Difference between revisions of "Portal Fantasy/Eric Wyatt (backup character)"

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1- High Concept: Went through a portal and concluded he was nuts
 
1- High Concept: Went through a portal and concluded he was nuts
 +
 
Self-explanatory.
 
Self-explanatory.
  
 
2- Trouble: Stranger in a Strange Land
 
2- Trouble: Stranger in a Strange Land
 +
 
Self-explanatory.
 
Self-explanatory.
  
 
3- Background: Welfare Child
 
3- Background: Welfare Child
 +
 
Eric started his life as the child of two welfare-dependent good-for-nothings. This had pros and cons, but mostly cons- he learned to cope with poverty, but he also learned to be lazy. His father was highly negligent whilst his mother tried to raise him properly but struggled against her own laziness.
 
Eric started his life as the child of two welfare-dependent good-for-nothings. This had pros and cons, but mostly cons- he learned to cope with poverty, but he also learned to be lazy. His father was highly negligent whilst his mother tried to raise him properly but struggled against her own laziness.
  
 
4- Rising Conflict: King of Lies
 
4- Rising Conflict: King of Lies
 +
 
In school, Eric wasn't exactly a good person. Unable to compete with his fellow jocks in matters of physical ability or displays of wealth, he compensated by spreading rumors of embarrasing incidents to undermine his rivals. He quickly got the hang of this, becoming a master of persuading the same jocks of new stories again and again.
 
In school, Eric wasn't exactly a good person. Unable to compete with his fellow jocks in matters of physical ability or displays of wealth, he compensated by spreading rumors of embarrasing incidents to undermine his rivals. He quickly got the hang of this, becoming a master of persuading the same jocks of new stories again and again.
  
 
5- Personal Strength 1: Thinks He's Mad
 
5- Personal Strength 1: Thinks He's Mad
 +
 
Because Eric believes himself to be a madman in his own delusions, he has a lot of personal courage. This is the source of his belief in a 'higher power' (his own subconscious), and his ability to withstand any situation, come what may.
 
Because Eric believes himself to be a madman in his own delusions, he has a lot of personal courage. This is the source of his belief in a 'higher power' (his own subconscious), and his ability to withstand any situation, come what may.
  
 
6- Personal Strength 2: Knack for Surviving
 
6- Personal Strength 2: Knack for Surviving
 +
 
For reasons as yet unclear, Eric has always had a knack for staying alive. When he was young, he was nearly run over by a car twice (and only through sheer luck avoided social services) due to not yet understanding not to walk on the roads. He also managed to run away from a man trying to kill him with a knife.
 
For reasons as yet unclear, Eric has always had a knack for staying alive. When he was young, he was nearly run over by a car twice (and only through sheer luck avoided social services) due to not yet understanding not to walk on the roads. He also managed to run away from a man trying to kill him with a knife.
  
 
7- Personal Weakness: Thinks He's Mad
 
7- Personal Weakness: Thinks He's Mad
 +
 
Eric believing himself to be a madman has its problems- because of it, he often overlooks implausibilties as 'part of the scenario'. In addition, he tends to take too much in the way of risk and is callous regarding those he believes to be imaginary denizens of his dream world.
 
Eric believing himself to be a madman has its problems- because of it, he often overlooks implausibilties as 'part of the scenario'. In addition, he tends to take too much in the way of risk and is callous regarding those he believes to be imaginary denizens of his dream world.
  

Revision as of 23:19, 22 September 2011

Deluded Sortof-Psycho: Name: Eric Wyatt Age: 18


Template: Pure Mortal

Power Level: Chest-Deep (8 refresh, 30 skill points, skill cap at Superb)


Base Refresh: 10 (+2 bonus for Pure Mortal)

Final Refresh: 8


Aspects:

1- High Concept: Went through a portal and concluded he was nuts

Self-explanatory.

2- Trouble: Stranger in a Strange Land

Self-explanatory.

3- Background: Welfare Child

Eric started his life as the child of two welfare-dependent good-for-nothings. This had pros and cons, but mostly cons- he learned to cope with poverty, but he also learned to be lazy. His father was highly negligent whilst his mother tried to raise him properly but struggled against her own laziness.

4- Rising Conflict: King of Lies

In school, Eric wasn't exactly a good person. Unable to compete with his fellow jocks in matters of physical ability or displays of wealth, he compensated by spreading rumors of embarrasing incidents to undermine his rivals. He quickly got the hang of this, becoming a master of persuading the same jocks of new stories again and again.

5- Personal Strength 1: Thinks He's Mad

Because Eric believes himself to be a madman in his own delusions, he has a lot of personal courage. This is the source of his belief in a 'higher power' (his own subconscious), and his ability to withstand any situation, come what may.

6- Personal Strength 2: Knack for Surviving

For reasons as yet unclear, Eric has always had a knack for staying alive. When he was young, he was nearly run over by a car twice (and only through sheer luck avoided social services) due to not yet understanding not to walk on the roads. He also managed to run away from a man trying to kill him with a knife.

7- Personal Weakness: Thinks He's Mad

Eric believing himself to be a madman has its problems- because of it, he often overlooks implausibilties as 'part of the scenario'. In addition, he tends to take too much in the way of risk and is callous regarding those he believes to be imaginary denizens of his dream world.

Skills: Conviction: Superb Contacts: Superb Presence: Great Deceit: Great Empathy: Good Rapport: Good Intimidation: Fair Weapons: Fair Lore: Average Investigation: Average

Stunts:

1- Nothing to be Afraid of: Can spend a Fate Point to be able to use Conviction as Discipline for a scene.

2- Natural Spell-Slinger: Can use Conviction as Discipline for the purposes of spell-casting.