Dane (The Starsoul Crown): Difference between revisions
Line 63: | Line 63: | ||
! Bluff | ! Bluff | ||
| Cha || 4 || 6 || 2 || || +3 (Snake) || 15 | | Cha || 4 || 6 || 2 || || +3 (Snake) || 15 | ||
|- align="center" style="background:silver" | |||
! Consentrate | |||
| Int || 3 || || || || (Raven) || 3 | |||
|- align="center" style="background:silver" | |- align="center" style="background:silver" | ||
! Climb | ! Climb | ||
| Str || 1 || || || || +3 (Lizard) || 4 | | Str || 1 || || || || +3 (Lizard) || 4 |
Revision as of 20:46, 12 September 2011
Dane
- Neutral Changling Wizard 3/Soceror 1/ Thief 1
- Two levels in Changling Wizard and Thief racial subsitution class.
- Experience:
Appearance and History
Appearance (as Alycia)
- Height: 5"6' (Nat 5'7")
- Weight: 150 (Nat: 130)
- Eyes: Green (Nat: White)
- Skin: Fair (Nat: Gray)
- Sex: Female (Nat:Female)
- Hair: Red Curled (Natural White staight)
Personality
Dane likes nice things and comfort. Her Wagon is well appionted and has a feather bed, so tha adventuring she is never really roughing it.
She has a repuation for loving and tending animals, and at seemingly dozens cats. When it reality it is usually her familar in various guises.
History
Up until She recently has to leave the city of Carrais where she well established as a seamstress and with the Thieves Guild there. However due to a deal gone bad she was forced to leave town. She teamed up a with group of adventures and has been working with them ever since. Sje tries to act as the sysmpathetic sisterly to all the memebers to get ontpo their good graces. However, although she would never admit i to herself, the group has become like a second family to her.
Abilities
Ability | Score | Modifier |
---|---|---|
Strength | 12 | +1 |
Dexterity | 14 | +2 |
Constitution | 14 | +2 |
Intelligence | 16 | +3 |
Wisdom | 13 | +1 |
Charisma | 18 | +4 |
Combat
- Total Hit Points: 29
- Speed: 30 feet
- Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
Skills
Skill | Base | Bonus | Rank | Changling | Synergy | Familiar | Total |
---|---|---|---|---|---|---|---|
Appraise | Int | 3 | +3 (Raven) | 6 | |||
Bluff | Cha | 4 | 6 | 2 | +3 (Snake) | 15 | |
Consentrate | Int | 3 | (Raven) | 3 | |||
Climb | Str | 1 | +3 (Lizard) | 4 | |||
Craft (Potion) | Int | 3 | 5 | 8 | |||
Craft (Tailor) | Int | 3 | 5 | 8 | |||
Decipher Script | Int | 3 | 5 | 8 | |||
Diplomacy | Cha | 4 | 2 | 2 | 8 | ||
Disable Device | Int | 3 | 2 | 5 | |||
Disguse | Cha | 4 | 8 | 10 | 2 | 24 | |
Gather Information | Cha | 4 | 5 | 9 | |||
Hide | Dex | 2 | 2 | ||||
Intimidate | Str | 1 | 5 | 2 | 2 | 10 | |
Knowlede (Arcana) | Int | 3 | 5 | 8 | |||
Language | Int | 3 | 4 | 7 | |||
Listen | Wis | 1 | +3 (Bat) | 4 | |||
Move Silent | Dex | 2 | 3 | +3 (cat) | 8 | ||
Open Locks | Dex | 3 | 5 | 8 | |||
Search | Int | 3 | 2 | 5 | |||
Sense Motive | Wis | 1 | 5 | 2 | 8 | ||
Slight | Dex | 2 | 2 | 4 | |||
Spellcraft | Int | 3 | 8 | 2 | 13 | ||
Spot | Wis | 1 | +3 (Owl) | 4 | |||
Swim | Str | 1 | 1 | ||||
Use magic item | Int | 3 | 1 | 2 | 6 |
Saves
SAVE | BASE | STAT | BONUS | ITEMS | FAMILIAR | MISC | TOTAL |
---|---|---|---|---|---|---|---|
Initiative | 0 | Dex | +2 | 0 | 0 | 0 | +2 |
Fortitude | 2 | Con | +2 | +2 | +3 | 0 | 6/9 |
Reflex | 1 | Dex | +2 | +2 | +3 | 0 | 5/8 |
Will | 6 | Wis | +1 | +2 | +3 | 0 | 9/12 |
Attack (handheld) | 2 | Str | +1 | 0 | 0 | 0 | 3 |
Attack (unarmed) | 2 | Str | +1 | 0 | 0 | 0 | 3 |
Attack (missile) | 2 | Dex | +2 | 0 | 0 | 0 | 4 |
Grapple | 2 | Str | +1 | 0 | 0 | 0 | 3 |
LOAD Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: 130 lb. Lift off ground: 260 lb. Push or drag: 650 lb.
