Difference between revisions of "Minimee Pinn"

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(Added spells for the day and some equipment. Calculated final remaining funds.)
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=Seeming=
 
=Seeming=
  
Minimee looks like a fat crow.  She waddles; there is no other word that suits how she gets from one place to another.  Over her black garments she wears a suit of very light yet strong black chain mail.  Almost the only colorful thing she wears is a belt the hue of drying blood.  It matches the color of her eyes.
+
Minimee looks like a fat crow.  She waddles; there is no other word that better describes how she gets from one place to another.  Over her black garments she wears a suit of very light yet strong black chain mail.  Almost the only colorful thing she wears is a belt the hue of drying blood.  It matches the color of her eyes.
  
Her early near-undeath experience and the long time she spent bedridden have left visible marks on Minimee.  She is shorter than any other adult dwarf in the clan, and her brown hair is already graying.  Her arms and legs are disturbingly thin.  Her gait is unsteady, and her hands tremble visibly all the time, reducing her fine motor control.
+
Her early near-undeath experience and the long time she spent bedridden have left visible marks on Minimee.  She is shorter than any other adult dwarf in the clan, and her brown hair is already graying.  Her arms and legs are disturbingly thin for a dwarf.  Her gait is unsteady, and her hands tremble visibly all the time, reducing her fine motor control.
  
Despite her obvious physical shortcomings, Minimee Pinn still has a strong personality, an aura of power and assurance, especially when she speaks.  Her contralto voice can be compelling.   
+
Despite her obvious physical shortcomings, Minimee Pinn still has a strong personality, an aura of power and assurance, especially when she speaks.  Her contralto voice is clear and can be compelling.   
  
She smells of incense.
+
She smells of incense and talcum powder.
  
  
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=Behavior=
 
=Behavior=
 
    
 
    
Though her eyes are crimson, Minimee does not see the world through a red haze.  Instead, everything looks a little gray and gloomy.  She recalls her younger self, dwarf who used to laugh at jokes and sing, and it is almost as if she were a stranger.
+
Though her eyes are crimson, Minimee does not see the world through a red haze.  Instead, everything looks a little gray and gloomy.  She recalls her younger self, a dwarf who used to laugh at jokes and sing, and it is almost as if she were a stranger.
  
 
Family and honor and duty are dwarven values that still matter much to Minimee, but her cheer and love of life are gone, replaced by biting sarcasm and a cold and burning desire to master death and magic and bring order to both the living and the dead.  What happened to her must never happen again.
 
Family and honor and duty are dwarven values that still matter much to Minimee, but her cheer and love of life are gone, replaced by biting sarcasm and a cold and burning desire to master death and magic and bring order to both the living and the dead.  What happened to her must never happen again.
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[http://www.myth-weavers.com/sheetview.php?sheetid=328111 Character Sheet]
 
[http://www.myth-weavers.com/sheetview.php?sheetid=328111 Character Sheet]
 +
 +
 +
Abilities:
 +
 +
*Strength 8
 +
*Dexterity 8
 +
*Constitution 14
 +
*Intelligence 16
 +
*Wisdom 17
 +
*Charisma 13
 +
 +
 +
Hit Points: 31
 +
 +
Armor Class: Regular 16, Touch 9, Flat-footed 16
 +
 +
Saves (not counting dwarf bonus): Fortitude +8, Reflex +0, Will +7
 +
 +
Skills Points: 20 at 1st level + 20 for 4 levels of cleric = 40 points
 +
 +
Skill Ranks (not including modifiers from high ability, synergy, or race):
 +
 +
*Concentration 8
 +
*Diplomacy 2
 +
*Handle Animal 1
 +
*Knowledge (Arcana) 5
 +
*Knowledge (History) 2
 +
*Knowledge (Religion) 7
 +
*Knowledge (The Planes) 2
 +
*Spellcraft 8
 +
*Spot 2
  
  
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Haversack - Perishable: Divine scrolls of Lesser Restoration and Restoration, arcane scrolls of Mage Armor and Shield, parchment x5, tindertwigs x10, trail rations (6 days' worth), torches x3, chalk, caltrops x3.
 
