Dane (The Starsoul Crown): Difference between revisions
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Reflex save:...........5 = 1 [base] +2 [dexterity] +1 [ring] +1 [cloak] | Reflex save:...........5 = 1 [base] +2 [dexterity] +1 [ring] +1 [cloak] | ||
Will save:.............10 = 7 [base] +1 [wisdom] +1 [ring] +1 [cloak] | Will save:.............10 = 7 [base] +1 [wisdom] +1 [ring] +1 [cloak] | ||
Attack (handheld):.....3 = | Attack (handheld):.....3 = 3 [base] +1 [strength] | ||
Attack (unarmed):......3 = | Attack (unarmed):......3 = 3 [base] +1 [strength] | ||
Attack (missile):......4 = | Attack (missile):......4 = 3 [base] +2 [dexterity] | ||
Grapple check:.........3 = | Grapple check:.........3 = 3 [base] +1 [strength] ] | ||
{| class="wikitable" border=1 | {| class="wikitable" border=1 | ||
Line 59: | Line 59: | ||
|- align="center" style="background:silver" | |- align="center" style="background:silver" | ||
! Initiative | ! Initiative | ||
| | | 0 || Dex || +2 || 0 || 0 || 0 ||+2 || | ||
|- align="center" | |- align="center" | ||
!Fortitude | !Fortitude | ||
| 2 || | | 2 || Con || +2 || +2 || +3 || 0 || 6/9 || | ||
|- align="center" style="background:silver" | |- align="center" style="background:silver" | ||
! Reflex | ! Reflex | ||
| | | 1 || Dex || +2 || +2 || +3 || 0 || 5/8 || | ||
|- align="center" | |- align="center" | ||
!Will | !Will | ||
| | | 6 || Wis || +1 || +2 || +3 || 0 || 9/12 || | ||
|- align="center" style="background:silver" | |- align="center" style="background:silver" | ||
! Attack (handheld) | ! Attack (handheld) | ||
| | | 2 || Str || +1 || 0 || 0 || 0 || 3 || | ||
|- align="center" | |- align="center" | ||
!Attack (unarmed) | !Attack (unarmed) | ||
| 2 || | | 2 || Str || +1 || 0 || 0 || 0 || 3 || | ||
|- align="center" style="background:silver" | |- align="center" style="background:silver" | ||
! Attack (missile) | ! Attack (missile) | ||
| | | 2 || Dex|| +2 || 0 || 0 || 0 || 4 || | ||
|- align="center" | |- align="center" | ||
!Grapple | !Grapple | ||
| 2 || | | 2 || Str || +1 || 0 || 0 || 0 || 3 || | ||
|- align="center" style="background:silver" | |- align="center" style="background:silver" | ||
|} | |} |
Revision as of 00:32, 9 September 2011
Dane
- Neutral Changling Wizard 3/Soceror 1/ Ultimate Mage 1
- Experience:
Abilities
Ability | Score | Modifier |
---|---|---|
Strength | 12 | +1 |
Dexterity | 14 | +2 |
Constitution | 14 | +2 |
Intelligence | 16 | +3 |
Wisdom | 13 | +1 |
Charisma | 18 | +4 |
Combat
- Total Hit Points: 23
- Speed: 30 feet
- Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
Skills 36 Pionts
Skill | Ranks | Ability | Modifier | Misc | Familar | Total |
---|---|---|---|---|---|---|
Concentration | 8 | Con | +3 | 0 | +11 | |
Handle Animal | 2 | Chr | +0 | 0 | +2 |
SAVES Resistance Spell adds a +1 Initiative modifier:...2 = +2 [dexterity] Fortitude save:........5 = 1 [base] +2 [constitution] +1 [ring] +1 [cloak] Reflex save:...........5 = 1 [base] +2 [dexterity] +1 [ring] +1 [cloak] Will save:.............10 = 7 [base] +1 [wisdom] +1 [ring] +1 [cloak] Attack (handheld):.....3 = 3 [base] +1 [strength] Attack (unarmed):......3 = 3 [base] +1 [strength] Attack (missile):......4 = 3 [base] +2 [dexterity] Grapple check:.........3 = 3 [base] +1 [strength] ]
SAVE | BASE | STAT | BONUS | ITEMS | FAMILIAR | MISC | TOTAL | |
---|---|---|---|---|---|---|---|---|
Initiative | 0 | Dex | +2 | 0 | 0 | 0 | +2 | |
Fortitude | 2 | Con | +2 | +2 | +3 | 0 | 6/9 | |
Reflex | 1 | Dex | +2 | +2 | +3 | 0 | 5/8 | |
Will | 6 | Wis | +1 | +2 | +3 | 0 | 9/12 | |
Attack (handheld) | 2 | Str | +1 | 0 | 0 | 0 | 3 | |
Attack (unarmed) | 2 | Str | +1 | 0 | 0 | 0 | 3 | |
Attack (missile) | 2 | Dex | +2 | 0 | 0 | 0 | 4 | |
Grapple | 2 | Str | +1 | 0 | 0 | 0 | 3 |
LOAD Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: 130 lb. Lift off ground: 260 lb. Push or drag: 650 lb.