Languages: Common Draconic Elven Giant Goblin Dwarf Orc TBA
Feats:
- Improved Familiar [hand-edit as needed]
- Scribe Scroll [free to wizard]
- Craft Potion [free to wizard]
- Proficient Caster (+4 up to HD in casting) Current;ly +3 Wizard (5th) and +1 Soceror (2nd)
Saves
Sorceror
- Knows spells at lv 1
- Cast at lvl 1
- Zero-level Sorcerer spells: 5 per day
- Known:5
- Open/Close, Dancing Lights, Detect magic, Light, Mage hand, Mend
- Known:5
- First-level Sorcerer spells: 4 (3+1) per day
- Known:2
- Burning Hands, Charm
- Known:2
Wizard
- Knows spells at lv 3
- Cast at lv 3
- Zero-level Wizard spells: 4 per day
- Daze, Touch of Fatigue, Prestidigitation, Mend, Mage hand, Message, Resistance, Acid Splash
- Zero-level Wizard spells: 4 per day
- First-level Wizard spells: 3 (2+1) per day
- Comprehend Languages, Magic Missile, Charm, Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Repair light damage, Silent Image.
- First-level Wizard spells: 3 (2+1) per day
- Second-level Wizard spells: 2 (1+1) per day
- Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Darkvision, Detect Thoughts, Invisibility,
- Second-level Wizard spells: 2 (1+1) per day
- 3rd
- Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
- 3rd
Changeling:
- Eberron character race.
- +2 on saves vs. sleep and charm
- +2 on bluff, intimidate, sense motive
- Natural linguist (Speak language is a class skill)
- Minor Change Shape
Class HP rolled
- Level 1: Changling Thief 6
- Level 2: Sorcerer 4
- Level 3: Wizard 3
- Level 4: Wizard 4 +1 to charisma
- Level 5: Wizard 2
EQUIPMENT
EQUIPMENT | Cost |
---|---|
Wagon Gypsy | 200 |
Horses Saddlebages gear | 280 |
Ring of protection +1 | 2000 |
Cloak of Resitence | 1000 |
Hat of disguise | 1300 |
Feather fall | 2200 |
Daggers 4 | 8 |
pack | 2 |
Silk rope | 11 |
Traveling Alchemy Kit | 300 (Layaway) |
Potion cure light | 50 |
Clothing/textiles | 700 |
Food 2 weeks | 10 |
Disguise kit | 50 |
Thieves kit | 50 |
Kitchen kit | 5 |
Artisan masterwork | 55 |
Musical instuments | 10 |
Rapier | 20 |
Light crossbow 50 bolts | 55 |
Sleep Arrow (3) | 396 |
Caltrops 5 batches | 5 |
Waterskin | 10 |
Quarterstaff | 1 |
Bedroll | 1 |
Sunrods 5 | 10 |
Bullseye Lantern and oil | 12 |
Tent | 100 |
Tent Small | 10 |
Sap | 1 |
Falconry gear | 50 |
Padded Armor (2set) | 10 |
Var Holy Symbols | 10 |
GP | 132 |
Special
Class feature: Wizard: Find Familiar
Soceror: Spell Shield (Replaces Find Familiar) As an immediate action when you take damage from any source, you can attempt to sacrifi ce spell energy instead of losing hit points. Expend a spell slot as if you had cast a spell of that level. Then, make a Concentration check with a DC equal to 15 + the level of the sacrificed spell. If you succeed, you ignore an amount of damage equal to five times the level of the spell slot you gave up. If you fail, you still lose the spell, but the magical energy fails to negate any of the damage. You can attempt to deflect damage as often as you wish, but you can make only one attempt per round.(DungeonScape Pg 14)
Familiar Special
- Morphic Familar:Natural State Toad Races of Errberon P 123
What Dane Thinks Of:
- Pawn- Big. Stoic. Quiet. Tough to manipulate since he really does not want anything. But useful since he is suprisingly adept at macrame.
- Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee Jas
- Adahm- Full of himself and easily manipluatable, but fun to have around.