
 
  
Sorcerer:
 
Familiar / Alertness, etc.
 
Can know only limited numbers of spells
 
High charisma gains bonus spells daily
 
  
Wizard
 
Familiar / Alertness, etc. n
 
Bonus Feats (already included)
 
High intelligence gains bonus spells daily
 
 
 
Class HP rolled   
 
Class HP rolled   
Level 1: Wizard 4   
+
*Level 1: Wizard 4   
Level 2: Sorcerer 1   
+
*Level 2: Sorcerer 1   
Level 3: Wizard 1   
+
*Level 3: Wizard 1   
Level 4: Wizard 4 +1 to charisma  
+
*Level 4: Wizard 4 +1 to charisma  
Level 5: Ultimate Mage 3  
+
*Level 5: Ultimate Mage 3  
  
 
  EQUIPMENT
 
  EQUIPMENT

Revision as of 20:29, 7 September 2011

Dane As Alycia she is a cute but pudgy redhead. people usually describe her as "...but she has a nice personality." Amd she like sto keep plugged into the gossip. Better than CNN.

  • STR 12 BONUS +1
  • WIS 13 BONUS +1
  • CHA 18 BONUS +4
  • INT 16 BONUS +3 (+1 for level 4)
  • DEX 14 BONUS +2
  • CON 14 BONUS +2


  • Total Hit Points: 23
  • Speed: 30 feet
  • Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
SAVES
Resistance Spell adds a +1
Initiative modifier:...2 = +2 [dexterity]
Fortitude save:........5 = 1 [base] +2 [constitution] +1 [ring] +1 [cloak]
Reflex save:...........5 = 1 [base] +2 [dexterity] +1 [ring] +1 [cloak]
Will save:.............10 = 7 [base] +1 [wisdom] +1 [ring] +1 [cloak]
Attack (handheld):.....3 = 2 [base] +1 [strength] 
Attack (unarmed):......3 = 2 [base] +1 [strength] 
Attack (missile):......4 = 2 [base] +2 [dexterity] 
Grapple check:.........3 = 2 [base] +1 [strength] ]
LOAD	
Light load:	43 lb. or less	 
Medium load:	44-86 lb.	
Heavy load:	87-130 lb.	
Lift over head:	130 lb.	
Lift off ground:	260 lb.	
Push or drag:	650 lb.	


Languages: Common Draconic Elven Giant Goblin Goliath Orc


Feats:

  • Improved Familiar [hand-edit as needed]
  • Scribe Scroll [free to wizard]
  • Still Spell
Traits: 
Appraise Int 3 =  +3   
Balance Dex* 2 =  +2   
Bluff Cha 12 =  +4 +6 +2 [changeling]  
Climb Str* 1 =  +1   
Concentration Con 2 =  +2   
Craft Tailor Int 5 =  +3 +2  
Diplomacy Cha 8 =  +4 +2 +2 [bluff]  
Disguise Cha 9 =  +4 +5  
Escape Artist Dex* 2 =  +2   
Forgery Int 3 =  +3   
Gather Information Cha 8 =  +4 +4  
Heal Wis 1 =  +1   
Hide Dex* 2 =  +2   
Intimidate Cha 8 =  +4  +2 [bluff] +2 [changeling]  
Jump Str* 1 =  +1   
Knowledge (arcana) Int 7 =  +3 +4  
Knowledge (local) Int 4 =  +3 +1  
Knowledge (nobility) Int 4 =  +3 +1  
Listen Wis 2 =  +1 +1  
Move Silently Dex* 3 =  +2 +1  
Ride Dex 2 =  +2   
Search Int 3 =  +3   
Sense Motive Wis 3 =  +1  +2 [changeling]  
Spellcraft Int 11 =  +3 +8  
Spot Wis 1 =  +1   
Survival Wis 1 =  +1   
Swim Str 1 =  +1   
Use Rope Dex 2 =  +2   

This character also has 3 ranks in Speak Languages.

Bluff >=5 ranks gives +2 on disguise and Intimidate checks to act in character.


Sorceror

  • Knows spells at lv 2
  • Cast at lv 3
  • Zero-level Sorcerer spells: 6 per day
    • Known:5
      • Open/Close
      • Dancing Lights
      • Detect magic
      • Light
      • Mage hand
      • Mend
  • First-level Sorcerer spells: 5 (4+1) per day
    • Known:2
      • Burning Hands
      • Charm


Wizard

  • Knows spells at lv 3
  • Cast at lv 4
    • Zero-level Wizard spells: 4 per day
      • Daze
      • Touch of Fatigue
      • Prestidigitation
      • Mend
      • Mage hand
      • Message
      • Resistance
      • Acid Splash
    • First-level Wizard spells: 3 (2+1) per day
      • Comprehend Languages
      • Magic Missile
      • Charm
      • Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Silent Image.
    • Second-level Wizard spells: 2 (1+1) per day
    • 2nd
      • Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility,
    • 3rd
      • Dispell Magic, Fireball, Fly, Tongues, Summon Monster III


Changeling:

  • Eberron character race.
  • +2 on saves vs. sleep and charm
  • +2 on bluff, intimidate, sense motive
  • Natural linguist (Speak language is a class skill)
  • Minor Change Shape


Class HP rolled

  • Level 1: Wizard 4
  • Level 2: Sorcerer 1
  • Level 3: Wizard 1
  • Level 4: Wizard 4 +1 to charisma
  • Level 5: Ultimate Mage 3
EQUIPMENT
Wagon Gypsy..................200
Horses Saddlebages gear......180
Ring of protection +1.......2000
hat disguise................1300
Feather fall................2200
Daggers 4......................8
pack...........................2
Silk rope.....................11
Darkvision Potion............300
Potion cure light 3..........150
Clothing/textiles............700
Food 2 weeks..................10
Disguise kit..................50
Thieves kit...................50
Artisan masterwork............55
Musical instuments............10
Rapier........................20
Light crossbow 50 bolts.......55
Sleep Arrow (3)..............396
Caltrops 2 batches........,,,..2
Waterskin.....................10
Quarterstaff...................1
Bedroll........................1
Sunrods 5.....................10
Bullseye Lantern and oil......12
Tent.........................100
Tent Small....................10
Sap............................1
Falconry gear.................50
Padded Armor (2set)...........10
Var Holy Symbols..............10
GP..........................1029
Total.......................8924


Familiar Special

  • Morphic Familar:Natural State Toad Races of Errberon P 123
  • Bat +3 bonus on Listen checks
  • Cat +3 bonus on Move Silently checks
  • Hawk +3 bonus on Spot checks in bright light
  • Lizard +3 bonus on Climb checks
  • Owl +3 bonus on Spot checks in shadows
  • Rat +2 bonus on Fortitude saves
  • Raven +3 bonus on Appraise checks (Speaks Common)
  • Snake +3 bonus on Bluff checks
  • Toad +3 hit points
  • Weasel +2 bonus on Reflex saves


What Dane Thinks Of:

  • Pawn- Big. Stoic. Quiet. Suprisingly adept at macrame.
  • Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee Jas
  • Adahm- Full of himself and easily manipluatable, but fun to have around.