Haversack - Perishable: Divine scrolls of Lesser Restoration and Restoration, arcane scrolls of Mage Armor and Shield, parchment x5, tindertwigs x10, trail rations (6 days' worth), torches x3, chalk, caltrops x3.
  
Haversack - Special: Three 25-gp blocks of incense (for the spell Augury), 50 gp of ruby dusty (for the spell Continual Flame), and an onyx worth 50 gp (for the spell Animate Dead).
+
Haversack - Special: Two 25-gp blocks of incense (for the spell Augury), 50 gp of ruby dust (for the spell Continual Flame), and one onyx worth 100 gp (for the spell Animate Dead).
  
 
Total weight of items in Haversack: 50.5 pounds.
 
Total weight of items in Haversack: 50.5 pounds.
  
Total cost: 8927.8 gp.
+
Total cost: 8952.8 gp.
  
Remaining funds: 72.2 gp.
+
Remaining funds: 47.2 gp.
  
  
 
*An Excel file with all the costs and weights can be provided should anyone wish to check the computations.
 
*An Excel file with all the costs and weights can be provided should anyone wish to check the computations.
  
=Spells=
+
=Current Spells=
  
 
Orisons: Cure Minor Wounds x2, Detect Magic, Guidance, Purify Food and Drink
 
Orisons: Cure Minor Wounds x2, Detect Magic, Guidance, Purify Food and Drink
  
First Level: Cause Fear*, Cure Light Wounds x2, Endure Elements, Sanctuary
+
First Level: Cause Fear*, Cure Light Wounds x2, Sanctuary, Shield of Faith
  
Second Level: Death Knell*, Silence, Spiritual Weapon, Summon Monsters II
+
Second Level: Death Knell*, Eagle's Splendor, Make Whole, Silence
  
Third Level: Cure Serious Wounds, Dispel Magic*, Water Walk
+
Third Level: Dispel Magic*, Extended Spiritual Weapon, Water Walk
  
  
 
An asterisk denotes a bonus domain spell.
 
An asterisk denotes a bonus domain spell.

Revision as of 09:34, 13 September 2011

Return to the main page of The Starsoul Crown.


Minimee Pinn

  • Race and Gender: Female Dwarf
  • Alignment: Lawful Neutral
  • Classes and Levels: Cleric of Wee Jas 5


History and Personality

Minimee was once an ordinary dwarven maiden, albeit one more ebullient than most. She was only 25 winters old and doing chores one day in the family mine when disaster struck. A trio of undead wights scrambled out of the darkness and attacked. Poor Minimee had only enough time to scream.

The dwarves responded rapidly to her cry. Their counterattack destroyed or repelled the wights, but Minimee was already pale and still.

Through heroic effort, the senior healer of the clan was able to keep her alive, but still she remained in a deep coma, still dying, still doomed. Minimee's grieving family was preparing a pyre to burn her corpse and prevent her from returning as a wight, but then she snapped awake and claimed that she had spent the entire time taking tea with a strange goddess with strange eyes who called herself Wee Jas. The dwarves were initially unwilling to believe her, but they could not deny that her warm brown eyes had turned dark red during her deathlike sleep.

Minimee spent several years recovering, and she never did regain the strength she had previously enjoyed. She spent all that time sending away for and studying the doctrine and worship of the goddess who had apparently saved her from the curse of undeath. When she turned 35 and felt she had recovered enough, she applied to become a novice of the church of the Stern Lady and was accepted.


Seeming

Minimee looks like a fat crow. She waddles; there is no other word that better describes how she gets from one place to another. Over her black garments she wears a suit of very light yet strong black chain mail. Almost the only colorful thing she wears is a belt the hue of drying blood. It matches the color of her eyes.

Her early near-undeath experience and the long time she spent bedridden have left visible marks on Minimee. She is shorter than any other adult dwarf in the clan, and her brown hair is already graying. Her arms and legs are disturbingly thin for a dwarf. Her gait is unsteady, and her hands tremble visibly all the time, reducing her fine motor control.

