Difference between revisions of "Ashenport: Sherian"

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(Created page with " == Character Sheet == <nowiki> </nowiki> == Combat & Tactics == === Default actions: === === Basic Attacks === '''MBA:''' '''RBA:'''")
 
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== Character Sheet ==
 
== Character Sheet ==
  
 
  <nowiki>
 
  <nowiki>
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Sherian, level 8
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Eladrin, Wizard|Swordmage
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Swordmage Aegis (Hybrid): Aegis of Assault
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Hybrid Talent: Swordmage Warding
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Background: Occupation - Entertainer (Bluff class skill)
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 +
FINAL ABILITY SCORES
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Str 8, Con 15, Dex 16, Int 20, Wis 10, Cha 14.
 +
 +
STARTING ABILITY SCORES
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Str 8, Con 14, Dex 13, Int 16, Wis 10, Cha 14.
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 +
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AC: 26 Fort: 18 Reflex: 21 Will: 21
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HP: 62 Surges: 9 Surge Value: 15
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 +
TRAINED SKILLS
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Acrobatics +14, Endurance +13, Bluff +11, Athletics +8
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 +
UNTRAINED SKILLS
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Arcana +13, Diplomacy +8, Dungeoneering +6, Heal +6, History +13, Insight +6, Intimidate +8, Nature +6, Perception +6, Religion +11, Stealth +9, Streetwise +8, Thievery +9
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 +
FEATS
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Level 1: Hybrid Talent
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Level 2: Intelligent Blademaster
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Level 4: Escape Artist
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Level 6: Jack of All Trades
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Level 8: Unarmoured Agility
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POWERS
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Hybrid Swordmage at-will 1: Sword Burst
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Hybrid Wizard at-will 1: Magic Missile
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Hybrid encounter 1: Blazing Pursuit
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Hybrid daily 1: Wizard's Fury
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Hybrid utility 2: Daunting Presence
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Hybrid encounter 3: Fire Shroud
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Hybrid daily 5: Purifying Wound
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Hybrid utility 6: Swordmage's Decree
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Hybrid encounter 7: Rejuvenating Strike
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ITEMS
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Cloaked Longsword +2, Amulet of Physical Resolve +2, Shimmering Cloth Armor (Basic Clothing) +2, Belt of Endurance (heroic tier), Flame Bracers (heroic tier)
 
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=== Default actions: ===
 
=== Default actions: ===
  
 
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Attempt to get into the middle of the opponents, unless there aren't enough, and use Sword Burst.
  
 
=== Basic Attacks ===
 
=== Basic Attacks ===
  
'''MBA:'''  
+
'''MBA:''' +14 vs AC. 1d8+7
  
'''RBA:'''
+
'''RBA:''' Auto Hit. 9 Damage

Revision as of 14:33, 17 October 2011

Character Sheet

Sherian, level 8
Eladrin, Wizard|Swordmage
Swordmage Aegis (Hybrid): Aegis of Assault
Hybrid Talent: Swordmage Warding
Background: Occupation - Entertainer (Bluff class skill)

FINAL ABILITY SCORES
Str 8, Con 15, Dex 16, Int 20, Wis 10, Cha 14.

STARTING ABILITY SCORES
Str 8, Con 14, Dex 13, Int 16, Wis 10, Cha 14.


AC: 26 Fort: 18 Reflex: 21 Will: 21
HP: 62 Surges: 9 Surge Value: 15

TRAINED SKILLS
Acrobatics +14, Endurance +13, Bluff +11, Athletics +8

UNTRAINED SKILLS
Arcana +13, Diplomacy +8, Dungeoneering +6, Heal +6, History +13, Insight +6, Intimidate +8, Nature +6, Perception +6, Religion +11, Stealth +9, Streetwise +8, Thievery +9

FEATS
Level 1: Hybrid Talent
Level 2: Intelligent Blademaster
Level 4: Escape Artist
Level 6: Jack of All Trades
Level 8: Unarmoured Agility

POWERS
Hybrid Swordmage at-will 1: Sword Burst
Hybrid Wizard at-will 1: Magic Missile
Hybrid encounter 1: Blazing Pursuit
Hybrid daily 1: Wizard's Fury
Hybrid utility 2: Daunting Presence
Hybrid encounter 3: Fire Shroud
Hybrid daily 5: Purifying Wound
Hybrid utility 6: Swordmage's Decree
Hybrid encounter 7: Rejuvenating Strike

ITEMS
Cloaked Longsword +2, Amulet of Physical Resolve +2, Shimmering Cloth Armor (Basic Clothing) +2, Belt of Endurance (heroic tier), Flame Bracers (heroic tier)


Combat & Tactics

Default actions:

Attempt to get into the middle of the opponents, unless there aren't enough, and use Sword Burst.

Basic Attacks

MBA: +14 vs AC. 1d8+7

RBA: Auto Hit. 9 Damage