Languages: Common Draconic Elven Giant Goblin Goliath Orc
Feats:
- Improved Familiar [hand-edit as needed]
- Scribe Scroll [free to wizard]
- Still Spell
Traits: Appraise Int 3 = +3 Balance Dex* 2 = +2 Bluff Cha 12 = +4 +6 +2 [changeling] Climb Str* 1 = +1 Concentration Con 2 = +2 Craft Tailor Int 5 = +3 +2 Diplomacy Cha 8 = +4 +2 +2 [bluff] Disguise Cha 9 = +4 +5 Escape Artist Dex* 2 = +2 Forgery Int 3 = +3 Gather Information Cha 8 = +4 +4 Heal Wis 1 = +1 Hide Dex* 2 = +2 Intimidate Cha 8 = +4 +2 [bluff] +2 [changeling] Jump Str* 1 = +1 Knowledge (arcana) Int 7 = +3 +4 Knowledge (local) Int 4 = +3 +1 Knowledge (nobility) Int 4 = +3 +1 Listen Wis 2 = +1 +1 Move Silently Dex* 3 = +2 +1 Ride Dex 2 = +2 Search Int 3 = +3 Sense Motive Wis 3 = +1 +2 [changeling] Spellcraft Int 11 = +3 +8 Spot Wis 1 = +1 Survival Wis 1 = +1 Swim Str 1 = +1 Use Rope Dex 2 = +2
This character also has 3 ranks in Speak Languages.
Bluff >=5 ranks gives +2 on disguise and Intimidate checks to act in character.
Sorceror
- Knows spells at lv 2
- Cast at lv 3
- Zero-level Sorcerer spells: 6 per day
- Known:5
- Open/Close
- Dancing Lights
- Detect magic
- Light
- Mage hand
- Mend
- Known:5
- First-level Sorcerer spells: 5 (4+1) per day
- Known:2
- Burning Hands
- Charm
- Known:2
Wizard
- Knows spells at lv 3
- Cast at lv 4
- Zero-level Wizard spells: 4 per day
- Daze
- Touch of Fatigue
- Prestidigitation
- Mend
- Mage hand
- Message
- Resistance
- Acid Splash
- Zero-level Wizard spells: 4 per day
- First-level Wizard spells: 3 (2+1) per day
- Comprehend Languages
- Magic Missile
- Charm
- Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Silent Image.
- Second-level Wizard spells: 2 (1+1) per day
- 2nd
- Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility,
- 3rd
- Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
- First-level Wizard spells: 3 (2+1) per day
Changeling:
- Eberron character race.
- +2 on saves vs. sleep and charm
- +2 on bluff, intimidate, sense motive
- Natural linguist (Speak language is a class skill)
- Minor Change Shape
Class HP rolled
- Level 1: Wizard 4
- Level 2: Sorcerer 1
- Level 3: Wizard 1
- Level 4: Wizard 4 +1 to charisma
- Level 5: Ultimate Mage 3
EQUIPMENT Wagon Gypsy..................200 Horses Saddlebages gear......280 Ring of protection +1.......2000 Cloak of Resitence..........1000 Hat of disguise.............1300 Feather fall................2200 Daggers 4......................8 pack...........................2 Silk rope.....................11 Potion Darkvision............300 Potion cure light.............50 Clothing/textiles............700 Food 2 weeks..................10 Disguise kit..................50 Thieves kit...................50 Kitchen kit....................5 Artisan masterwork............55 Musical instuments............10 Rapier........................20 Light crossbow 50 bolts.......55 Sleep Arrow (3)..............396 Caltrops 5 batches.............5 Waterskin.....................10 Quarterstaff...................1 Bedroll........................1 Sunrods 5.....................10 Bullseye Lantern and oil......12 Tent.........................100 Tent Small....................10 Sap............................1 Falconry gear.................50 Padded Armor (2set)...........10 Var Holy Symbols..............10 GP.......................... 132
Familiar Special
- Morphic Familar:Natural State Toad Races of Errberon P 123
- Bat +3 bonus on Listen checks
- Cat +3 bonus on Move Silently checks
- Hawk +3 bonus on Spot checks in bright light
- Lizard +3 bonus on Climb checks
- Owl +3 bonus on Spot checks in shadows
- Rat +2 bonus on Fortitude saves
- Raven +3 bonus on Appraise checks (Speaks Common)
- Snake +3 bonus on Bluff checks
- Toad +3 hit points
- Weasel +2 bonus on Reflex saves
What Dane Thinks Of:
- Pawn- Big. Stoic. Quiet. Suprisingly adept at macrame.
- Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee Jas
- Adahm- Full of himself and easily manipluatable, but fun to have around.