Despite her obvious physical shortcomings, Minimee Pinn still has a strong personality, an aura of power and assurance, especially when she speaks. Her contralto voice is clear and can be compelling.

She smells of incense and talcum powder.


Behavior

Though her eyes are crimson, Minimee does not see the world through a red haze. Instead, everything looks a little gray and gloomy. She recalls her younger self, a dwarf who used to laugh at jokes and sing, and it is almost as if she were a stranger.

Family and honor and duty are dwarven values that still matter much to Minimee, but her cheer and love of life are gone, replaced by biting sarcasm and a cold and burning desire to master death and magic and bring order to both the living and the dead. What happened to her must never happen again.

It worries her sometimes that she does not remember anymore when she became this way.

While she permits friends, family, and fellow party members to call her by her first name, Minimee sometimes falls prey to bouts of excruciating formality. This is especially true when she is in the presence of any other clerics. At such times, she insists on being called Sister Pinn.


Stats

Character Sheet


Abilities:

  • Strength 8
  • Dexterity 8
  • Constitution 14
  • Intelligence 16
  • Wisdom 17
  • Charisma 13


Hit Points: 31

Armor Class: Regular 16, Touch 9, Flat-footed 16

Saves (not counting dwarf bonus): Fortitude +8, Reflex +0, Will +7

Skills Points: 20 at 1st level + 20 for 4 levels of cleric = 40 points

Skill Ranks (not including modifiers from high ability, synergy, or race):

  • Concentration 8
  • Diplomacy 2
  • Handle Animal 1
  • Knowledge (Arcana) 5
  • Knowledge (History) 2
  • Knowledge (Religion) 7
  • Knowledge (The Planes) 2
  • Spellcraft 8
  • Spot 2


Magic Items:

  • Ring of Sustenance
  • Amulet of Detection (Detect Evil 5 times per day)
  • Darkwood Shield
  • Divine scrolls: Lesser Restoration, Restoration
  • Arcane scrolls: Mage Armor, Shield


Carried Items:

Carried - Permanent: Explorer's outfit, elven chain, silver holy symbol of Wee Jas, spell component pouch, masterwork dagger, darkwood shield, ring of sustenance, amulet of detection, Heward's Handy Haversack, waterskin, two belt pouches, flint and steel.

Carried - Perishable: Holy water x2, Antitoxin x2, vial of ink.

Total weight of carried items: 41 pounds.


Items in Haversack:

Haversack - Permanent: Scroll case #1 (divine scrolls), scroll case #2 (arcane scrolls), scroll case #3 (for fresh parchment), sacks x3, bedroll, silken rope 50', small steel mirror, bell, spade, inkpen, cleric's vestments, spare explorer's outfit, wooden holy symbols of Wee Jas x3 (in case her silver one is lost), augury sticks (for the Augury spell).

Haversack - Perishable: Divine scrolls of Lesser Restoration and Restoration, arcane scrolls of Mage Armor and Shield, parchment x5, tindertwigs x10, trail rations (6 days' worth), torches x3, chalk, caltrops x3.

Haversack - Special: Two 25-gp blocks of incense (for the spell Augury), 50 gp of ruby dust (for the spell Continual Flame), and one onyx worth 100 gp (for the spell Animate Dead).

Total weight of items in Haversack: 50.5 pounds.

Total cost: 8952.8 gp.

Remaining funds: 47.2 gp.


  • An Excel file with all the costs and weights can be provided should anyone wish to check the computations.

Current Spells

Orisons: Cure Minor Wounds x2, Detect Magic, Guidance, Purify Food and Drink

First Level: Cause Fear*, Cure Light Wounds x2, Sanctuary, Shield of Faith

Second Level: Death Knell*, Eagle's Splendor, Make Whole, Silence

Third Level: Dispel Magic*, Extended Spiritual Weapon, Water Walk


An asterisk denotes a bonus domain spell.